I’ve always wondered, do think evade is calculated as a Dependent or an Independent variable?
BadPullsMarco
Member Posts: 475 ★★★
In case you are unfamiliar with the terms, in statistics an independent probability essentially means a probability we’re the actions of a prior event do not impact the probability of a future event, and example would be a coin flip.
A dependable probability on the other hand occurs when a prior event directly has an impact on a future one. An example would be the probability of picking a red skittles out of a bag. The more you eat the skittles, the higher the chance the next skittles will be red (there are less choices left that are not red).
Personally I think it’s a dependent probability working in a way similar to this,
If(not evaded){
Increase chance by x%}
I say this because it almost always evades during the last hit of a 5 combo, right before you autonomously through your special.
Could be in my head of course, it’s easy to fixate on the annoying moments until you see patterns that aren’t there but what do you guys think?
A dependable probability on the other hand occurs when a prior event directly has an impact on a future one. An example would be the probability of picking a red skittles out of a bag. The more you eat the skittles, the higher the chance the next skittles will be red (there are less choices left that are not red).
Personally I think it’s a dependent probability working in a way similar to this,
If(not evaded){
Increase chance by x%}
I say this because it almost always evades during the last hit of a 5 combo, right before you autonomously through your special.
Could be in my head of course, it’s easy to fixate on the annoying moments until you see patterns that aren’t there but what do you guys think?
1
Comments
But I think it is an independent variable
The chances of getting a tail in 5 coins is higher than the chance in 2 coins, cuz of the increase in sample size.
You can apply the same logic here.
if playerhit=True:
(code for rolling for rng bc I'm too lazy to type it out)
if rngresult == (whatever the evade chance is):
defenderevade = True
else:
defenderevade = False
(Obviously this is way oversimplified but I'm not a game dev nor do I know what their actual code looks like)
As for the 5 hit combo thing, you only remember it the most because it's the only time that screws you over. More often than not they'll evade mid combo and you'll be able to parry their retaliation or dex it.
Another thing I thought about was since most people start combos with parries, that's 2-3 hits that cannot be evaded at the start of a combo due to the stun. So for most basic attacks the chance of evading on the last 2 hits of a combo is much more likely.
As for the Thanos fight, even though that’s a very small sample, 20% on the fifth hit is almost comically compelling…