Should MCOC implement pity system for RNG crystals?

Toproller89Toproller89 Member Posts: 1,470 ★★★★
For crystals such as PHC, Cav, Paragon etc that offer higher rarities at lower drop rates, do you think a pity system with guaranteed highest rarity at X amount of pulls be a good idea for the game?

Should MCOC implement pity system for RNG crystals? 74 votes

Yes
44%
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No
55%
GamerVegeta9001MasterduxWicket329Rayven5220RockyshockyJustcause102ButtehrsPikoluUsagicassidyJollyHawkGodfatherspiecaptain_rogersVbnmeLegionnaireItsClobberinTimeDoctor_Strange19SkyLord7000Shenkdee_jay5 41 votes

Comments

  • UsagicassidyUsagicassidy Member Posts: 1,858 ★★★★★
    No
    You play long enough and you *get* the same amounts listed in the probability percentages.

    Sometimes you're gonna have great luck. Most of the time you're not. No reason for 'pity.'
  • Toproller89Toproller89 Member Posts: 1,470 ★★★★
    Yes
    I noticed a lot of other popular gacha games had the mechanic and I thought it was kind of cool, so why not have it in this one? I suppose big spenders could abuse it though to get heaps of guaranteed pulls.
  • SamanunSamanun Member Posts: 720 ★★★
    Yes

    it already has a pity system: shards


    Actually yes
  • captain_rogerscaptain_rogers Member Posts: 11,675 ★★★★★
    No
    Fortune favors the lucky
  • PriyabrataPriyabrata Member Posts: 1,379 ★★★★★
    No
    Fate is a cruel mistress
  • RuwqiersaRuwqiersa Member Posts: 714 ★★★
    Yes

    You play long enough and you *get* the same amounts listed in the probability percentages.

    Sometimes you're gonna have great luck. Most of the time you're not. No reason for 'pity.'

    Explains why pity is good*

    "No reason for pity"
  • RuwqiersaRuwqiersa Member Posts: 714 ★★★
    Yes
    I dont know how it would affect game economy and spending for the kabam side but for sure it would be an amazing pro player move.
  • Rayven5220Rayven5220 Member Posts: 2,564 ★★★★★
    No
    Absolutely not.
  • FeydRauthaFeydRautha Member Posts: 208 ★★★
    Yes
    Getting a guaranteed pull after set amount of crystals opened instead of getting shafted by the rng is a better deal me thinks.
  • FrostGiantLordFrostGiantLord Member Posts: 2,200 ★★★★
    Yes
    I think RNG crystals would benefit the most from the pity system. It sort of balances out the RNG factor, and at least rewards players somewhat
  • Herbal_TaxmanHerbal_Taxman Member Posts: 1,434 ★★★★★
    Did I understand correctly…

    The crystals cost 300 units. After you open 29 valiant crystals, if you haven’t received a seven star, you are guaranteed a random seven star from whatever the pool is. So 9000 units to get any seven star. And the same logic applies to whoever the featured champ is, except it scales up to the 200th crystal? So 60,000 units?

    If I have that right, this seems beyond niche in its appeal.
  • SirGamesBondSirGamesBond Member Posts: 6,197 ★★★★★
    edited February 1

    Did I understand correctly…

    The crystals cost 300 units. After you open 29 valiant crystals, if you haven’t received a seven star, you are guaranteed a random seven star from whatever the pool is. So 9000 units to get any seven star. And the same logic applies to whoever the featured champ is, except it scales up to the 200th crystal? So 60,000 units?

    If I have that right, this seems beyond niche in its appeal.

    WoW cheapAF, Take my units...
    Sooooo..... What am I getting for 1k units I have atm?
  • The_Doctor_24_1The_Doctor_24_1 Member Posts: 215 ★★
    I've seen a lot of games using the pitty system. It actually motivates people to spend a realistic amount of money, but in my opinion spending 60k units for a guaranteed featured champ (if you're unlucky enough) it's just waaaay too much. I know it's a game and no one it's forcing us to buy that stuff, but man, they really put the value of a 7* mobile game character as the same as a ps5, switch and xbox combined
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