Gladiator sp2 animation

Sachhyam257Sachhyam257 Member Posts: 1,210 ★★★★
Idk if its just me, but the first hit of Gladiator's sp2 is decievingly close to his heavy animation, atleast it looks like it from the corner of my eye.

*I know the sp2 hit is angled diagonally while the heavy is horizontal, but on god it looks the same in my peripheral vision.

I have been clipped a few times because of it. (Less of a problem now as I am hyper fixated on not letting that happen again lol)

Comments

  • JefechutaJefechuta Member Posts: 1,218 ★★★★★
    Its not lol
  • Sachhyam257Sachhyam257 Member Posts: 1,210 ★★★★
    edited September 2023




    The animation is definitely different, but it trips me up istg. Maybe its the way he winds up the punch? idk.
  • Darkness275Darkness275 Member Posts: 851 ★★★★
    I mean, Yondu's heavy and SP1 animations are similar... it's going to happen. That's why we need to pay attention when we fight.
  • JustAGuyJustAGuy Member Posts: 84
    I just tell by the edges of the screen darkening when an opponent throws a special.
  • OurobørosOurobøros Member Posts: 1,822 ★★★★★
    edited September 2023





    The animation is definitely different, but it trips me up istg. Maybe its the way he winds up the punch? idk.

    You can see he goes higher for the special, so that’s something that might help

    Also, on the special animation he hits the ground, there’s still a little window of time to dodge the beam
  • Sachhyam257Sachhyam257 Member Posts: 1,210 ★★★★
    JustAGuy said:

    I just tell by the edges of the screen darkening when an opponent throws a special.

    The screen doesn't darken until the second hit, i.e. after he hits the ground.


Sign In or Register to comment.