Suggestions for improvement battle UI

BHDBHD Member Posts: 4
Basically, I feel that the UI at the time of attack is not good In the following two points
(1)About the tap position to enter the left and right operations.
Is the correct tap position left and right for the screen shape? Or is it left and right for your character?
Basically, I think the tap position was left and right for your character.
And in the situation of avoiding the back dash, the old MCOC has an impression that the position of your character on the terminal screen has not changed even if the enemy launches a dash attack.
However, one day (perhaps after a large character comes out?) When the enemy is dash attack, the position of your character will change significantly to the screen, whether it is related to the angle of view of your character and the enemy character.
I did it. I feel that it is difficult to avoid the back dash and the timing of parrying, or that the position of the finger to the character is changed, so that it does not become a guard operation.



(2) What kind of operation of the character is possible at the left and right tap position?
Left side; avoidance, guard, dash attack (middle attack)
On the right; I have been a weak attack and a strong attack, but now I slide my fingers and make a middle attack or back dash. This is especially troublesome, so I want you to fix it.

Please improve the system so that inputs can be identified on the left and right sides of the screen, so that the left side corresponds to guard, retreat, forward dash attacks, or medium attacks, and the right side corresponds to small and heavy attacks.
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