It looks like Mister Sinister’s buff spotlight is out already

EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★
https://playcontestofchampions.com/news/champion-spotlight-mister-sinister/

Thoughts? Not as big of a buff as I expected but I’m guessing it’ll make him better overall.
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Comments

  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★
    Bendy said:

    I dont think it will change perhaps maybe it will but seems not as interesting as the other buffs

    It does look kinda interesting, they seemed to increase his damage by a bit
  • captain_rogerscaptain_rogers Member Posts: 9,663 ★★★★★
    His sig ability is cool now, and made him viable for bgs.
  • BendyBendy Member Posts: 6,594 ★★★★★
    Yeah for sure will see when we get to play it as the random genetic code is nice and vicious but will see how it is when time comes as always need to test before a full inclusive if good or not
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,032 ★★★★★
    Guess his relic makes sense on him now
  • BadMother2BadMother2 Member Posts: 36
    Looks like they’ve removed the Masterminds synergy; @Kabam Miike is this correct?
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    I just noticed a couple new things (sorry but I need to keep yapping):

    The more you hit him the more he regens so guaranteed timeout on defense without counter.

    If he throws two sp1s in a row there goes a big chunk of your health unless you're using a #robot but then again a lot of #robots can crit and don't have heal block so you would still timeout.
    Really solid buff honestly, Kabam please let me update my game I need this right now he's already r4 sig 200 🙃
  • captain_rogerscaptain_rogers Member Posts: 9,663 ★★★★★

    I just noticed a couple new things (sorry but I need to keep yapping):

    The more you hit him the more he regens so guaranteed timeout on defense without counter.

    If he throws two sp1s in a row there goes a big chunk of your health unless you're using a #robot but then again a lot of #robots can crit and don't have heal block so you would still timeout.
    Really solid buff honestly, Kabam please let me update my game I need this right now he's already r4 sig 200 🙃

    Well the ability on first pic (increasing regen rate) was already in his kit.
    Even though Nimgod isn't a ideal counter, I'm glad he atleast could finally defeat a difficult mutant defender.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★

    I just noticed a couple new things (sorry but I need to keep yapping):

    The more you hit him the more he regens so guaranteed timeout on defense without counter.

    If he throws two sp1s in a row there goes a big chunk of your health unless you're using a #robot but then again a lot of #robots can crit and don't have heal block so you would still timeout.
    Really solid buff honestly, Kabam please let me update my game I need this right now he's already r4 sig 200 🙃

    Well the ability on first pic (increasing regen rate) was already in his kit.
    Even though Nimgod isn't a ideal counter, I'm glad he atleast could finally defeat a difficult mutant defender.
    I must've missed it, I never use him but I r4 him a while ago cause I like the character lmao the second part's still really good though
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★

    I just noticed a couple new things (sorry but I need to keep yapping):

    The more you hit him the more he regens so guaranteed timeout on defense without counter.

    If he throws two sp1s in a row there goes a big chunk of your health unless you're using a #robot but then again a lot of #robots can crit and don't have heal block so you would still timeout.
    Really solid buff honestly, Kabam please let me update my game I need this right now he's already r4 sig 200 🙃

    This will definitely make him more annoying on defense. Will the usual Mr Sinister counters still work, like Guardian, Idoom, Crossbones, etc?
  • BendyBendy Member Posts: 6,594 ★★★★★
    edited May 3
    EdisonLaw said:

    I just noticed a couple new things (sorry but I need to keep yapping):

    The more you hit him the more he regens so guaranteed timeout on defense without counter.

    If he throws two sp1s in a row there goes a big chunk of your health unless you're using a #robot but then again a lot of #robots can crit and don't have heal block so you would still timeout.
    Really solid buff honestly, Kabam please let me update my game I need this right now he's already r4 sig 200 🙃

    This will definitely make him more annoying on defense. Will the usual Mr Sinister counters still work, like Guardian, Idoom, Crossbones, etc?
    Probs be a robot thing now so for a defender hes gonna be needing a robot meaning hes gonna get bit more tricky in war on certain nodes that the robots are not immune to
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    EdisonLaw said:

    I just noticed a couple new things (sorry but I need to keep yapping):

    The more you hit him the more he regens so guaranteed timeout on defense without counter.

