Passive Heal Block Nodes


These nodes are the most anti player thing you can dream up in this game. If you are someone using the ouchie (recoil) masteries you have to take them off thus spend units to change masteries for literally 1 quest. Why design nodes like this that intentionally hurt specific players who run a specific set of masteries? Sure it’s not terribly expensive to switch them but honestly you shouldn’t have to change masteries for a quest. I wager this isn’t the first quest either that had this type of node effect. It also makes the case for itself why we need mastery loadouts for literally every mode in this game but that’s a pipe dream. Thanks for coming to my Ted talk 😑
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But yes, it's very unfriendly to those that use those masteries.
I also use suicide. I used Zemo hit monkey and Moleman. These were enough.