Idea to help with energy

It seems recently that energy spend is increasing, winter of woe being the most obvious source. Of course along with this, the need for energy refills is going up. But the supply isn’t.
What if these refills were added to the 22hr solo events?
I’m thinking the last milestone would be best for it? One & two require too little effort to reward a full refill. Three has a revive. Four has units. Five has gold crystals, not as valuable as they once were.
Since we are able to “farm” revives through these events, I don’t think adding a single energy refill would break the game economy.
Tldr; my idea is to add a full energy refill to the final milestone of 22hr events
What if these refills were added to the 22hr solo events?
I’m thinking the last milestone would be best for it? One & two require too little effort to reward a full refill. Three has a revive. Four has units. Five has gold crystals, not as valuable as they once were.
Since we are able to “farm” revives through these events, I don’t think adding a single energy refill would break the game economy.
Tldr; my idea is to add a full energy refill to the final milestone of 22hr events

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Comments
I'm in
But it is useful for those who find it difficult to manage energy.
That is a lot considering how much we already get.
I am simply acquiring a resource at a kabam approved rate.
But I ain't arena zombie lol. Never played arena after necropolis exploration. Only play it 5 matches to get revives on arena wins solo quest.
You have to understand the unit's power holding capacity when it comes to buying from it and selling.
A few small energy refills I could see. Definitely not a full one though
Depending on the which event is active, you can kinda make an argument for time investment and it unbalancing things. But outside of level up, the events require a good half hour or more to reach the final milestone.
Think of it more as a small refund for completing content. You did 3 paths in eq today? Congrats! Here, do one more if you’re feeling productive.
Nerf revives, extend energy cost = more unit spend.
That’s their goal in 2024 and beyond. So there is zero chance they are interested in increasing it. I guess if the uproar is enough we will get an energy apothecary like daily event that proves to be just as useless.
Which is one of the reasons they are there in the first place...
I agree with the others that more refills will result in higher energy costs which isn't a good thing. We all want rewards quickly and there is a cost associated with that (refills). That's the trade off. We are also seeing more content time locked to pace content completion. I'm sure DNA can explain the drawback of more refills being introduced.