Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
Can you help explain why this can't at least be mitigated like in other games through some kind of active boundary detection that occurs at the end of each match?
Every match result in the game goes through the servers. And the developers knows the exact damage and defense values behind every champion, and how fast a player can attack, which means they can calculate a theoretical maximum damage per second for every single matchup, assuming the player plays 100% perfectly. This means you can set "speed limits" on every matchup. Set a margin of error (say +10%) on this limit to prevent false positives.
Then make it so that anytime a player violates this speed limit in BG, the match automatically ends in a draw, the offending player gets suspended, and the non-cheating player gets their entry cost refunded. These limits don't have to be calculated in real time, you can build a large static lookup table offline, and check against it at the end of each round.
Would this deal with every possible way to cheat? No, of course not, but it does immediately stop the egregious cases where a 2-3 star is beating rank5 6*s in 20 seconds. In fact it'll probably stop most cases where a player can look at a match result and go "huh, that doesn't seem possible," because that's in fact what players do to detect cheaters. They take the information they know about a champion's max performance and check to see if the time and damage makes sense. You'd just be doing this automatically using more perfect information.
There will definitely still be much more hidden ways to mod that's harder to detect, and sure, take 3 months to put together a banwave for those cases. But this seems like such a low hanging fruit that almost every other game uses in some form, I'm curious what's preventing it here.
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
Can you help explain why this can't at least be mitigated like in other games through some kind of active boundary detection that occurs at the end of each match?
Every match result in the game goes through the servers. And the developers knows the exact damage and defense values behind every champion, and how fast a player can attack, which means they can calculate a theoretical maximum damage per second for every single matchup, assuming the player plays 100% perfectly. This means you can set "speed limits" on every matchup. Set a margin of error (say +10%) on this limit to prevent false positives.
Then make it so that anytime a player violates this speed limit in BG, the match automatically ends in a draw, the offending player gets suspended, and the non-cheating player gets their entry cost refunded. These limits don't have to be calculated in real time, you can build a large static lookup table offline, and check against it at the end of each round.
Would this deal with every possible way to cheat? No, of course not, but it does immediately stop the egregious cases where a 2-3 star is beating rank5 6*s in 20 seconds. In fact it'll probably stop most cases where a player can look at a match result and go "huh, that doesn't seem possible," because that's in fact what players do to detect cheaters. They take the information they know about a champion's max performance and check to see if the time and damage makes sense. You'd just be doing this automatically using more perfect information.
There will definitely still be much more hidden ways to mod that's harder to detect, and sure, take 3 months to put together a banwave for those cases. But this seems like such a low hanging fruit that almost every other game uses in some form, I'm curious what's preventing it here.
The problem with that is that it requires a detailed knowledge of a champion's ideal rotation, as well as any special interactions in order to determine realistic bounds.
Consider symbiote supreme. It's theoretically possible to instakill a defender if they were substantially weaker and started the fight with many buffs, but that's not part of a normal rotation for him at all. Ghost is another example, the devs didn't know how powerful she could be upon release, and it took the community some time to figure out her limits. Any boundaries set by kabam would have been exceeded by a skilled player.
Perhaps the best example is quake. Many years ago, when people first learned how to quake, some players were mistakenly banned because they won war fights in 0 hits, and it was assumed they must have been modding. How would you prevent a similar thing from happening now?
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
So what you are saying is once a Person appears on a match with a legit player, Even if the modder looses you will ban him? How does the mechanics work...I'm Diamond IV, I have encountered 2 Modders so far.... And even I have been accused of Modding by Opponents whom I beat badly at 100%. So you are saying that I will get banned if they report?🙄 P.S Those fights were with HT vs Abs Man & Hulk vs Doom. Which I finished with 100%
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
So what you are saying is once a Person appears on a match with a legit player, Even if the modder looses you will ban him? How does the mechanics work...I'm Diamond IV, I have encountered 2 Modders so far.... And even I have been accused of Modding by Opponents whom I beat badly at 100%. So you are saying that I will get banned if they report?🙄 P.S Those fights were with HT vs Abs Man & Hulk vs Doom. Which I finished with 100%
What he's saying is they actually have to cheat and have it show within the data before they take action.
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
So what you are saying is once a Person appears on a match with a legit player, Even if the modder looses you will ban him? How does the mechanics work...I'm Diamond IV, I have encountered 2 Modders so far.... And even I have been accused of Modding by Opponents whom I beat badly at 100%. So you are saying that I will get banned if they report?🙄 P.S Those fights were with HT vs Abs Man & Hulk vs Doom. Which I finished with 100%
What he's saying is they actually have to cheat and have it show within the data before they take action.
