A Quick Suggestion to Alleviate Some Raid Concerns I'm Seeing

RohtagaRohtaga Member Posts: 53
I totally get Kabam not wanting to trivialize the content by providing unlimited revives. That said, I feel that extra attempts will reduce overall pressure on players. With that said, here's my thought:

Lower revives require more skill than the 100% revives, especially as you get deeper into the map, because a single mistake results in instant death. So I propose that Kabam provide four levels of revive: 10%, 20%, 40%, and 100%. For every three minis your bg takes down, you earn the right to purchase additional revives. So you always can purchase 2 100% revives per day. For the first three minis you take down, you earn the right to purchase a 10% revive each day. After the next three, you can purchase 20%, and after the final three you can purchase 40%. Therefore, when you get to ultron, you can purchase 5 revives each day, 1 each of 10%, 20%, and 40%, and 2 100%.

I think this would result in more alliances being able to clear the full map, lead to a better experience, and still reward skillful game play. Thoughts?

Comments

  • DrZolaDrZola Member Posts: 9,146 ★★★★★
    That’s a good thought, but I’m unsure of the usefulness in practice.

    I’ve used L1 AQ revives to finish off a Raid boss, but to the extent any of the bosses require some form of blocking, you’re unlikely to be able to sustain much from lesser revives.

    I did have one instance when Hulkling’s Bulwark buff saved me at less than 5% health on an unintentional (read: frame rate issue) parry on Maestro, but that was with a single Pierce buff.

    The answer, I believe, is to balance the punitive nature of the fights with the prizes paid out. Not every alliance clears all three lanes, and a noded boss fight is certain death.

    Dr. Zola
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    DrZola said:

    That’s a good thought, but I’m unsure of the usefulness in practice.

    I’ve used L1 AQ revives to finish off a Raid boss, but to the extent any of the bosses require some form of blocking, you’re unlikely to be able to sustain much from lesser revives.

    I did have one instance when Hulkling’s Bulwark buff saved me at less than 5% health on an unintentional (read: frame rate issue) parry on Maestro, but that was with a single Pierce buff.

    The answer, I believe, is to balance the punitive nature of the fights with the prizes paid out. Not every alliance clears all three lanes, and a noded boss fight is certain death.

    Dr. Zola

    This, I don't necessarily think op's idea is bad but I would very much rather they either tune down that block penetration for Maestro and Thanos cause after a minute it's just stupid or change their missions a bit so you don't necessarily have to block cause at a certain point it's just like "oh well, I guess I'll die".
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