**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Justice for Cyclops?
VolxRen
Member Posts: 67 ★
Was thinking to create a poll or just a topic about Cyclops. X-men 97 made him awesome again, after years of poor movie choices. Respectfully, my question is simple. Isn't it the right time to bring his true power to the contest, with new astonishing animations? Just saw deep dive on Arcade and it is heart breaking how far he is from what Cyclops has in his kit. Once again, with all respects to everyone. Just something that is on my mind.
Justice for Cyclops? 62 votes
Yes
74%
46 votes
No
9%
6 votes
Don't care
16%
10 votes
0
Comments
Cyclops (Blue)
Abilities: Prowess, Overload, Precision, Energy Vulnerability, Unblockable, Energize
Passive
Being the master of energy Cyclops is immune to Energy Vulnerability and energy penetration, and Shock, Incinerate, Plasma, and neuroshock effects suffer -150% potency and +4700 energy resistance (based on r5 6star)
The Stun from the parry mastery is passive
Cyclops Starts the fight with an indefinite energize passive of 60% potency the potency is decreased by 20% per bar of power
Rebel's Notes
This is a lot to take in but Cyclops reduces the potency of most dot effects and his energy resistance is high and cannot be reduced by energy vulnerability or penetration
The energize is a callback to his original kit
Basic Attacks
Ending A Combo with a medium grants a precision passive granting +400 critical rating max 5 when he gains one is this manner refresh all existing precisions
Ending a combo with the 4th light refreshes all energy vulnerability passives
Rebel's notes
This will help Cyclops damage ramp up
Heavy Attack
ANIMATION CHANGE-Change to something like the destroyer's
Each hit inflicts a non stacking sunder passive and slow passive for 12 seconds
Rebel's notes
This helps you get the most out of your precisions
And ignore unstoppable
Prowess
Cyclops's prowess's increase special damage by 15%
Cyclops cannot gain prowess while power locked or suppressed he loses all prowess if power drained
Either champions Well Timed Blocks grant cyclops 5 prowess
When cyclops is struck he gains 1 prowess
Cyclops gains benefits certain benefits in his specials based on his prowess count
5+ special cannot miss or me evaded
10+ specials are unblockable unless the opponent has an armor up effect
20+ specials cannot be avoided with dexterity
After a special ends cyclops consume 30% of his prowess (rounded up) per level of special used
Rebel's notes
I know that most of you will hate me for making unblockable undodgeable specials but you can control his prowess or if you have an armor up you can block the specials offensively use prowess as your main damage source
All Specials
Inflict an overload passive of 150% potency for the special
Special 1
ANIMATION CHANGE cyclops uses 3 beams to hit the opponent the 1st are 1 hit each the 3rd are two hits the timing is similar to Viv's special 1
Each hit inflicts an energy vulnerability reducing energy resistance by 400 each max 8
Rebel's Notes
This is a good way to ramp your damage
Special 2
ANIMATION CHANGE-Cyclops shoots a quick beam and then sweeps the area with a big blast 4 hits like purgatory's special
Increase prowess potency by 50% for the special attack
Rebel's notes this is the big damage pay off
Special 3
At the end of this attack cyclops gains a 50% potency power efficiency passive for 30 seconds
While this power efficiency is active cyclops energize penalty is removed and specials do not consume prowess however cyclops cannot gain power from any mutant power boost
This is the long fight rotation
(X-Gene Mastery Signature Ability)
Cyclops Masters his energy reducing his opponent's combat power rate by 0.1%-1% per hit in either champions combo meter max 50%
Just some more utility
Recommend Mastery
Precision
Cruelty
Recoil
Recommended Relic
Storm
She needs love even more considering how powerful she really is in comics 😋
NEEDS both better, significant synergies, and tune up to his kit. and now would be a great time.
Although it's a little simpler than Rebel's - that's my attempt to make it more do-able/balanced.
Cyclops '97
Attack 3297
Health 53576
Battlerealm affinity
Energy Resistance +525
Cyclops is immune to Cowardice effects.
Cyclops benefits from an additional +40% Combat Power which is reduced by a flat 20% for each full bar of Power he has, to a minimum of zero.
For each Special attack he throws in a battle, Cyclops gains a Power Efficiency passive, reducing the Power cost of subsequent Special attacks by 1.25% (max 20 stacks).
Prowess
Cyclops builds Prowess Passives over time, one every eight seconds, to a maximum of ten.
Each grants +10% Attack during his Special attacks, and all Prowess are consumed at the end of any Special Attack.
Optic Blast Attacks
All Optic Blasts benefit from +550 Block penetration. Opponents with an Unstoppable or Inexorable effect act as though they do not have those effects when struck by Optic Blasts.
For each Prowess effect he has when activating them, Optic Blasts reduce the opponents Critical Resistance by 75, and inflict an additional 10% of the damage done as instant Physical Burst damage.
Heavy Attacks
Cyclops's Heavy Attack is a short-range Optic Blast, aimed low to knock his opponents off-balance. If the opponent has the Stand Your Ground Mastery, it is removed.
Special Attacks
75% chance to trigger a Precision buff granting +1630 Critical Rating for 9 seconds.
When fighting #Robots, Cyclops doesn't hold back against them: for each bar of Power spent, he gains +1099 Attack, and Armour Breaks gain +50% Potency.
If an Armour break is prevented by Immunity, Optic Blasts inflict a Fragility debuff of equal duration. When attacking a Fragile opponent, increase Critical Damage Rating by 400 and decrease their block proficiency by 25%.
- SP1: Each Optic Blast has a 60% chance to Armour Break (-750 armour for 9 seconds)
- SP2: Each Optic Blast has a 70% chance to Armour Break (-1150 armour for 11 seconds)
- SP3: 85% chance to inflict each of five stacks of Armour Break (each removing a stack of Armour, and reducing Armour Rating by -1250 for 15 seconds).
SignatureAs he develops an increasing affinity for the strange energies of the Battlerealm, the time taken for Cyclops to gain Prowess is reduced by 40%.
When he has a combo of 15 or more, Optic Blasts are Unblockable and their Physical Burst damage is increased by 40%
Synergies
The Originals (Beast, Archangel, Iceman, Phoenix)