Is early game progression moving too fast?
Skullier99
Member Posts: 5 ★
I'm a long time player who decided to start a new account a few days ago. On my first day I managed to complete and explore acts 1-3, I had a couple of four stars and I was looking forward to starting act 4 with a challenge. But the next morning I received a crystal in my inbox, a Cavalier Born This Way Crystal, which guarantees a 4-6 star champion. I pulled a 6 star Hercules. Over the next three days I completed act 4, became uncollected, completed act 5 and became Cavalier without spending any units on revives because I had so many from exploring acts 1-3. The lack of units in the images is because I bought both the crit masteries, as well as willpower. Now, 5 days into my account, I don't know what to do. I don't have a good enough roster for something like Battlegrounds - even though I can technically play it - because I used Hercules for literally every fight and didn't bother to level up anyone else until after. Early game content feels too easy, and I've already moved past it on my 5th day. Have any other new players had a similar experience, or have any experienced players noticed this, and does anyone know what to do?
9
Comments
And big congrats on pulling 6-Star Hercules.
SKILL (and game understanding)
Progression is faster yes but your scenario to pull 6* Herc is very very rare, considering new heroes gets added to game every month and chances to pull Herc keeps reducing.
And actual new players won't be playing with nodes interaction knowledge either.
What you did was Speed run, not actual gameplay.
As the game keeps evolving the need for lower tiers to quickly progress does too. Thats why these crystals and special events like banquet help those account so they can get to the top part of the game and fully enjoy new content.
Also congrats on the herc. I also have a alt and the best character i could get out of them was a 5* moondragon.
My nephew picked up the game a couple weeks ago and gets a 5 star champ soon just for logging in each day.
Never was this way when i started, but there also wasn’t nine progression tiers when i started either.
When an experienced/skilled players do one of these speed run (apart from a bit of fun) it carry very little insight to how a real new players experience going through these content.
The most important element of ingame knowledge, skills and muscle memory are still transfer to a new account, it is a new account not a new player.
To be honest I would dred being a new players now.
Imagine just learning about to Dex and Parry and then going up against the like of Onslaught, Bulleye, Photon in MEQ, Side Quest or BG. I just learn to dex and Parry and now you tell I can't dex Photon SPs, or still take damage even though I dexed Bulleyes attacks, or get punish for Parry Onslaught, can imagine being quite demotivated.
I also found in BG my alt account was beating much bigger accounts partly because I guess it was against newer players who don’t know what champions to use as counters. Prime example is players who had Havok counters but used them on attack, lost, then lost the next match as had no counter to Havok.
I think the game has an issue with huge amounts of content available that has no incentive to complete for new accounts. Outside of getting mastery cores on back issues, there’s no draw to them at all. LOL, nope, Abyss, nope. Act 4 completion, nope, act 5 completion, nope, act 6 completion nope.
It was doing all that on the main account that meant I can do it so quickly on the Alt.
We constantly see posts saying collector is too hard, act 6 is too hard etc..
These guys have no idea hoe to play the game by the time they're that far because everything is way too easy before there.
Meanwhile experienced players know what to do.
Best example would be most the experienced players know the abilities and thier interactions with nodes and thier effects on fights by heart of most of the champs and we have like 250+ at this point if I am not wrong
New player learn this thing
So progression have become easy but not that easy. I can create and account right now and get Paragon within month but a actual new player would find this extremely difficult
They can also have a decent roster to help them join in a alliance and compete in various game modes at different levels, ( if they wish to do so ).
It can also help them build a roster for the higher tier brackets in EQ and side quests.
What you don’t wan’t is new players feeling like they have to summit Everest to get a foot in the game,..especially when this MCOC mountain keeps getting higher.