Matchmaking system in the mode Battlegrounds

Hello, I would like to make a proposal to change the "Battleground" mode to make this mode more enjoyable to play. Since in this mode there is a problem with the selection of players (there is a problem with selecting opponents, and specifically a weak player in terms of rating meets with a strong one). There is also an issue with players who deliberately do not rank up to receive single event rewards. My proposal for changing this mode is such that the player’s rank in the storyline (liberated, knight, etc.) decides your position in this mode. Firstly, the storyline rank will decide what rank you will have in the Battleground mode, to remove the distinction that players with a weak roster could not get the same rank in the mode as players with a high storyline rank, because this It wouldn't be fair on the part of the gaming community. Secondly, make a selection of players based on the rating of the roster made in this mode, which also depends on the rank of the storyline (but this requires tests, since players can go through difficult stages of the storyline with a small roster of characters). The selection should be based on the rating of the character roster in this mode, but then there will be players who will deliberately cast low character ratings so that weak opponents come across, but this can be corrected. The player's rank in the storyline should work in Battlegrounds as the minimum threshold for characters that a player can put on the roster. For example, a player of the Unchained rank can only add characters with at least 4 stars 4/40 to the Battlegrounds mode roster. This can solve the problem of players who would deliberately underestimate their roster ranking in this mode. Thirdly, rework the system for receiving points for a single Battlefield event. Well, so that players do not hang at a low rank, even taking into account the changes above, which would allow for a more balanced selection of opponents, it is possible to make the receipt of points for a single event dependent on the rank of the mode where the player is located. This will encourage players to raise the maximum possible rank that they can raise and also receive rewards faster for their skills in playing in this mode.
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