Ground rules for Fighting against the new defender AI(not another complaining post)
WolvieLogan
Member Posts: 33 ★
With the new changes available in game from early November, the fights are more consistent (may not be to the liking of many).
Some ground rules:
1. Patience is a virtue, the fights are going to be long and slow.
2. AI would not let you parry always during the initial stride, it would start with a block like most of us do
3. Avoid relying on punishing heavies and SPs. The responding time from AI had reduced significantly and most likely you'll be intercepted.
4. NEVER charge-in when the AI has a bar of power. You'll be intercepted for sure.
5. Making the AI throw a special would require more effort, keep trying. When AI has more than 2 bars of power, the effort required is further increased.
6. After throwing in your specials, do not let your guard down. As I mentioned earlier, their response time has reduced, and so any lag would ensure eating a full combo to face.
PS: Once in 20(approximately< 5%) fights, we can encounter input drops, causing the attacker to stay still, live with it. I faced this mostly while using energy based attackers like sorcerer supreme, magneto..
Since this post is for mid and lower progression level players, feel free to add your inputs.
Some ground rules:
1. Patience is a virtue, the fights are going to be long and slow.
2. AI would not let you parry always during the initial stride, it would start with a block like most of us do
3. Avoid relying on punishing heavies and SPs. The responding time from AI had reduced significantly and most likely you'll be intercepted.
4. NEVER charge-in when the AI has a bar of power. You'll be intercepted for sure.
5. Making the AI throw a special would require more effort, keep trying. When AI has more than 2 bars of power, the effort required is further increased.
6. After throwing in your specials, do not let your guard down. As I mentioned earlier, their response time has reduced, and so any lag would ensure eating a full combo to face.
PS: Once in 20(approximately< 5%) fights, we can encounter input drops, causing the attacker to stay still, live with it. I faced this mostly while using energy based attackers like sorcerer supreme, magneto..
Since this post is for mid and lower progression level players, feel free to add your inputs.
7
Comments
AI can even do “half dashes” like they can just nope out as they were just in the middle of their dash, that you can never do. So it’s complete bs and plus Kabam pretending like they have no idea how “AI” is becoming this smart… It’s software, it’s not miracle. You wrote it.
Plus banquet event and their ignorance to all of the issues…
I find it weird that they can easily manipulate single account to their liking even it was because of an offense. There doesn’t seem to be a general, streamlined process to handle situations like this. This could also mean they can do whatever they want (change probabalities for certain account so they can never get certain heroes), etc. Where’re the boundaries?
What's even the point of animation if AI is going to continually cancel it into some next move.
Like 7 out of 10 times, AI will charge in immediately after they hit the ground from heavy or special, what?
1. You'll be intercepted upfront
2. You'll be introduced to a solid half back draft intercept.