**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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But this energy cost really is ridiculous. How many different ways do you want my accounts resources to be drained completing this?
It shouldn’t be easy? Ok it’s not easy. It’s really really hard. You’ve already nerfed revive farming, that’s gone. Restricting the number of times we can attempt is supposed to trivialise the it now as well. What will the energy cost for 8.4 be? 15 energy a tile?
i have an established roster so counters weren't the problem but the fight itself was. devs doesn't like overpowered champions because they eat up too much "design space" and i feel this challenge is that way for players where there is no breathing room to be able to show skill.
has the definition of end game content changed? because this is far and above what endgamers are typically used to. abs was designed for speedrunner and perfectionist types where there is zero room for mistakes. not everyone is MSD.
I can understand that this content should cost resources in some way. But how is time not a resource? Instead of this, I could spend hours mindlessly grinding arena, or auto-fighting through low end EQ for units. I would much rather spend it on Winter of Woe, but it’s honestly not worth it with the energy cost as is. And the fact that the most difficult, fun, and engaging content has such a high energy gate, kills my motivation to play entirely. Summer of Pain had no or little energy cost, and that was when revive farming was very active. Revive farming is now gone, and this content is arguably more difficult, so why the high energy cost? I would’ve spent more time playing your game, trying to get that perfect She-Hulk run, but instead just regular Hulk-smashed it in 5 revives, because the energy cost is ridiculous. I’ve been typing up this post on my phone for the last 30 minutes instead of playing your game, for the same reason. The high energy cost on it alone is causing disengagement from the game, which as y’all have said before, is not something you want. You want player engagement. So please make the best decision for the game and get rid of the high energy requirement. 2 energy to get to the boss isn’t bad. I’d prefer none, but that’s because I think this content is great for the players, precisely because it’s so difficult.
Like i said in the original thread, I did get them down, with a 6* boosted with 7 revives but with options that limited and no option that counters the fight properly, it's just silly. Did anyone solo the fight with a 6*, and how much did the stars have to align for that to happen?
On a tangent though, I solo'd with a 6* r3 sandman and one revive with a 7* Hulk.
1. Yes it’s a business. A business that does not exist solely on the backs of the best players. You have brand new paragons coming in who have access to this and struggle to use any champ to complete it with items.
2. Yes you should use items to do it. You shouldn’t always be able to solo. But you shouldn’t be using 12 revives because the defender has near unavoidable regeneration that heals 10% of his max health before you can stop it. If you think EQ is too hard you really shouldn’t be commenting on this imo.
3. You think we owe Kabam for the rewards they give us? No. Again, this game does not exist without us. If the entire player base does not find something fun then it’s bad, it doesn’t matter if you think Kabam needs to “get something in return for the rewards they dished out.”
I mean this respectfully but this response completely missed the mark
Clearly they do want engagement in not just this fight but the entire year event so they are trying to get us to continue playing after this particular road block of a fight and objective.
I do and have agreed that since respect is still not given for the energy cost debacle, and putting what they admitted was probably one of the hardest fights first rather than much later in the event.
Cuz it hadn’t been fun to me to use up resources and get no where or get nothing accomplished. It’s frustrating and the opposite of fun.
I had a good time with a 6R4 Sandman (and a few revives and health potions)
But the combination of nodes means the fight is too overtuned in limiting other viable options.
Letting Paragons skip the Robot objective and still have a chance at max rewards, is a good gesture, but it potentially shows flaws in how Kabam is designing their fights. Their fights and objective definitely needs to be tested more prior to release.
I didn't expect Kabam to be able to change the fight mid-release without making it too easy, but hopefully they are able to adapt for the second fight at least.