Best ways to combat maxed mystic dispersion
Hi guys,
I'm not gonna rant that I think MD is a broken mastery, and that like old willpower it makes half the characters in the game redundant for AW, I mean I could rant for hours, but you've heard it all before, some agree some don't, but I had a list of ideas of ways to improve it, and wondered if anyone had any better ones??
In reverse order of my favourites:
MD could be capped at lvl3. I don't see much benefit other than wars defence for level 5 MD. it messes up playing with mystic characters with a complete lack of control of special attacks, for instance jumping over voodoos lvl1 is incredibly frustrating. If it were capped at lvl3 it'd make the game more playable and remove the instant death by fighting with characters like X-bones in AW, so making it more fun playing with and against mystic dispersion.
There's the classic remove crit bonus from dexterity, and move dexterity to the start of the utilities tree to make it a base level and only have a buff for lvl2 and 3 ranks only. Seems a no brainier to me.
I also like the idea of fighting fire with fire and removing dextetities crit bonus and replacing with a +10% power gain on evade. So no buff on dodging back, so no MD penalty for just not getting hit, but you've got a way to gain power from skill, a very small version of a DR strange like skill, where if you evade enough you can gain specials without making contact. Would make fighting electro and thorns super fun with any character with a projectile special attack. No longer only 3 or 4 characters that can take on thorns nodes, think of the freedom in team and path selection!!! Super fun!
A new mastery which has a 12% power drain on heavies and special attacks. Opponent has MD? No worries, just parry and heavy them to remove 12% of their power meter. Makes fighting Hyperion and Mordo fun and not frustrating when the computer AI just hides blocking in the corner. Again, all champs have a skill set against all opponents seems fair to me.
A new mastery which allows all buffs to be turned off during a fight. Realised the opponent has maxed MD, fighting with Angela? Well fear not, swipe back and double tap to block and hold for 2 seconds. All buffs are removed, no opponent MD gain but no benefit from buffs on you... can you still take them down? Sounds like a fair and fun fight to me! Feeling brave, we'll do it again, turn them on and see how long you last to get that last hit in!
Mystic dispersion is changed to a mastery which still gains power on buff expiration but power gain is limited to 95% of a full power meter through MD. so a lvl3 special can only be gained via contact by champ or opponent, no more insta-death should you ever play as Groot against MD.
What do you think, any better ideas?
I'd like to make Wars more fun rather than a succession of Mystic opponents with MD.