**RESOLVED ISSUE WITH SIDE QUEST KEYS**
The game team has resolved this issue. Keys will be distributed via in-game messages and the quest timer will be extended.
More information and timeline here.
*This includes currently unclaimable keys as well*
**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Kamala Khan Rework

Ms Marvel (Kamala Khan)
Class: Cosmic

Signature Ability: Morphogenetics
For every Stretch charge Ms Marvel gains, simultaneously gain an Evasion charge. Increase Evade chance by 50%, and Evasion charges have a 10% chance to inflict Stun on the opponent(not stackable).

Abilities:
1, Stretch Charges: Gained whenever a combo is completed. Evade chance is increased by 10% for every Stretch Charge currently on Kamala Khan. For every combo completed when Stretch Charges are active, Kamala gains a Fury buff. For every heavy attack completed, gain a Cruelty buff
2, Evasion Charges: Gained whenever Kamala Khan successfully evades an attack. Evasion charges increase Evade chance by 30%. For every combo completed when Evasion is active, inflict Disorient on the opponent for 5 seconds. For every heavy attack completed, inflict Falter on the opponent for 5 seconds
3, Adrenaline Rush! : Every time Kamala Khan gains a 25 hit streak, this ability activates, giving Kamala Khan Fury, Cruelty, Precision, True Strike and increased Armor Penetration for the next 5 hits Kamala deals
4, Fake Out: When Kamala hits the opponent while they have a Falter or Disorient debuff applied, she has a 30% chance to fake out the opponent. When this ability triggers, opponents are Stunned for 0.5 seconds, are rooted for a further 2 seconds, and all Disorient and Falter effects double in potency. If Kamala Khan is hit when Fake Out is active, 100% to trigger Auto Block.

Animations:
M1: Kamala charges forward, enlargening her fists before hitting the opponent with a punch to the face
M2: Kamala leaps into the air, elongating her knee and smashing it into the opponent
L1: Kamala readies her other hand, extending it to uppercut the opponent in the jaw
L2: Kamala kicks her opponent in the leg
L3: Kamala enlargens her palm, slapping the opponent across the face

Special Attacks:
Sp1: Kamala leaps into the air, and enlargens her foot to deliver a devastating kick to the opponent. Kamala gains 2 Stretch charges and an Adrenaline Rush buff for 5 seconds
Sp2: Kamala hits the opponent with a flurry of blows, before leaping into the air, enlargening her fists, and crushing the opponent. She gains 5 Stretch charges and an Adrenaline Rush buff for 10 seconds
Sp3: Kamala launches a fist towards the opponent. They dodge it, only to be hit in the back by another fist. The opponent spins around, but gets hit in the back once again. As the opponent reacts again, they are once again hit by Kamala's other fist. Frustrated, the opponent runs toward Kamala, but is pulled upwards and slammed into the ground. Kamala gains 10 Stretch charges, 5 Evasion charges, an Adrenaline Rush buff for 15 seconds, while the opponent gains a Fake Out debuff.

@Magrailothos , the long awaited Kamala Khan rework has arrived!

Comments

  • fr
  • SaltE_Wenis69SaltE_Wenis69 Posts: 1,935 ★★★★
    nah, shes kinda lame ngl
  • GhostboytjieGhostboytjie Posts: 2,142 ★★★★★
    She doesn't need a rework. Add the cmm synergy to her base abilities. Extend fury duration or refresh and she is good to go.
  • MagrailothosMagrailothos Posts: 5,198 ★★★★★
    There's some fun stuff in there, @FostGiantLord
    She'd be fun to play; but I've added some thoughts below.

    Adrenaline Rush should make her nice and damage-bursty; although I might take out the True Strike to keep it balanced.

    I like the Fake Out and Heavy Falter abilities; although a five-second Falter would be a little insane - you could just endlessly chain Heavy attacks against most opponents who couldn't hit back! Maybe either a much shorter duration, or a cool-down?

    I think the mechanics of gaining charges by completing a combo don't feel quite right for a twisty-turny Evade/Disorient champion. It would 'feel' more appropriate to me if she gained the Stretch charges by dodging attacks; as a reward for skill. Is that what you were meaning with "Evasion Charges: Gained whenever Kamala Khan successfully evades an attack"?

    Lastly, I'm also slightly confused in that both Stretch charges and Evade charges increase her Evade chance; and that there's no duration, stack limit or anything. I think you need to decide on either a single unstackable charge with a high success rate (like Stealth Spidey), a stackable ability that fluctuates up and down almost limitlessly (like Mr Fantastic, with debuffs), or a stackable ability that builds reliably to a ceiling (like Spider-Gwen).

    Really nice read though! Thanks 😃
  • FrostGiantLordFrostGiantLord Posts: 1,502 ★★★

    There's some fun stuff in there, @FostGiantLord
    She'd be fun to play; but I've added some thoughts below.

    Adrenaline Rush should make her nice and damage-bursty; although I might take out the True Strike to keep it balanced.

    I like the Fake Out and Heavy Falter abilities; although a five-second Falter would be a little insane - you could just endlessly chain Heavy attacks against most opponents who couldn't hit back! Maybe either a much shorter duration, or a cool-down?

    I think the mechanics of gaining charges by completing a combo don't feel quite right for a twisty-turny Evade/Disorient champion. It would 'feel' more appropriate to me if she gained the Stretch charges by dodging attacks; as a reward for skill. Is that what you were meaning with "Evasion Charges: Gained whenever Kamala Khan successfully evades an attack"?

    Lastly, I'm also slightly confused in that both Stretch charges and Evade charges increase her Evade chance; and that there's no duration, stack limit or anything. I think you need to decide on either a single unstackable charge with a high success rate (like Stealth Spidey), a stackable ability that fluctuates up and down almost limitlessly (like Mr Fantastic, with debuffs), or a stackable ability that builds reliably to a ceiling (like Spider-Gwen).

    Really nice read though! Thanks 😃

    Thanks for the feedback @Magrailothos ! I'll keep this in mind for future reworks
Sign In or Register to comment.