Act 6 Energy Cost
Not sure if anyone else considers this an issue, but Act 6 is absolutely miserable to work on as an end-game player. When I initially completed it, it was very difficult and tedious, so I didn't want to do any more than 1 path per quest. The rewards have obviously also become less significant over time (which makes sense, I'm not complaining about this), but more than that, it is just an insanely long piece of content to try and explore 100%. I just finished exploration on Act 8 and decided I'd go back through all story content just to get it all done 100% (again, not worth it for the rewards, I'm just a completionist), and Act 6 seems like it might take literally forever. The quest I'm working on right now has TEN PATHS. I'm currently bringing in champs who have PI equal to or higher than almost every defender in these quests, so it's not like it's all that difficult anymore, it's just that each path is so long and there's just so many paths to the point that this content is miserable to work on.
Given the map designs of 8.3 and 8.4, it seems that Kabam has recognized that having a million paths to do per quest isn't fun, and it just detracts from appreciation for story content as well as time dedication to other areas of the game. I'm not proposing they remove paths from Act 6, but I do think that lowering energy cost to 1 energy per node would be very reasonable. A change like that wouldn't make this content any easier for new players, and for veteran players it would just allow us the ability to explore these earlier acts in a reasonable amount of time without requiring dumping units into full energy refills. Maybe they could even make the lower energy cost conditional on certain progression ranks or completion / exploration of later story content, I don't know, it just seems silly that I have to spend 2-3 days worth of energy on a single quest that isn't even close to challenging or even rewarding anymore.