Potions Update

How did you manage to update the potions system, without actually updating the potions system?
Yes the poor unit value was an aspect before, but the bigger issue was the amount healed.
In the original post, it was mentioned that percentage based potions would be bad. Why?
Yes the poor unit value was an aspect before, but the bigger issue was the amount healed.
In the original post, it was mentioned that percentage based potions would be bad. Why?
In the interest of transparency, why would this be bad. What were the “array of new problems for Summoners it could produce”
The solution is not switching to or adding percentage-based potions - we did consider this option carefully, but we ruled it out as we acknowledged an array of new problems for Summoners it could produce. Ultimately, we determined that the below solution would allow us to move forward effectively without introducing any new issues.
In the interest of transparency, we wanted to give you an overview of the plan
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Comments
IF that happens then paragon players will just perma farm level 1 potion anywhere (you can actually get a loooooot within day / week). Then higher level potions wont be efficient and will become irrelevant.
Hope it was clear because itsnot my mother tongue
Some very rough examples:
2.5% lvl 1
5% lvl 2
10% lvl 3
15% lvl 4
25% lvl 5
33% lvl 6
45 % lvl 7
Starting from lvl 3 forward to be % based wouldn't be an horrible idea