**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
2 relatively easy war QOL / ease of use changes
Qwerty12345
Posts: 766 ★★★
3 minute boosts never got extended when fight timers were extended.
At least twice I've finished a fight, moved up, and when reviewing my boosts, I have like 8 seconds left. I then quickly back out, enter fight... watch a loading screen... and am not unsure whether the boost is active or not.
Other times, I'll say mis-dex a doom sp2, and its really hard to tell whether that ate 1, 2, or 3 hits from the i-boost.
To that end, I propose these two changes (I recommend both, but I think the first one at least is a no-brainer).
At least twice I've finished a fight, moved up, and when reviewing my boosts, I have like 8 seconds left. I then quickly back out, enter fight... watch a loading screen... and am not unsure whether the boost is active or not.
Other times, I'll say mis-dex a doom sp2, and its really hard to tell whether that ate 1, 2, or 3 hits from the i-boost.
To that end, I propose these two changes (I recommend both, but I think the first one at least is a no-brainer).
- include the number of indestructible hits left on the defender, similar to say how Air-Walker get's his after throwing a special
- Change the 3 minute timer. I could see 3 options. a: 5 minute timer, b: good for 2 opponents (similar to cross fight charges), or c: good for the next 3 fights (which might be 3 opponents, or might just be one if its someone you are struggling against).
2
Comments