**Mastery Loadouts**
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This is Bull Kabam

WhiteKnightWhiteKnight Posts: 233 ★★★
edited January 9 in General Discussion


Please don't do this ffs.

10% each run MAX so a perfect plan means for each path you're looking MINIMUM 30 revives across across 3 players and a other 10 for the boss.

This is a stupid node, it's nothing more than money grab **** and unless you drop 1 loyalty revives like war OR make AQ revives a tonne better and cheaper you're basically driving people's units.

It's enough of a drain on resources just to buy the entry tickets never mind running the damn quest.

Current revives offer what 5k health? With boost on a r2/r5 ascended it's literally 5% health and needs to be back by potions that aren't much better.

If this stays the same all it shows is you dot really give a **** about players enjoying the game but just want to introduce more ways to grab money off us, there is NOTHING satisfying of taking off 10% health when the whole game is focused around getting solos.

And before any comes up with the usual 'you dont have to do it' ****, the game mode has been in the works for months if not years and they intention is for us to play it not just ignore it.
Post edited by Kabam Jax on
«1

Comments

  • WhiteKnightWhiteKnight Posts: 233 ★★★
    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme
  • WhiteKnightWhiteKnight Posts: 233 ★★★
    Where we seeing this? 🤣
  • WhiteKnightWhiteKnight Posts: 233 ★★★

    I have no idea where you got the impression this was oriented around getting solos, but it's just the opposite.

    Yeah I've noticed this is the opposite but literally everywhere else in game you get solos, even necropolis, labryth and abyss you can get solo this is the ONLY game mode that you have an actually health damage cap
  • WhiteKnightWhiteKnight Posts: 233 ★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
  • WhiteKnightWhiteKnight Posts: 233 ★★★
    Bendy said:

    I kinda like this as it means u have to work as a team not just 1 person

    I like the team idea, like one person per path boss would be amazing... not 10% health per run each fight
  • WhiteKnightWhiteKnight Posts: 233 ★★★

    Where we seeing this? 🤣

    In the twitch live stream...
    You are one of those who cry before the needle pokes uh?
    I mean I'm looking at the info they psited and struggling to see any mention of revives? Surely if they was mentioned in the stream it would also be mentioned anywhere else?

    If I'm wrong I'm very happy 🤣 but surely forum posts would include this?
  • WhiteKnightWhiteKnight Posts: 233 ★★★
    Also, this raid drops next week, I heard something about caps on health but this first time I'm seeing 10% and need to prep....

    Can't prep if haven't got all the info 🤷‍♂️ already got people in my alliance saying they advent got resources to 100% this which will cost each of us rewards
  • WhiteKnightWhiteKnight Posts: 233 ★★★
    Found the reviews, so 2 a day for 5 days? 10 in total meaning we're Still going to have to drop our own in the boss 👀

    I just have die now mechanics and this is the worst one yet
  • BringPopcornBringPopcorn Posts: 2,660 ★★★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Errr.. you get 3 people per mini boss...
    Player 1- 100%-90%
    Player 2- 90%-80%
    Player 3- 80%-70%
    Player 1- 70%-60%
    Player 2- 60%-50%
    Player 3- 50%-40%
    Player 1- 40%-30%
    Player 2- 30%-20%
    Player 3- 20%-10%
    Player 1- 10%-0%

    10 people left for boss at 10% each....
  • WhiteKnightWhiteKnight Posts: 233 ★★★

    You do realize there’s 10 people per BG right? So if each person does 10% that’s… I don’t know. Hard math.

    With 3 fights between 3 people all doing 10%... that's 10 each my guy per path + 10 more on boss, still another 3 each.

    That's also counting perfect runs each time 🤷‍♂️
  • WhiteKnightWhiteKnight Posts: 233 ★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Errr.. you get 3 people per mini boss...
    Player 1- 100%-90%
    Player 2- 90%-80%
    Player 3- 80%-70%
    Player 1- 70%-60%
    Player 2- 60%-50%
    Player 3- 50%-40%
    Player 1- 40%-30%
    Player 2- 30%-20%
    Player 3- 20%-10%
    Player 1- 10%-0%

    10 people left for boss at 10% each....
    Brother, there's 3 fights per path, this is multiplies by 3; 3 revives per fight, 3 fights per path making 9 plus one extra and then boss... again if fights are perfect 👀
  • BringPopcornBringPopcorn Posts: 2,660 ★★★★★
    Anyway... Oh no you are going to have to spend resources in a game mode which will be almost considered Map9 with high rewards... Its crazy
  • WhiteKnightWhiteKnight Posts: 233 ★★★
    edited January 9