    If he throws two sp1s in a row there goes a big chunk of your health unless you're using a #robot but then again a lot of #robots can crit and don't have heal block so you would still timeout.
    Really solid buff honestly, Kabam please let me update my game I need this right now he's already r4 sig 200 🙃

    This will definitely make him more annoying on defense. Will the usual Mr Sinister counters still work, like Guardian, Idoom, Crossbones, etc?
    Guardian and ID probably, CB could work but if he throws two sp1s and you get unlucky with the purify you will lose a chunk of health.
  • KerneasKerneas Member Posts: 3,827 ★★★★★
    It's a great change now, that basically overhauls his playstyle.

    Get a long heavy, to bleed yourself

    Do SP1 to convert bleeds to degen (+ I imagine he heals off of those bleeds? Idk tho)

    Now added value from his own Relic!

    Sig ability is finally meaningful

    I see this as an absolute win tbh
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    EdisonLaw said:

    I’m worried for those who still need to complete 6.2.2. Looks like options are even more limited

    I don't think so cause the main champ used for 6.2.2 Sinister (Warlock) still counters everything.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    Kerneas said:

    It's a great change now, that basically overhauls his playstyle.

    Get a long heavy, to bleed yourself

    Do SP1 to convert bleeds to degen (+ I imagine he heals off of those bleeds? Idk tho)

    Now added value from his own Relic!

    Sig ability is finally meaningful

    I see this as an absolute win tbh

    Same here, definitely a big W. Now we just gotta wait and see how much those degens will deal, if he can do BGs fights in about two sp1s he will be a very solid dual threat.
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★
    edited May 3

    Silver Centurion will eat him alive as always.

    He might but he’s not a robot so Sinister will still transfer the debuffs back, if he’s unduped
  • BendyBendy Member Posts: 6,594 ★★★★★
    Only way now after buff to not get hurt by his transfer is pushing now always sp2 unless u run a robot
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,405 ★★★★★
    Will that Vicious passive stack? I would do Parry, Heavy hold for Vicious and Bleeds, Hold Heavy again to get Vicious again and bleeds should still accumulate from the first Heavy, and then interrupt with SP1.
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★

    Will that Vicious passive stack? I would do Parry, Heavy hold for Vicious and Bleeds, Hold Heavy again to get Vicious again and bleeds should still accumulate from the first Heavy, and then interrupt with SP1.

    I don’t think it stacks
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★

    Will that Vicious passive stack? I would do Parry, Heavy hold for Vicious and Bleeds, Hold Heavy again to get Vicious again and bleeds should still accumulate from the first Heavy, and then interrupt with SP1.

    Even if the vicious passive did stack, you only have a 2 second window to trigger genetic manipulation again and get two extra bleeds on yourself before the rest of the bleeds expire, this would require an unrealistic amount of AI cooperation so I doubt it lol.
    The most you'll probably be able to get per sp1 rotation is 8 degens if you run Sinister relic, otherwise probably just 7.
  • The_Doctor_24_1The_Doctor_24_1 Member Posts: 117
    Been keeping mine at R4 sig200, i liked him already, but the damage was a bit lacking without the charges. Now seems a lot better with the 3 random charges at the beginning.
    A lot of people underestimate his utility blocking unblockables and his regen with the science genetic mutation. Now with the bullwark, -100% bleed ability accuracy, vicious and degen in the sp1 no matter the debuff he's gonna be more powerful.
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★

    I just noticed a couple new things (sorry but I need to keep yapping):

    The more you hit him the more he regens so guaranteed timeout on defense without counter.

    If he throws two sp1s in a row there goes a big chunk of your health unless you're using a #robot but then again a lot of #robots can crit and don't have heal block so you would still timeout.
    Really solid buff honestly, Kabam please let me update my game I need this right now he's already r4 sig 200 🙃

    Well the ability on first pic (increasing regen rate) was already in his kit.
    Even though Nimgod isn't a ideal counter, I'm glad he atleast could finally defeat a difficult mutant defender.
    He will still work since he’s a robot, meaning no degen from sp1.
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