**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Some non-rant/constructive feedback for the devs (maybe)
hungryhungrybbq
Member Posts: 2,199 ★★★★★
Pretty please, with sugar and sprinkles on top.. stop slapping a Heal Block, the removal of the WP Mastery (Photon, Dust, etc.) or a node that actually removes 1/4 of your health at the start of the fight for being immune to a debuff as a means to make a champion or fight design "work"
It's out of control.. the lack of creativity or effort to find a way to balance a fight or champion that doesn't severely punish (or even make a solo literally impossible) for all your players who use and enjoy the Recoil Mastery Tree
The Heal Block is already bad enough, but then we have to take a burst of damage just for entering the fight if we shrug or are immune to our *own* debuffs?
Masteries are something we've invested in and they are supposed to be optional for the player to choose how to build and use them.. that lack of consideration for this is getting frustrating
WP has always been a key part of this build for years and years and we've invested in it, but now champs can just turn it off with a line written into their kit or nodes can just turn it off or even remove 25% health just for entering the fight - there's absolutely another way to design these champs or fights imo
Of course I understand *why* you are implementing these design choices.. it's to mitigate excessive healing from defenders who throw a lot of debuffs (and in the case of the node that makes us take a burst of damage on top of having our WP stripped it's to limit the pool of attackers (shrug champs) in the SOS fight.. I'm just saying we are tired of it and a more creative solution to your design challenges is needed that doesn't make *your* design challenge *our* problem
Ok.. so maybe a polite..rant? 😅
It's out of control.. the lack of creativity or effort to find a way to balance a fight or champion that doesn't severely punish (or even make a solo literally impossible) for all your players who use and enjoy the Recoil Mastery Tree
The Heal Block is already bad enough, but then we have to take a burst of damage just for entering the fight if we shrug or are immune to our *own* debuffs?
Masteries are something we've invested in and they are supposed to be optional for the player to choose how to build and use them.. that lack of consideration for this is getting frustrating
WP has always been a key part of this build for years and years and we've invested in it, but now champs can just turn it off with a line written into their kit or nodes can just turn it off or even remove 25% health just for entering the fight - there's absolutely another way to design these champs or fights imo
Of course I understand *why* you are implementing these design choices.. it's to mitigate excessive healing from defenders who throw a lot of debuffs (and in the case of the node that makes us take a burst of damage on top of having our WP stripped it's to limit the pool of attackers (shrug champs) in the SOS fight.. I'm just saying we are tired of it and a more creative solution to your design challenges is needed that doesn't make *your* design challenge *our* problem
Ok.. so maybe a polite..rant? 😅
27
Comments
I understand the case of photon, But onslaught and dust are unnecessary.
This fight, I understand the nodes on why annihilus turns off willpower, Otherwise The fight would be much easier with constant healing (try using serpent for the fight if you have, He is heal block immune and cheeses the fight) but the immunity node is just too much. I think no champ is immune to stifle anyways and his armor breaks aren't potent, They just wanted us to not use abs man/doom for this fight specifically at the last week using odin's synergies.
Once you know how to punish the sp1, it's not a terrible fight. Yoy can get into a rhythm
Find a way to differentiate between self applied debuffs (DE/LC for example) and champion and node debuffs?
The SOS fight is funny because if you wanted to do the fight with a Recoil build your options are to die or die lol - choose an attacker without immunity and die from from the removal of WP over time.. or enter with immunities and also die from burst damage? 🙃
"I guess I'll just die then?"
In the latter case.. the node or champion (defender) is only altering its own kit.. vs actually altering the Mastery of the player
An alliance mate of mine did it, but he used Serpent who is immune to Heal Block:)
Dr. Zola
Yes! Never disagreed that excessive healing needs to be addressed, but why does it have to be at the detriment of players who choose to use the Recoil tree?
It's more the design philosophy that bothers me on her and in general
I finally gave in and swapped loadouts 🙃 My only complaint was I like to feel like I have a choice in the matter and was asking for design consideration for players using Recoil in the future.. thanks for reading!
https://youtu.be/V6dzUs9rDnU?si=Jct14kAaaxEdhovf