**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Necropolis path 2 with doom guide
JT_Supreme
Posts: 831 ★★★★
Stash
36 l1 revives
8 l2 revives
10 l4 potions
Team was r5A*doom/7r2shuri/r5Kate/r4juggs/chavez(synergy with Kate)
Mr F - 2 revives Kate (coldsnap him to death)
Namor - 1 revive Shuri (normal fight)
Attuma - 1 revive Shuri (normal fight, bait sp1 when rooted)
Airwalker - 1 revive Doom (took 97% in one go, easy fight just doom cycle)
Captain Britain - 9 revives Shuri/doom (I completely suck at reverse controls and kept dashing into her specials. Could have been 1-2 revives with doom cycle)
Wiccan - 2 revives Doom (don’t parry, little more tricky to doom cycle but it works if ai is cooperative. Finished the fight with shuri max despair just baiting sp1s.)
Psycho-man - 1 revive Shuri (normal fight bait sp1s.)
Apoc - 1 revive Doom (doom cycle and keep his charges down)
Herc - 11 revives Kate (I couldn’t figure out this fight and I kept getting intercepted after heavying him into the wall. The protection sucks.)
Sam - 2 revives Kate (easy fight with Kate, slipped up twice)
Dragon-man - 1 revive Shuri (normal fight, watch the power gain)
Caiw - Kate Solo (easiest fight on path besides namor)
Nova - Doom/Kate 4 revives (hard to doom cycle properly as Nova goes unblockable after your sp1. Backing up 3-4 times works well but the window is small to keep fury’s)
Grandmaster - doom/shuri for first two phases took 1 revive. 3rd phase with juggs took 9, last phase with juggs took 1.
This also happened
46 revives in total. Used about 500 units on health. Only used 10% boosts
36 l1 revives
8 l2 revives
10 l4 potions
Team was r5A*doom/7r2shuri/r5Kate/r4juggs/chavez(synergy with Kate)
Mr F - 2 revives Kate (coldsnap him to death)
Namor - 1 revive Shuri (normal fight)
Attuma - 1 revive Shuri (normal fight, bait sp1 when rooted)
Airwalker - 1 revive Doom (took 97% in one go, easy fight just doom cycle)
Captain Britain - 9 revives Shuri/doom (I completely suck at reverse controls and kept dashing into her specials. Could have been 1-2 revives with doom cycle)
Wiccan - 2 revives Doom (don’t parry, little more tricky to doom cycle but it works if ai is cooperative. Finished the fight with shuri max despair just baiting sp1s.)
Psycho-man - 1 revive Shuri (normal fight bait sp1s.)
Apoc - 1 revive Doom (doom cycle and keep his charges down)
Herc - 11 revives Kate (I couldn’t figure out this fight and I kept getting intercepted after heavying him into the wall. The protection sucks.)
Sam - 2 revives Kate (easy fight with Kate, slipped up twice)
Dragon-man - 1 revive Shuri (normal fight, watch the power gain)
Caiw - Kate Solo (easiest fight on path besides namor)
Nova - Doom/Kate 4 revives (hard to doom cycle properly as Nova goes unblockable after your sp1. Backing up 3-4 times works well but the window is small to keep fury’s)
Grandmaster - doom/shuri for first two phases took 1 revive. 3rd phase with juggs took 9, last phase with juggs took 1.
This also happened
46 revives in total. Used about 500 units on health. Only used 10% boosts
5
Comments
Great job and excellent write up.