Can we please increase the availability/lower the unit cost of Revives in AQ?

Dirty_DozzDirty_Dozz Member Posts: 547 ★★★
Possibly a controversial opinion, but 4 Revives per cycle isn't enough, especially for map 8. With the unpredictability of the AI, occasional hitches in frames, and other less frequent issues, my alliance (and many others I'm sure) run into issues on Map 8 even with teams of 6R5/7R2s, leading to either having to shell out units to revive, or just not being able to explore.

I had a round yesterday where as soon as the match started, and I tried to parry as my opener, the enemy Shang Chi dashed back, charged and immediately threw his heavy, critting for nearly 40k damage, killing my 6R5 Elsa. Without lightning reflexes, how are you supposed to react to that?

Making Revives refresh twice a cycle/increasing the amount of them would go a long way. Having to potentially spend 180 units per team revive, plus whatever resources you need for potions a few times a cycle is a huge cost.

Comments

  • LokxLokx Member Posts: 1,574 ★★★★
    Probably won’t because of raids.
  • Dirty_DozzDirty_Dozz Member Posts: 547 ★★★
    That's a good point. I didn't think of that.

    Iunno, maybe it's an alliance wide skill issue, but it just seems crazy that an entire BG full of high end Champs struggles through content that existed BEFORE these higher end Champs were around. Leads me to believe that the content is over tuned a bit. But, who knows.

    Seems like this was more of a hot take than I realized though lol. Thank you for the genuine answer!
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