Level Cap increase discussion
RickRoller
Member Posts: 30 ★
With the livestream on Friday mentioning a lot of things, the announcement that Kabam was adding one mastery point for Necropolis completion was an interesting reward. Many summoners, like myself, have long since hit the level cap of level 60 and explored all of Act 4 (when that was the big endgame content) to get the maximum mastery points. With Kabam seeming to show some interest in adding mastery points in future content, I think it’s worth discussing if Kabam should discuss if the level cap should be increased as well. Here’s my reasoning for why I think it should be increased:
1. As mentioned previously, the level 60 cap was a launch feature (if I recall) when Act 4 was a daunting challenge. With how much Kabam have done to make story content easier for new summoners in Acts 1-4, it may be worth putting all of the unused XP to reward players who push towards exploring the difficult content that awaits in Act 5 and beyond.
2. Opponent health and attack pools in endgame content have gotten so massive, adding a single point into the assassin mastery or mystic dispersion (for example) masteries may not make as big of a difference as it would in early content. I feel adding mastery points to allow more combinations of masteries (without unlocking all of the available masteries) to those who go above level 60 to be able to tackle harder content with a minor boost that won’t overall break the game.
3. The XP boosts I get are literally worthless and I sell them for gold whenever I get them since I have no use for them since I’ve gotten to level 60. Giving out an item many of the high end players who spend money on the game have no use for and can’t help is unhelpful for them and finding a way for players to use them would be useful.
I think Kabam have been better in recent years about being transparent than they used to be about making changes and allowing for discussions about the game and the game team. If the level cap was increased to 70, I don’t see it being so game breaking as to make it unfair. I want to hear what the community has to say and if a Kabam has anything they want to add to this. Thank you for your time
1. As mentioned previously, the level 60 cap was a launch feature (if I recall) when Act 4 was a daunting challenge. With how much Kabam have done to make story content easier for new summoners in Acts 1-4, it may be worth putting all of the unused XP to reward players who push towards exploring the difficult content that awaits in Act 5 and beyond.
2. Opponent health and attack pools in endgame content have gotten so massive, adding a single point into the assassin mastery or mystic dispersion (for example) masteries may not make as big of a difference as it would in early content. I feel adding mastery points to allow more combinations of masteries (without unlocking all of the available masteries) to those who go above level 60 to be able to tackle harder content with a minor boost that won’t overall break the game.
3. The XP boosts I get are literally worthless and I sell them for gold whenever I get them since I have no use for them since I’ve gotten to level 60. Giving out an item many of the high end players who spend money on the game have no use for and can’t help is unhelpful for them and finding a way for players to use them would be useful.
I think Kabam have been better in recent years about being transparent than they used to be about making changes and allowing for discussions about the game and the game team. If the level cap was increased to 70, I don’t see it being so game breaking as to make it unfair. I want to hear what the community has to say and if a Kabam has anything they want to add to this. Thank you for your time
5
Comments
They are giving out a mastery point in a little over a week which is nice and arguably the most valuable reward in all of the necropolis. Energy is what it is. We all want more, but like Gold, there is an over abundance of it for those who can manage resources.