I had an idea to change the Taskmaster (I hope I didn't overdo it)

The crown ability. Intuitive understanding of the scheme.
The maximum number of charges to recognize your enemy increases by 50%.
After reaching the maximum number of charges of Learning the fighting style, the Taskmaster receives a passive rage effect that increases the attack by 0%. Efficiency increases by 1% for each charge over the limit.
If the effect of Preparing the Taskmaster's third special attack consumes 250 charges of Learning the fighting style, then for the duration of the enemy's third special attack, as well as for 1 second after its end, the Taskmaster receives the indestructibility effect. Does not work in the battle with the champions of mutation.

Passive Ability - Recognize your enemy (Constant Charge)
Each time the Taskmaster is affected by the attenuation, he receives 10% constant charge until the end of the task.
Against the champions of mutation 5%, against the champions of science 15%. The maximum value is 100%.
Each charge reduces the effectiveness of the attenuations received by the Taskmaster by 1%.
If the number of charges reaches 100%, the Taskmaster becomes immune to attenuation.

Passive Ability - Learning the fighting style.
The taskmaster studies the fighting style of the opponent with whom the duel is being fought. These charges are stored on the enemy between fights, they are not affected by the accuracy of abilities and cannot be blocked, but the charge will be reset if NOT the Taskmaster or his student enters the battle.
Every time a Taskmaster interrupts an opponent's attack with a base attack, he gets 2 charges.
Each time the Taskmaster interrupts an opponent who is recovering from a heavy or special attack, he receives 4 charges.
Each time the Taskmaster successfully carries out a heavy attack, if the opponent was not under the weakening of "Stun", the Taskmaster receives 4 charges.
If an opponent does not have any effect due to a decrease in the accuracy of abilities, the Taskmaster receives 4 charges.
If the Taskmaster is immune to the negative effect, he gets 10 charges.
While on defense, the actions performed by the Taskmaster's opponent are also considered to be for a set of charges, as well as their number is not reset after the end of the battle.
The maximum charges are 250, in the battle with the champions of mutations, the Taskmaster gets half the charges, in the battle with the champions of science, the Taskmaster gets 50% more charges.
Each charge reduces the accuracy of the enemy's abilities by 0.5%.
At 50+ charges: Each time the Taskmaster is supposed to receive a charge, the opponent receives direct damage equal to 1% of the Taskmaster's attack rate for each charge of learning the fighting style.
At 100+ charges: Increases the duration of the attenuations caused by the Taskmaster's abilities by 1% for each charge of "Learning the Fighting Style"
At 150+ charges: Increases the effectiveness of the attenuations caused by the Taskmaster's abilities by 1% for each charge of "Learning the style of Combat"
At 200+ charges: If the purpose of revealing a weakness is a special attack, then the weakness disclosure bonus applies to all her hits.
At 250 charges: The Taskmaster revealed the enemy's fighting style. Using Special Attack 3, the Taskmaster will deal additional direct damage equal to 1% of the enemy's health for each charge of revealing weakness and every 50 charges of Learning the fighting style.
While on defense and receiving 250 charges of Learning the fighting style, the Taskmaster also receives a passive energy increase effect, which gives 100% of the maximum energy in 3 seconds. At this time, the Taskmaster fights more passively and uses special attacks less often.
In defense after the end of the action, the Taskmaster receives a passive recharge effect that increases the energy received from blows and effects by 200%, as well as more often uses special attacks.

