Revive inventory cap
Yodalf
Member Posts: 14 ★
I asked on the Kabam Twitch stream but did not get a response, so hoping there is an easier platform here for a response. With the new crack down on revive farming, and pulling revives from older paths, is there talk of upping the revive inventory cap? I am curious because the caps are still pretty low for things like Necropolis. I know content creators can clear some paths in 40 or less revives (which is the cap for level 1 and 2 revives combined), however, I’m almost certain that the average summoner needs more than that . I personally used somewhere between 140-160 on just a completion run. The issue is that this long form content needs many revives and the ability to save them up for this seems the way to go, however they expire. When units are the way that revives are being pushed now, it seems unfair to have people blow through their stash and overflow on long form content, then be forced to pay money to buy more units/revives for the ability to finish the content without holding your entire account hostage while you find ways to build back up your revive inventory so you can finish. Look forward to the feedback. Thanks.
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