Thoughts on Spider Punk ?
IIDarknessII
Member Posts: 15 ★
I'm just curious of everyone's opinion on Spider Punk. I got lucky enough to pull the 7* yesterday. I've been doing some testing with him and he seems a bit disappointing. He has some very cool animations, sweet utility, but the damage seems to be extremely lacking. Especially unawakened. I know kabam has him a 4.5/5 on damage but I'm just not seeing it.. Did anyone else here get lucky enough to pull the 6* or 7* ? If so, what is your first impressions ?
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Comments
With that in mind, I think he’s been great with what I’ve tested so far. Threw a r2 s2099 relic on him and went to town. It’s nice having what appears to be a full-intercept proof champion.
Let @Masterpuff tell you more he’s got a R5
https://youtu.be/OgNPtCFBgoI?si=EKkXDfh4XnpaJFs_
Just surprised people are saying his damage is bad, he looks horrible for long fights sure but BGs? Completely immune to basic attack intercepts from the stupid AI lmao and he can handle 200k health looks with a single sp2, sp1 would've been overkill in Nick136's video and he was using a 6*. I don't know seems kinda crazy for BGs to me, and I have a feeling he's going to be a very solid Onslaught counter cause of the intercepting thing.
The dmg isn't lacking imo, just hard to access sometimes. The sp1 burst scaling off of the rupture duration (remaining) is a very odd choice.
The ideal rotation for bg matchups (200k-300k health) is to use sp2 and then sp1 asap. If the opponents delays it/ you aren't able to throw it off immediately, the dmg fall off is too punishing (does as low as 6k per burst even with 4-5 ruptures at 300 crowd; if done immediately after sp2, he does around 25k per burst with the same build up).
In my opinion, if you aren't able to launch sp1 immediately following an sp2, it is better to build to another sp2 and try again. Letting the ruptures tick instead of consuming them for a minor burst is the play. Sp2->Sp1 will be faster for bgs if you can pull it off, however for healthpools over that (story/eq/sq), the sp2->sp2 is just as fast and i'd say even more consistent.
Also, realised that letting the sp2 ruptures tick does the same amount as the sp1 burst; just a bit slower, over a few seconds instead of the instant burst.
Overall, he really would benefit from a numbers tune. Especially effect durations.
I pull 7* Spunk from my 3rd Guitar solo crystal.. rest were so so..
Anyways, as noted by most.. he needs awaken and relative higher sig level.. not sure how his sig scale since Auntm.ai hasn't been updated in a while.. I guess mod Duckslug is very busy with his time (the website is just a labor of love) hope he doesn't get bored of the game and stops updating.
As paragon, I got 5* Spunk and it just luck to get 7* champion.. both Prowler and Spunk seem fun but who do you think is better without awaken ability..