Personally I wouldn't bother with those vol.1 challenges as the labyrinth and this one are BS and the rewards are very outdated. Much better to spend ur revives in WoW or newer carinas tbh.
Personally I wouldn't bother with those vol.1 challenges as the labyrinth and this one are BS and the rewards are very outdated. Much better to spend ur revives in WoW or newer carinas tbh.
Yeah, the labyrinth ones are the only piece of old content I just decided weren’t worth it. I remember thinking that I’d go back to them once ascensions and relics were a thing, as they would make them easier. But now the juice just ain’t worth the squeeze.
Personally I wouldn't bother with those vol.1 challenges as the labyrinth and this one are BS and the rewards are very outdated. Much better to spend ur revives in WoW or newer carinas tbh.
To be honest I’ve done that 3* Cyclops challenge and it’s fairly easy. Two revives spent on the path, and seven on Collector, mainly because his healing was bugged (very possible to be still bugged), and he was regenerating throughout the fight, not only below 15% health as his description reads. Was using a 30% champion and 15% attack and health boosts. I’m pretty sure if Collector wasn’t bugged, that challenge requires a maximum of 5 lvl1 revives plus few lvl3 health potions, that you can farm from ROL anyway. It’s much more easier than it seems reading it 😉
Personally I wouldn't bother with those vol.1 challenges as the labyrinth and this one are BS and the rewards are very outdated. Much better to spend ur revives in WoW or newer carinas tbh.
Yeah, the labyrinth ones are the only piece of old content I just decided weren’t worth it. I remember thinking that I’d go back to them once ascensions and relics were a thing, as they would make them easier. But now the juice just ain’t worth the squeeze.
Those still suck, and will suck forever, unless Kabam decides to change rarity requirement to 5*s, or even better remove rarity requirement at all. Rewards are severely outdated, and it would be nice to incentivise somehow players to do that content, other than having them at their respective Carinas challenges tab as a reminder of how bad a piece of content can be 🙂
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Two revives spent on the path, and seven on Collector, mainly because his healing was bugged (very possible to be still bugged), and he was regenerating throughout the fight, not only below 15% health as his description reads.
Was using a 30% champion and 15% attack and health boosts.
I’m pretty sure if Collector wasn’t bugged, that challenge requires a maximum of 5 lvl1 revives plus few lvl3 health potions, that you can farm from ROL anyway.
It’s much more easier than it seems reading it 😉
Rewards are severely outdated, and it would be nice to incentivise somehow players to do that content, other than having them at their respective Carinas challenges tab as a reminder of how bad a piece of content can be 🙂