Super Skrull Buff

Super Skrull Buff


Super Skrull :

+50-65% Damage on basic attacks
(that would put him avarege Damage)

Also immune to Poison,Cold Snap abd Frost efects

2 times in the match at 5 buffs,You can Tap 3 times in the block to pause your buffs gain for 8 seconds and try to use a heavy to convert the armor/fury in armor/fury to help in your rotation

Cosmic Overload and other Super Skrull abilities require +1 Fury or Armor Up to activate

Nova fist buff have 60% Chance to Apply Nova flames dealing certain amount of Damage

Telepathy cooldown is reduce in 13 seconds and the Faulter duration is 3 seconds after miss or a Block hit

Energy Vulnerability is Permanent but can only stack up to 3 and have +60% potency

Awakening ability also gives 15-40% more Buffs Potency and duration

With Fantastic Synergies

Sue Storm : Chance to get 2 seconds phase if have 6 or more Armor buffs

Human Torch : +4% Chance to Apply Nova flames per Fury Buff

Thing : Steal your Opponent Indestructible, Unstoppable and Unblockable when in cosmic Overload,If they are passive,Reduce ther potency by 100% if have at least 10 Armor or Fury buffs

Mr Fantastic : Incinarates can lower the opponent chance to Evade and Auto Block in 8% per Incinarate

Other synergies

Hulkling : While in cosmic Overload, personal debuffs except Faulter are paused if have at least 10 buffs till the end of Cosmic Overload

Dr Doom : Gain True sense instead of vigilance with 6 Armor Ups

Comments

  • GilbertoJuniorGilbertoJunior Member Posts: 85
    A lot of Poeple would be Happy with Just the Damage buff and the Faulter Cooldown i can understand why,his Rotation after some practice end up being fun but sometimes is hard to keep It up
  • EdisonLawEdisonLaw Member Posts: 7,641 ★★★★★
    This is very good
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