Making champs too dependant on awakening
There are a few champs in the game who rely on their awakened ability too much and I think it's pretty stupid.
Prime example of such champion is Spider-man (classic). Now, I know his buffvwas controversial, but let's not discuss that for a while. When he is dupped, he can get 2x 50% decelerate debuffs (flat), which should provide effective counter to evade and unstop. That is pretty useful imo.
However without the dupp, the champ is pretty much worthless. 50% reduction to unstop+evade is way too unreliable to be used anywhere. Without his awakening, this champ is simply trash, and he isn't the only one.
And this wouldn't be much ofa problem, if this champ wasn't available as a 7*. Just imagine pulling a Spidey as your first 7* and knowing, that theoretically you can expect him his dupe roughly in the first 70-ish 7* crystals. And that's a lot.
To be clear: I don't have Spidey as my only 7*. I have 5 of these now, and I have been blesses with a Sunspot dupe, but Spidey is one of my 7*s and it feels really annoying to have to wait until dupe to even be able to play the champ propperly. Making champs useless without awakening is a thing I have hated for years. One thing is champs like Ægon or Night Thrasher, who heavily benefit from their sig ability, but they still can theoretically be used in some content. But there are literally 0 situations when anyone would rely on an undupped Spider-man (classic). And that is just a stupid design imho.
Finally, let me ask you: what do you think should be the idea behind sig abilities? Should it be a welcome bonus, additional value, or an essential part of the champ's kit?