**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
Options

Did I miss a relic announcement?

PandingoPandingo Posts: 876 ★★★
edited May 10 in General Discussion
As more and more champs get added to game we are still sitting at the same number of relics available for some time now. Has there been any news of more coming or an update that will allow us to equip relics to multiple champs? I'd spend units to unlock additional equip slots

Comments

  • Options
    GroundedWisdomGroundedWisdom Posts: 36,363 ★★★★★

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    They were put on the back burner because they needed the internal resources at the time. They're not going away. The new ones are on hold until they come up with a different approach to production.
  • Options
    xLunatiXxxLunatiXx Posts: 1,277 ★★★★★

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    That's 3 new relics. And that's the main problem with relics right now. They will overlap very quickly so it makes it very tricky to creates new and fresh relics
  • Options
    SecondSkrillerSecondSkriller Posts: 1,145 ★★★★
    xLunatiXx said:

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    That's 3 new relics. And that's the main problem with relics right now. They will overlap very quickly so it makes it very tricky to creates new and fresh relics
    Sure, but there’s a lot of champs that currently don’t have any benefit from the relics we have and also a lot of champs that could use a bump to their numbers via a dedicated relic. For example, Iron man and all the armor break techs need a dedicated relic. In the science class, Scorpion and other champs that deal poison damage could use a dedicated relic. In cosmic, armor break champs need one. In skill, bleed champions could use a Venom-esque relic. Maybe one that supercharges Blade, since he’s the titan dud now. In mystic, one that supercharges power control champs.
  • Options
    PriyabrataPriyabrata Posts: 1,119 ★★★★
    xLunatiXx said:

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    That's 3 new relics. And that's the main problem with relics right now. They will overlap very quickly so it makes it very tricky to creates new and fresh relics
    Not when we have so few relics and a lot of those relics don't really benefit several core mechanics of a class
    - mutant doesn't have a relic that interacts with purify or energy damage
    - skill doesn't have a relic that interacts with shrugging off debuffs
    - science probably is the only class that has appropriate relics supporting it but there still aren't relics for energy damage
    - mystic - doesn't have a relic that interacts buff removal / control , not to mention the present relics are only cater to a very small bunch of them
    - cosmic- has one of the balanced ones but there's nothing Interacting with certain buffs like powergain or debuffs like armour breaks which are the most common in the class
    - tech - this one one of the more balanced ones but none of them counter prowess or regen
  • Options
    captain_rogerscaptain_rogers Posts: 5,379 ★★★★★

    xLunatiXx said:

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    That's 3 new relics. And that's the main problem with relics right now. They will overlap very quickly so it makes it very tricky to creates new and fresh relics
    Not when we have so few relics and a lot of those relics don't really benefit several core mechanics of a class
    - mutant doesn't have a relic that interacts with purify or energy damage
    - skill doesn't have a relic that interacts with shrugging off debuffs
    - science probably is the only class that has appropriate relics supporting it but there still aren't relics for energy damage
    - mystic - doesn't have a relic that interacts buff removal / control , not to mention the present relics are only cater to a very small bunch of them
    - cosmic- has one of the balanced ones but there's nothing Interacting with certain buffs like powergain or debuffs like armour breaks which are the most common in the class
    - tech - this one one of the more balanced ones but none of them counter prowess or regen
    Science could use a relic for applying poison or triggering evade.

    Tech class can have a relic for armor up buffs.

    Mystic can have a relic for neutralize effects

    Skill needs a bleed vulnerability relic
  • Options
    PandingoPandingo Posts: 876 ★★★
    WOLF_LINK said:

    Last official info quite sone time ago was that Relics are kinda on ice, no new ones planned atm.

