Improve User Experience for Immediately Selectable Rewards

MofuggerMofugger Member Posts: 88
edited October 2023 in Suggestions and Requests
Minor observation: the UX on selector popups is not enjoyable. Overall it doesn't rise to the level of gameplay bugs, but it's been a regular annoyance.

For example, I just finished full completion of monthly quest. TB has 3 T4 class selectors and 1 50% T5 class selector.

The selectors start popping up immediately before I can see what the act/chapter/quest completion awards are. Not the end of the world, just annoying.

Then I'm asked to pick a T4, then another T4, and the the third. But wait... The third thing I select is actually the T5 and then the final T4 is the last thing to select.

I get that these are 4 separate selectors but I'd like a bit more consistency and determinism in how they are presented. Today's flow of selectors, coupled with my inattentiveness, resulted in me picking up 3 cosmic T4 that I needed, along with cosmic T5 shards that I absolutely don't need.

This gets coupled with the fact that the selectors aren't reliably presented all at once. Sometimes you need to navigate to a different screen to force the selector process to complete.
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