Oh! Thank You! Coz I was scared....that if anyone reports, the other person will get banned without review.....Cuz I finished a few fights with 100% remaining... 2 people confronted that I cheated.... I had no idea what they were talking about.... It doesn't mean Just because we finish at 100% that we modded....
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
So what you are saying is once a Person appears on a match with a legit player, Even if the modder looses you will ban him? How does the mechanics work...I'm Diamond IV, I have encountered 2 Modders so far.... And even I have been accused of Modding by Opponents whom I beat badly at 100%. So you are saying that I will get banned if they report?🙄 P.S Those fights were with HT vs Abs Man & Hulk vs Doom. Which I finished with 100%
What he's saying is they actually have to cheat and have it show within the data before they take action.
Oh! Thank You! Coz I was scared....that if anyone reports, the other person will get banned without review.....Cuz I finished a few fights with 100% remaining... 2 people confronted that I cheated.... I had no idea what they were talking about.... It doesn't mean Just because we finish at 100% that we modded....
No, just because you report someone doesn't mean they get banned. On the flip side, I assume that it takes awhile to find legit modders because there are probably many, many false reports out there from salty people who lose.
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
So what you are saying is once a Person appears on a match with a legit player, Even if the modder looses you will ban him? How does the mechanics work...I'm Diamond IV, I have encountered 2 Modders so far.... And even I have been accused of Modding by Opponents whom I beat badly at 100%. So you are saying that I will get banned if they report?🙄 P.S Those fights were with HT vs Abs Man & Hulk vs Doom. Which I finished with 100%
What he's saying is they actually have to cheat and have it show within the data before they take action.
Oh! Thank You! Coz I was scared....that if anyone reports, the other person will get banned without review.....Cuz I finished a few fights with 100% remaining... 2 people confronted that I cheated.... I had no idea what they were talking about.... It doesn't mean Just because we finish at 100% that we modded....
No, just because you report someone doesn't mean they get banned. On the flip side, I assume that it takes awhile to find legit modders because there are probably many, many false reports out there from salty people who lose.
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
is there any intention to add a system to reward solo objective points back to people that have faced modders? or maybe even a refund of energy/marks.
Comments
Bans happen in waves, and the unfortunate reality is that an infraction has to occur before someone can be caught in a ban wave. Someone has to face a modder for us to be able to ban a modder. It sucks, big time, but it's inevitable.
Every match result in the game goes through the servers. And the developers knows the exact damage and defense values behind every champion, and how fast a player can attack, which means they can calculate a theoretical maximum damage per second for every single matchup, assuming the player plays 100% perfectly. This means you can set "speed limits" on every matchup. Set a margin of error (say +10%) on this limit to prevent false positives.
Then make it so that anytime a player violates this speed limit in BG, the match automatically ends in a draw, the offending player gets suspended, and the non-cheating player gets their entry cost refunded. These limits don't have to be calculated in real time, you can build a large static lookup table offline, and check against it at the end of each round.
Would this deal with every possible way to cheat? No, of course not, but it does immediately stop the egregious cases where a 2-3 star is beating rank5 6*s in 20 seconds. In fact it'll probably stop most cases where a player can look at a match result and go "huh, that doesn't seem possible," because that's in fact what players do to detect cheaters. They take the information they know about a champion's max performance and check to see if the time and damage makes sense. You'd just be doing this automatically using more perfect information.
There will definitely still be much more hidden ways to mod that's harder to detect, and sure, take 3 months to put together a banwave for those cases. But this seems like such a low hanging fruit that almost every other game uses in some form, I'm curious what's preventing it here.
Consider symbiote supreme. It's theoretically possible to instakill a defender if they were substantially weaker and started the fight with many buffs, but that's not part of a normal rotation for him at all. Ghost is another example, the devs didn't know how powerful she could be upon release, and it took the community some time to figure out her limits. Any boundaries set by kabam would have been exceeded by a skilled player.
Perhaps the best example is quake. Many years ago, when people first learned how to quake, some players were mistakenly banned because they won war fights in 0 hits, and it was assumed they must have been modding. How would you prevent a similar thing from happening now?
How does the mechanics work...I'm Diamond IV, I have encountered 2 Modders so far....
And even I have been accused of Modding by Opponents whom I beat badly at 100%.
So you are saying that I will get banned if they report?🙄
P.S Those fights were with HT vs Abs Man & Hulk vs Doom. Which I finished with 100%
I had no idea what they were talking about....
It doesn't mean Just because we finish at 100% that we modded....