Relic Ideas!

captain_rogerscaptain_rogers Member Posts: 9,256 ★★★★★
Relics are a fun addition to the game. But it seems they have paused releasing new ones, Maybe devs are running out of ideas? Post your relic ideas here. Let's have a fun discussion.

Here's mine

My relic ideas

Bishop relic

On activation : applies a beep debuff which is purified after 5 seconds if not purified already.
Sig : whenever a debuff is purified or cleansed by defender, gains a vicious passive for x seconds.

Ability 1: purifying a debuff applies a non stacking energy vulnerability passive. Cooldown x sec.
Ability 2 : purifying a debuff applies non stacking power efficiency passive. Cooldown x sec

Increased prowess potency, increased prowess duration, decreased opponent energy resistance.


Hawkeye relic

On activation: applies a bleed vulnerability passive.
Sig : increased crit rating for each bleed debuff on opponent. max: 4 bleeds.

Ability 1: Applying a slow effect grants a non stacking precision passive.
Ability 2: Applying a fragility effect grants a non stacking cruelty passive.

Increased bleed duration, potency, Ability accuracy


Electro Relic

On activation: applies a energy vulnerability debuff
sig: each debuff on opponent reduces opponent's energy resistance by x. max: 4 debuffs

Ability 1: Applying a energy vulnerability debuff grants a non stacking vicious debuff
Ability 2: Applying a energy vulnerability debuff grants a non stacking energy resist passive

increased debuff duration, debuff ability accuracy and petrify effect potency.


Wiccan relic

On activation: applies a neutralize debuff for x seconds.
sig: Applying a neutralize effect grants a non stacking vicious passive for x sec.

Ability 1: apply energy vulnerability when a neutralize is applied
Ability 2: apply physical vulnerability when a neutralize is applied

Increased neutralize duration, increased neutralize potency by 25% (Specifically for serpent), Decreased opponent buff duration.


Angela relic

On activation: applies a armor break debuff for x seconds.
sig: While opponent suffers from a armor break debuff, gains a indefinite intensify buff

Ability 1: removing or preventing the opponent's armor up buff grants a aptitude buff (Non stacking)
Ability 2: removing or preventing the opponent's armor up buff grants a resistance up buff(Non stacking)

Increased fury potency, armor potency and precision potency


Irondoom relic

On activation: gains a armor up buff for x sec
Sig ability: While under a armor up buff, power drain, burn effect potencies are increased

Ability 1: Activating a armor up buff applies a shock vulnerability effect (Non stacking)
Ability 2: Activating a armor up buff applies a incenerate vulnerability effect (Non stacking).

Increased armor up potency, duration, ability accuracy.



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