Because if they do that, then players who explicitly do not want to participate in a certain game mode will be stuck.
There has to be some balance between the desire to focus some content on certain kinds of rewards, and making sure rewards are not so narrowly segregated that players are compelled to do things they do not want to do. It is one thing to say that a player doesn't want to do AQ, so they sacrifice those rewards and slow slow their progress in the game, which is a reasonable choice, and another thing entirely to say that if a player does not do the one thing that is necessary to get a particular reward they are simply completely stuck.
Now, without seeing actual numbers, I can't comment on the specific reward distribution you propose. Maybe it could work in theory. But without specifics, you're just proposing a different set of judgment calls to accomplish essentially the same thing. But just applying the constraints that exist in the current game economy, and there are many of them, it seems unlikely you could satisfy all of them with a distribution as focused as you are proposing. There's not enough "everything" to prevent things from becoming wildly unbalanced (in the sense of rewards intended to be used together getting completely out of sync for most players to a far greater degree than it is now).
I do agree, which is why I had story events/everest content/stores/solo objectives and such be what distribute small amounts of everything. We already have some objectives (Alliance events or Solo events) give away a sprinkle of everything: Summoner Engagement: Incursions. You can gain points in this by playing any game mode at all. No, it's not an abundance of resources or materials but it gives a little bit of everything. My proposal is just shaping other events to work like this and allowing the content itself to focus more, allowing the players to focus on what content we want rather than having to spread our focus across so many different things.
Would it be a pretty big shift in how modes and rewards are distributed? Yeah, but it wouldn't be the first time.
My association of modes and rewards was completely random, but you're right. There's not enough of everything that my proposal would give people everything without them having to do multiple modes - that's true. Would it likely still work out to people not being able to 100% every aspect, even if they're hyper-focused on a specific mode? Sure, it's possible. It's even likely, because it doesn't decrease the overall amount of content being offered to us, it only changes how we obtain rewards.
There's a certain minimum baseline of rewards most players should get while exercising reasonable discretion in choosing which parts of the game to participate in. So rewards are concentrated in certain game modes, but not to the point of exclusivity.
You're right. My proposal might actually make it worse if things are exclusively concentrated. I vaguely remember people complaining about the side quests that did exactly this.. they had to sacrifice one set of rewards for the other. There must be a reason Kabam moved away from these side quests. It's a shame, because I enjoyed having that choice and focus and this proposal was effectively just taking that theory and spreading it across the whole game.
I'm truly not looking to shut out any specific game mode. I was only looking at giving players the choice of what it is they focus on. I can only ask that it's something the team considers, because without some kind of focus it does feel like we're being spread too thin and the choice is merely an illusion.
I appreciate the conversation, truly. Even if we don't seem to completely agree. Thank you Kabam Jax for your original response to my question and thanks DNA for the engagement. So thank you. Also, I apologize if any aspects of my posts in this thread have come across like I'm throwing your words or statements back at you, it wasn't done with malicious intent, only to frame a conversation.
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Would it be a pretty big shift in how modes and rewards are distributed? Yeah, but it wouldn't be the first time.
My association of modes and rewards was completely random, but you're right. There's not enough of everything that my proposal would give people everything without them having to do multiple modes - that's true. Would it likely still work out to people not being able to 100% every aspect, even if they're hyper-focused on a specific mode? Sure, it's possible. It's even likely, because it doesn't decrease the overall amount of content being offered to us, it only changes how we obtain rewards. You're right. My proposal might actually make it worse if things are exclusively concentrated. I vaguely remember people complaining about the side quests that did exactly this.. they had to sacrifice one set of rewards for the other. There must be a reason Kabam moved away from these side quests. It's a shame, because I enjoyed having that choice and focus and this proposal was effectively just taking that theory and spreading it across the whole game.
I'm truly not looking to shut out any specific game mode. I was only looking at giving players the choice of what it is they focus on. I can only ask that it's something the team considers, because without some kind of focus it does feel like we're being spread too thin and the choice is merely an illusion.
I appreciate the conversation, truly. Even if we don't seem to completely agree. Thank you Kabam Jax for your original response to my question and thanks DNA for the engagement. So thank you. Also, I apologize if any aspects of my posts in this thread have come across like I'm throwing your words or statements back at you, it wasn't done with malicious intent, only to frame a conversation.