    Anyway... Oh no you are going to have to spend resources in a game mode which will be almost considered Map9 with high rewards... Its crazy

    Same rewards as Paragon... which I don't use items on... because I don't die when I'm not forced to 🤷‍♂️

    Sorry, apart from 7.5k 7* shards over 3k
  • BringPopcornBringPopcorn Posts: 2,660 ★★★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Errr.. you get 3 people per mini boss...
    Player 1- 100%-90%
    Player 2- 90%-80%
    Player 3- 80%-70%
    Player 1- 70%-60%
    Player 2- 60%-50%
    Player 3- 50%-40%
    Player 1- 40%-30%
    Player 2- 30%-20%
    Player 3- 20%-10%
    Player 1- 10%-0%

    10 people left for boss at 10% each....
    Brother, there's 3 fights per path, this is multiplies by 3; 3 revives per fight, 3 fights per path making 9 plus one extra and then boss... again if fights are perfect 👀
    So you were complaining that you are capped at 10% and now you are saying "If perfect"... Yeah makes total sense.. with that logic I find it insulting that you call me "brother" I refuse the thought of sharing a DNA string with you
  • VenoweenVenoween Posts: 116
    edited January 9
    It depends on what the rewards are going to be per unit of frustration.
  • Wicket329Wicket329 Posts: 2,999 ★★★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Do you need a revive as soon as you enter a quest or do you have one life to start with?

    Because I don’t enter content with my champs already knocked out. That’s the number you’re missing.
  • WhiteKnightWhiteKnight Posts: 233 ★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Errr.. you get 3 people per mini boss...
    Player 1- 100%-90%
    Player 2- 90%-80%
    Player 3- 80%-70%
    Player 1- 70%-60%
    Player 2- 60%-50%
    Player 3- 50%-40%
    Player 1- 40%-30%
    Player 2- 30%-20%
    Player 3- 20%-10%
    Player 1- 10%-0%

    10 people left for boss at 10% each....
    Brother, there's 3 fights per path, this is multiplies by 3; 3 revives per fight, 3 fights per path making 9 plus one extra and then boss... again if fights are perfect 👀
    So you were complaining that you are capped at 10% and now you are saying "If perfect"... Yeah makes total sense.. with that logic I find it insulting that you call me "brother" I refuse the thought of sharing a DNA string with you
    They have 70-100 MILLION health, 10% is necropolis level health pool... I aren't expecting every member of my ally to be bale to take down 7-10mil health in one shot even with the damage boost from missions
  • WhiteKnightWhiteKnight Posts: 233 ★★★
    Wicket329 said:

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Do you need a revive as soon as you enter a quest or do you have one life to start with?

    Because I don’t enter content with my champs already knocked out. That’s the number you’re missing.
    I may be 100% wrong here, but apparently its only 1 champ per member... according to a screen shot from the stream
  • BringPopcornBringPopcorn Posts: 2,660 ★★★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Errr.. you get 3 people per mini boss...
    Player 1- 100%-90%
    Player 2- 90%-80%
    Player 3- 80%-70%
    Player 1- 70%-60%
    Player 2- 60%-50%
    Player 3- 50%-40%
    Player 1- 40%-30%
    Player 2- 30%-20%
    Player 3- 20%-10%
    Player 1- 10%-0%

    10 people left for boss at 10% each....
    Brother, there's 3 fights per path, this is multiplies by 3; 3 revives per fight, 3 fights per path making 9 plus one extra and then boss... again if fights are perfect 👀
    So you were complaining that you are capped at 10% and now you are saying "If perfect"... Yeah makes total sense.. with that logic I find it insulting that you call me "brother" I refuse the thought of sharing a DNA string with you
    They have 70-100 MILLION health, 10% is necropolis level health pool... I aren't expecting every member of my ally to be bale to take down 7-10mil health in one shot even with the damage boost from missions
    Then why did you complain about the cap if you are worried about doing it perfect genius?...
    "ItS NeCRoPoLis HeAlThPooL"... Necropolis doesnt "buff the attacker"....
  • WhiteKnightWhiteKnight Posts: 233 ★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Errr.. you get 3 people per mini boss...
    Player 1- 100%-90%
    Player 2- 90%-80%
    Player 3- 80%-70%
    Player 1- 70%-60%
    Player 2- 60%-50%
    Player 3- 50%-40%
    Player 1- 40%-30%
    Player 2- 30%-20%
    Player 3- 20%-10%
    Player 1- 10%-0%

