#Saga: Secutor/Provocateur
DrZola
Member Posts: 9,134 ★★★★★
Seeing the new Saga tags in game—any info on what to expect here? Appears Skill and Cosmic are out, Science, Mystic and Mutant are in with a sprinkling of Tech.
Any thoughts on how the next saga plays out, confirmation of incoming champs, etc. welcome here.
Dr. Zola
Any thoughts on how the next saga plays out, confirmation of incoming champs, etc. welcome here.
Dr. Zola
2
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Dr. Zola
Found it @ahmynuts
Dr. Zola
Also for the people here who don’t seem to realize it, we already have official info on what the new tactics do, see the AW changelog announcement posted recently. The new tactics look like they’re live and will start today with the first offseason war.
Defense:
PROVOCATEUR - 1:
#Provocateur Defenders gain the following effects:
1. Regeneration or Ability Power Rate Cannot be reduced past -50%
2. Gain a Regeneration Passive healing 1% of Base health over 10 seconds when Struck. Max Stacks: 10.
3. Gaining a Regeneration effect also grants a Power Gain Charge. Cannot gain Power Gain Charges for 7 seconds after having a Special Punished.
4. When reaching 20 Power Gain Charges, convert them into a Power Gain Passive granting 100% of Max Power over 18 seconds. While the Power Gain is active, Defenders are more likely to throw Special Attacks and incoming attacks have a 20% chance to Miss.
These effects cannot be reduced by Ability Accuracy.
PROVOCATEUR - 2:
#Provocateur Defenders gain the following effects:
1.Regeneration or Ability Power Rate Cannot be reduced past -25%
2. Gain a Regeneration Passive healing 3% of Base health over 10 seconds when Struck. Max Stacks: 10.
3. Gaining a Regeneration effect also grants a Power Gain Charge. Cannot gain Power Gain Charges for 7 seconds after having a Special Punished.
4. When reaching 18 Power Gain Charges, convert them into a Power Gain Passive granting 100% of Max Power over 15 seconds. While the Power Gain is active, Defenders are more likely to throw Special Attacks and incoming attacks have a 30% chance to Miss.
These effects cannot be reduced by Ability Accuracy.
PROVOCATEUR - 3:
#Provocateur Defenders gain the following effects:
1. Regeneration or Ability Power Rate Cannot be reduced past 0%
2. Gain a Regeneration Passive healing 5% of Base health over 10 seconds when Struck. Max Stacks: 10.
3. Gaining a Regeneration effect also grants a Power Gain Charge. Cannot gain Power Gain Charges for 7 seconds after having a Special Punished.
4. When reaching 15 Power Gain Charges, convert them into a Power Gain Passive granting 100% of Max Power over 10 seconds. While the Power Gain is active, Defenders are more likely to throw Special Attacks and incoming attacks have a 40% chance to Miss.
These effects cannot be reduced by Ability Accuracy.
Attack:
SECUTOR
#Secutor Attackers gain the following effects:
1. Inflicting any Debuff other than Stun grants 1 indefinite Secutor Charge.
2. Reaching 5 Secutor Charges consumes them to inflict the Defender with a Heal Block Passive for 15 seconds.
3. While the Defender is suffering from a Heal Block effect, their Ability Power Rate is reduced by 75%, and the Attacker cannot Miss.
These effects cannot be reduced by Ability Accuracy.
From the changelog…
Dr. Zola
What I find baffling is why is Shocker even on this attacker list? There are other questionable choices like Mysterio and Civil Warrior but without the Starky Synergy Shocker will be unable to access the tactic. That seems like a bizarre choice.
This time - no Mojo, no Photon, no Scorpion ...
Also Weapon X? He’ll be super easy. Tactic champs inflict a free passive heal block that shuts his regen down, at which point all you have to deal with is the unblockable.
Best option in S1 is 6r5 antivenom for full immunities and tactic, but I've no idea how he works himself vs wpx outside of that as I'd never normally try. His decelerate might work I guess. s2 would be sandman - one ban though and your goose is cooked.