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Is Root EVER going to be fixed?
Priyabrata
Member Posts: 1,349 ★★★★
The Root mechanic imo is one of the fun ones out there. And that's why I'm sick n tired
THAT ITS BEEN BUGGED FOR A YEAR NOW , and there's still nothing on it.
- Champs throwing lights and mediums while Rooted
- Champs blocking full combos while they're rooted
This might seem trivial but it has led to some interactions that have caused critical losses Incursions runs and BGs. Especially champs( KORG, REDSKULL, DANI MOONSTAR) and nodes (Explosive personality ) that punish hitting into the block. STAND YOUR GROUND, can also prevent a finishing blow if they just randomly start blocking while rooted it has happend to me before.
I kid you not I have been light Intercepted by the AI after I tried dashing into them after they have been rooted about 3 times now.
With the increased root nodes this issue has been even more apparent in the past few months. Is this ever going to be fixed ?
THAT ITS BEEN BUGGED FOR A YEAR NOW , and there's still nothing on it.
- Champs throwing lights and mediums while Rooted
- Champs blocking full combos while they're rooted
This might seem trivial but it has led to some interactions that have caused critical losses Incursions runs and BGs. Especially champs( KORG, REDSKULL, DANI MOONSTAR) and nodes (Explosive personality ) that punish hitting into the block. STAND YOUR GROUND, can also prevent a finishing blow if they just randomly start blocking while rooted it has happend to me before.
I kid you not I have been light Intercepted by the AI after I tried dashing into them after they have been rooted about 3 times now.
With the increased root nodes this issue has been even more apparent in the past few months. Is this ever going to be fixed ?
2
Comments
The AI is able to throw full combos while rooted and doesn't even bother to throw the heavies, becoz of which I generally avoid dashing right into a rooted opponent when using baron Zemo and delay a bit
So rooted defenders should mostly throw heavies but they can also do anything else they normally would (dash in place, block, light, medium, SP3), they just can’t throw an SP1/2 at all while rooted.
This was done after some people highlighted the “Zemo Lock” where you could keep a defender rooted indefinitely and they could never escape to do anything.
The heavy thing was supposed to be guaranteed because it was brought up many times to do only that and idk when this 100% thing changed to a bias
Right now, an attacker’s root does special lock Galan but only for Sp1/2.
With the last root change, every attack into a rooted defender is a gamble. It makes it an unreliable mechanic and significantly hinders its use in most high-stakes situations. RNG for how much damage you deal is one thing. RNG around whether it’s safe to attack or not is rarely worth the risk. Imagine if Kitty only phased 90% of the time. Would you still use her aggressively and just hope for the best?
There were other ways to fix the “Zemo Lock” problem but Kabam chose this route and to me it was a major hit to root’s usability. This does seem to be what they intended though based on the discussion in the initial Zemo thread when the change was made.