    10 people left for boss at 10% each....
    Brother, there's 3 fights per path, this is multiplies by 3; 3 revives per fight, 3 fights per path making 9 plus one extra and then boss... again if fights are perfect 👀
    So you were complaining that you are capped at 10% and now you are saying "If perfect"... Yeah makes total sense.. with that logic I find it insulting that you call me "brother" I refuse the thought of sharing a DNA string with you
    They have 70-100 MILLION health, 10% is necropolis level health pool... I aren't expecting every member of my ally to be bale to take down 7-10mil health in one shot even with the damage boost from missions
    Then why did you complain about the cap if you are worried about doing it perfect genius?...
    "ItS NeCRoPoLis HeAlThPooL"... Necropolis doesnt "buff the attacker"....
    Because when I did necro fights perfect I solo'd them, if I play this perfect I can't solo?

    You dont just get the damage boost, there's hoops to jump through and again, not expecting everyone in my ally to be able to do that and if I have ally members who can't do it and have to use resources they don't have only option is for me, or someone else, to use their resources to do so otherwise every in the BG suffers...

    By if you want to wire them the money to buy those potions I'm sure I can gey you their details 🤷‍♂️
  • Wicket329Wicket329 Posts: 2,999 ★★★★★

    Wicket329 said:

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Do you need a revive as soon as you enter a quest or do you have one life to start with?

    Because I don’t enter content with my champs already knocked out. That’s the number you’re missing.
    I may be 100% wrong here, but apparently its only 1 champ per member... according to a screen shot from the stream
    Right, 1 champ per person + 10 revives = 11 lives. Plus you have a backup player in case anybody really blows it.

    I could see an argument for bumping the damage cap per life to like 13-15% so that excellent play buys you a safety net, but it seems like it can be completed without needing to buy revives.

    I expect in the first few runs, players will need to buy revives because they aren’t used to the mechanics yet. But once people settle into grooves, just like in AQ, they’ll get the rhythm down and be able to handle it smoothly within the allotted free items.
  • BringPopcornBringPopcorn Posts: 2,660 ★★★★★

    Even if that's per player, still going to need an extra 7 revives each just for the path and then extra for the boss.... doesn't really help in grand scheme

    How did you come up with the number 7... 🤔
    1 champ per member, 3 fights each needing 10 revives so 30 in total and someone said you get 3 for free so 7 plus boss 👀
    Errr.. you get 3 people per mini boss...
    Player 1- 100%-90%
    Player 2- 90%-80%
    Player 3- 80%-70%
    Player 1- 70%-60%
    Player 2- 60%-50%
    Player 3- 50%-40%
    Player 1- 40%-30%
    Player 2- 30%-20%
    Player 3- 20%-10%
    Player 1- 10%-0%

    10 people left for boss at 10% each....
    Brother, there's 3 fights per path, this is multiplies by 3; 3 revives per fight, 3 fights per path making 9 plus one extra and then boss... again if fights are perfect 👀
    So you were complaining that you are capped at 10% and now you are saying "If perfect"... Yeah makes total sense.. with that logic I find it insulting that you call me "brother" I refuse the thought of sharing a DNA string with you
    They have 70-100 MILLION health, 10% is necropolis level health pool... I aren't expecting every member of my ally to be bale to take down 7-10mil health in one shot even with the damage boost from missions
    Then why did you complain about the cap if you are worried about doing it perfect genius?...
    "ItS NeCRoPoLis HeAlThPooL"... Necropolis doesnt "buff the attacker"....
    Because when I did necro fights perfect I solo'd them, if I play this perfect I can't solo?

    You dont just get the damage boost, there's hoops to jump through and again, not expecting everyone in my ally to be able to do that and if I have ally members who can't do it and have to use resources they don't have only option is for me, or someone else, to use their resources to do so otherwise every in the BG suffers...

    By if you want to wire them the money to buy those potions I'm sure I can gey you their details 🤷‍♂️
    Gah... Do you understand its a collaboration mode?...
    That there are 3 different tagged attackers that boost the next player comming in?.. yea sure they could remove the cap; you wanna be the 1st one going in and 1 shotting it after 5 hours of fighting?...
    ITS A NEW COLLABORATION MODE.
This discussion has been closed.