8.2.6 King Groot Path Issue

UnnamedPlayerUnnamedPlayer Member Posts: 15
So basically indestructible and unblockable timers should go down when you are close to the enemy. But they don’t go down while attacking and only while hitting into defender’s block. So basically they’re practically unkillable 90% of the time?

Not to mention I’m noticing incredibly erratic behavior from defenders on this path. Odd timings between hits making it hard to parry. I’ve seen champs dex my attacks while the defender is up against the wall (story quest defenders don’t have the dexterity mastery for shallow dexing?). Also, they seem to cover more ground in their special attacks than when I went into practice mode with the same characters. Am I the only one noticing this or am I being paranoid?

Comments

  • FolkvangrFolkvangr Member Posts: 314 ★★★

    So basically indestructible and unblockable timers should go down when you are close to the enemy. But they don’t go down while attacking and only while hitting into defender’s block. So basically they’re practically unkillable 90% of the time?

    Not to mention I’m noticing incredibly erratic behavior from defenders on this path. Odd timings between hits making it hard to parry. I’ve seen champs dex my attacks while the defender is up against the wall (story quest defenders don’t have the dexterity mastery for shallow dexing?). Also, they seem to cover more ground in their special attacks than when I went into practice mode with the same characters. Am I the only one noticing this or am I being paranoid?

    They do go down while attacking, however they are paused for 5 seconds after the enemy uses a special
    Just use claire or anyone that cancels buffs
    Wiccan or anyone else that reduces ability accuracy won’t work, as there is a node that gives the enemy 200% ability accuracy

  • UnnamedPlayerUnnamedPlayer Member Posts: 15
    edited July 2024
    Folkvangr said:

    So basically indestructible and unblockable timers should go down when you are close to the enemy. But they don’t go down while attacking and only while hitting into defender’s block. So basically they’re practically unkillable 90% of the time?

    Not to mention I’m noticing incredibly erratic behavior from defenders on this path. Odd timings between hits making it hard to parry. I’ve seen champs dex my attacks while the defender is up against the wall (story quest defenders don’t have the dexterity mastery for shallow dexing?). Also, they seem to cover more ground in their special attacks than when I went into practice mode with the same characters. Am I the only one noticing this or am I being paranoid?

    They do go down while attacking, however they are paused for 5 seconds after the enemy uses a special
    Just use claire or anyone that cancels buffs
    Wiccan or anyone else that reduces ability accuracy won’t work, as there is a node that gives the enemy 200% ability accuracy

    Thank you for your advice! I’ve been using kushala and it has been working quite well for me in nullifying the indestructible.

    But as for the 5 second pauses, I definitely don’t think that’s true of the unblockable and indestructible buffs. If I allow the defender to block immediately after either they or I launch a special and then hit into block (so it’s within the 5 second pause time) the timers still go down. So it seems unaffected by that pause.

    It’s very arbitrary that it goes down when hitting into defender or not.
  • EdisonLawEdisonLaw Member Posts: 10,536 ★★★★★
    Absorbing Man reduces unblockable, indestructible and immortality buff duration by 90%
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