Passive ability is the disclosure of weakness.
Every 5 seconds from the start of the battle, the "Weakness Disclosure" ability is activated for the last enemy attack for 10 seconds.
It can be the First, second, third or fourth light attack. The first and second medium attacks. Heavy attack, first or second special attacks.
Each of the attacks is counted separately.(four light, two medium, heavy, first and second special attacks, 9 different counters in total)
You can reveal the weakness of each basic attack 5 times. Special attack 3.
Each time revealing the weakness of a particular attack, the Taskmaster gets a 10% chance for the charge of Revealing the weakness to passively cause untouchability during the attack, evasion or auto-block. 20% for special attacks.
If an ability does not activate due to effects on an opponent or Taskmaster, then a random other ability tries to activate.
If the ability is not activated due to probability, then other effects will not be affected.
In defense, this ability tries to activate each ability in turn until all of them try to activate, or until one of them works.
The blow of Revealing weakness is not affected by the accuracy of abilities, it cannot be auto-blocked and it cannot be evaded. A blow with this effect cannot miss and is guaranteed to be critical.
Only the first hit of a special attack activates the effect.
After the weakness is revealed, the ability is recharged for 5 seconds. Every 50 charges of Learning the fighting style reduces this time by 1 second.
The Taskmaster cannot deal critical hits with any effects other than Revealing weakness.
When the Dexterity skill is triggered, the Taskmaster receives a similar passive cruelty effect. The effects of cruelty accumulate, but are reset after a blow is struck by the Disclosure of weakness.

A heavy attack.
This attack activates deceleration and tracking for 14 seconds. If any of these effects are reset, it is activated with a 100% increased duration as a passive effect.

Special Attack 1.
Causes a bleeding effect with an efficiency of 10% of the Taskmaster's attack power for 5 seconds. If the purpose of Revealing weakness is a special attack 1, then each blow causes such bleeding.

Special Attack 2.
Causes a weakening decrease in resistance with an efficiency of 10%. If the purpose of Revealing the weakness is a special attack 2, then each blow causes such a weakening.

Special Attack 3.
Causes a passive preparation effect for an unlimited time. While he is active, the Taskmaster gets twice as many charges of Learning the fighting style.
Upon receiving the third special attack, the Taskmaster consumes all charges of Learning the fighting style, reducing damage by 0.4% for each charge, after which he loses the effect of preparation.
If in this way

The Teacher's students
After spending 25% of the charge, the Taskmaster can make the next champion of abilities who entered the battle his disciple. There can be a maximum of two students.
Taskmaster students receive +50% to the accuracy of abilities and the chance of their activation, all the effects of Learning the fighting style, but the rate of accumulation of charges of Learning the fighting style is reduced by half and cannot be modified.

Synergies.
I have not considered synergy at the moment, but if, based on the character's story, you can tie up agents of the shield, spider-Man and his "Friends", Baron Zemo and "Skull and Bones", Synergy with the Dead Pool is also mandatory, Any heroes suitable in the sense of "Student" or "Martial Artist".

Translated with the help of an online translator*

Comments

  • Atlas7652Atlas7652 Member Posts: 4
    I can already see this ability to Study the combat style with a full charge, in the form of a mask and hood of a Taskmaster, Although at the same time I doubt that his charges for each strike will take up "Little space" on the effects screen. I also forgot to point out that in defense, the charges of Revealing weakness are not tied to blows and are counted in the total number for their type.
    The release of such an update can easily be timed with the addition of the character Jocasta, the storyline from which can be easily copied from the comics. All the members of the "Ant Family" have already been introduced to the game, Ultron too. There are already three potential bosses for the monthly story assignment.
  • WednesdayLengthWednesdayLength Member Posts: 2,195 ★★★★
    Idk if its just the lack of breaks in the post or what but in having a really hard time understanding this
  • Atlas7652Atlas7652 Member Posts: 4

    Idk if its just the lack of breaks in the post or what but in having a really hard time understanding this

    I tried to create something similar to the descriptions of the character's abilities inside the game in his personal profile. By the way, please tell me how to change the avatar on the forum
  • Atlas7652Atlas7652 Member Posts: 4
    Atlas7652 said:

    Idk if its just the lack of breaks in the post or what but in having a really hard time understanding this

    I tried to create something similar to the descriptions of the character's abilities inside the game in his personal profile. By the way, please tell me how to change the avatar on the forum
    I found it, thanks
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