**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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2 relatively easy war QOL / ease of use changes

3 minute boosts never got extended when fight timers were extended.

At least twice I've finished a fight, moved up, and when reviewing my boosts, I have like 8 seconds left. I then quickly back out, enter fight... watch a loading screen... and am not unsure whether the boost is active or not.

Other times, I'll say mis-dex a doom sp2, and its really hard to tell whether that ate 1, 2, or 3 hits from the i-boost.

To that end, I propose these two changes (I recommend both, but I think the first one at least is a no-brainer).
  1. include the number of indestructible hits left on the defender, similar to say how Air-Walker get's his after throwing a special
  2. Change the 3 minute timer. I could see 3 options. a: 5 minute timer, b: good for 2 opponents (similar to cross fight charges), or c: good for the next 3 fights (which might be 3 opponents, or might just be one if its someone you are struggling against).

Comments

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    ErcarretErcarret Posts: 2,803 ★★★★★
    Yeah, I second these changes. I think they'd be great.
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