    That's a supreme bummer ngl. I was only mildly annoyed by them at first but now I love em
  • Options
    PandingoPandingo Posts: 876 ★★★

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    I agree. I think you'll find a lot of pessimistic players don't like relics but I have zero complaints about them and frankly find fighting without them annoying and less strategically rewarding
  • Options
    PandingoPandingo Posts: 876 ★★★

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    They were put on the back burner because they needed the internal resources at the time. They're not going away. The new ones are on hold until they come up with a different approach to production.
    That's a relief. And super useful information to have. I'd gladly wait longer for them to flesh out details and release plans. I like champion specific bonuses but the champs they have targeted are mostly unused (rogue gg sentinel etc etc) I'd like to see more depth and potentially # specific relics
  • Options
    PandingoPandingo Posts: 876 ★★★

    xLunatiXx said:

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    That's 3 new relics. And that's the main problem with relics right now. They will overlap very quickly so it makes it very tricky to creates new and fresh relics
    Not when we have so few relics and a lot of those relics don't really benefit several core mechanics of a class
    - mutant doesn't have a relic that interacts with purify or energy damage
    - skill doesn't have a relic that interacts with shrugging off debuffs
    - science probably is the only class that has appropriate relics supporting it but there still aren't relics for energy damage
    - mystic - doesn't have a relic that interacts buff removal / control , not to mention the present relics are only cater to a very small bunch of them
    - cosmic- has one of the balanced ones but there's nothing Interacting with certain buffs like powergain or debuffs like armour breaks which are the most common in the class
    - tech - this one one of the more balanced ones but none of them counter prowess or regen
    I agree with this. Personally I feel they were a rushed new product to sell which made most of them underwhelming to the point where you just put class specific relics on your most used champs for the stun. I'd also like to see a more detail oriented relics. And maybe use characters that won't ever be champions (support characters like the token AIM guy from deadpool comics, Mary Jane, James Jonah Jameson, weasel, rockets animal buddies, various shield/hydra agents, etc etc)
  • Options
    BeastDadBeastDad Posts: 1,545 ★★★★★
    They need to just make it so there is a cost to equip multiple champs to the same relic if new ones are not coming.

    It is annoying to constantly need to switch them around.
  • Options
    captain_rogerscaptain_rogers Posts: 5,379 ★★★★★
    BeastDad said:

    They need to just make it so there is a cost to equip multiple champs to the same relic if new ones are not coming.

    It is annoying to constantly need to switch them around.

    Also add the fact that you can't switch relic when your champ in on defense.

    Well mike confirmed on other day that he is working on removing this.
  • Options
    xLunatiXxxLunatiXx Posts: 1,277 ★★★★★

    xLunatiXx said:

    I want more of them, why are they putting them on ice… @Kabam Miike add more, we love them, tech and cosmic classes needs one focused on armor break, science needs one focused on dots and skill needs one focused on bleeds.

    That's 3 new relics. And that's the main problem with relics right now. They will overlap very quickly so it makes it very tricky to creates new and fresh relics
    Not when we have so few relics and a lot of those relics don't really benefit several core mechanics of a class
    - mutant doesn't have a relic that interacts with purify or energy damage
    - skill doesn't have a relic that interacts with shrugging off debuffs
    - science probably is the only class that has appropriate relics supporting it but there still aren't relics for energy damage
    - mystic - doesn't have a relic that interacts buff removal / control , not to mention the present relics are only cater to a very small bunch of them
    - cosmic- has one of the balanced ones but there's nothing Interacting with certain buffs like powergain or debuffs like armour breaks which are the most common in the class
    - tech - this one one of the more balanced ones but none of them counter prowess or regen
    You're all proving my point. You can create a batch or two but it's very limited and Kabam will quickly be trapped
  • Options
    PandingoPandingo Posts: 876 ★★★

    BeastDad said:

    They need to just make it so there is a cost to equip multiple champs to the same relic if new ones are not coming.

    It is annoying to constantly need to switch them around.

    Also add the fact that you can't switch relic when your champ in on defense.

    Well mike confirmed on other day that he is working on removing this.
    That's good to hear. They are 'right there' just some fine tuning and a little productive processing to go
Sign In or Register to comment.