Silver Sable Moderate Buff concept.
EdisonLaw
Member Posts: 6,463 ★★★★★
Moderate buff: Silver Sable
Always active: S.I Bounty Hunter
Light and Medium attacks: 60% chance to inflict a Shock debuff for 25 seconds, dealing X Energy damage
When a personal Shock fails to trigger due to an Immunity, inflict a burst of X Energy damage instead.
Heavy attacks cannot Miss, each hit inflicts a 35% Disorient passive, against Science the potency is 50% instead.
So to start things off I increased the chance to inflict Shocks and slightly increased their duration. In addition each hit of the heavy inflicts the Disorient instead of the final hit. That way she can access her disorient with one heavy attack instead of two
Sable Mine
If the Opponent moves into a Sable Mine, it triggers, inflicting an instant Shock dealing a burst of X Energy Damage and refreshes all Shock effects. That Sable Mine then goes on cooldown for 6 seconds, deactivating the burst Damage and Critical Shock effect. Mines are not triggered during Opponent’s Special Attacks.
Remove all Sable Mine cooldowns upon performing an Intercept or punishing a Special Attack. Defenders become more aggressive when they are near the mines and are more likely to throw their Special attacks
As an Attacker, if Silver Sable passes over a Sable Mine, she’s granted a 3% Fervor Passive for 25 seconds and Purifies 1 Debuff.
Knocking Silver Sable into or over a Sable Mine via a Heavy Attack, Special Attack 1 or Special Attack 2 removes the Mine without triggering it
One of Silver Sable’s known issues is dealing with a passive AI who is blocking and unwilling to cooperate. By adding in some AI manipulation mechanics found on similar champs like the Leader, she is able to utilize her rotation much better. Also she can make up for her lack of immunities by using the mines to purify any Debuff on her
Special Attack 1 – ‘Bait and Trap’
On the final hit, set a Sable Mine in front of the Opponent that arms after 2 seconds and lasts until the next Sable Mine is set. Each subsequent Special Attack 1 sets an additional Sable Mine, up to a max of 3.
As a Defender, the Sable Mine spawns at Silver Sable’s location, arms immediately, and only 1 can be set.
On the final hit, inflict a Tracking Passive for 20 seconds as well as an Energy Vulnerability passive for 25 seconds.
The Energy Vulnerability is meant for those with higher base energy resistance, such as Photon.
Special Attack 2 – ‘Split the Bounty’
The first hit grants a non-stacking X Cruelty Passive for 25 seconds.
If the Opponent is knocked into a Sable Mine via Special Attack 2, convert up to 15 personal Shock Debuffs into that many Critical Shock Passives, multiplying their potency by Silver Sable’s Critical Damage Multiplier.
Changing her Cruelty to a Passive allows her to take more matchups that punish buffs, mainly Mystics.
Special Attack 3 – 1 hit – ‘Wrap things up’
Pause personal Buffs, Debuffs, and Passives for 20 seconds.
Deal a burst of X Energy Damage. Additionally, detonate all Sable Mines, dealing an additional burst for each Mine and setting them all on cooldown.
Since I allowed her to refresh her shocks via her Mines, this now pauses them.
Since she can refresh her Shocks with her mines, this now pauses them for a while.
Signature Ability – On the Hunt
Activating a Special Attack grants a X Cruelty Passive for each Shock effect on the Opponent for 15 seconds. Max stacks: 10.
Light and Medium Attacks that Intercept the Opponent have a chance to inflict a Precision passive for 15 seconds. Max stacks: 5
As mentioned above, changing the buff to a passive makes her viable against more defenders. Since I increased the chance to inflict shocks, I instead made the signature ability focus on crit rating instead.
Do you think this is a good concept? Will she finally be usable as an attacker? What should I add and/or remove?
Always active: S.I Bounty Hunter
Light and Medium attacks: 60% chance to inflict a Shock debuff for 25 seconds, dealing X Energy damage
When a personal Shock fails to trigger due to an Immunity, inflict a burst of X Energy damage instead.
Heavy attacks cannot Miss, each hit inflicts a 35% Disorient passive, against Science the potency is 50% instead.
So to start things off I increased the chance to inflict Shocks and slightly increased their duration. In addition each hit of the heavy inflicts the Disorient instead of the final hit. That way she can access her disorient with one heavy attack instead of two
Sable Mine
If the Opponent moves into a Sable Mine, it triggers, inflicting an instant Shock dealing a burst of X Energy Damage and refreshes all Shock effects. That Sable Mine then goes on cooldown for 6 seconds, deactivating the burst Damage and Critical Shock effect. Mines are not triggered during Opponent’s Special Attacks.
Remove all Sable Mine cooldowns upon performing an Intercept or punishing a Special Attack. Defenders become more aggressive when they are near the mines and are more likely to throw their Special attacks
As an Attacker, if Silver Sable passes over a Sable Mine, she’s granted a 3% Fervor Passive for 25 seconds and Purifies 1 Debuff.
Knocking Silver Sable into or over a Sable Mine via a Heavy Attack, Special Attack 1 or Special Attack 2 removes the Mine without triggering it
One of Silver Sable’s known issues is dealing with a passive AI who is blocking and unwilling to cooperate. By adding in some AI manipulation mechanics found on similar champs like the Leader, she is able to utilize her rotation much better. Also she can make up for her lack of immunities by using the mines to purify any Debuff on her
Special Attack 1 – ‘Bait and Trap’
On the final hit, set a Sable Mine in front of the Opponent that arms after 2 seconds and lasts until the next Sable Mine is set. Each subsequent Special Attack 1 sets an additional Sable Mine, up to a max of 3.
As a Defender, the Sable Mine spawns at Silver Sable’s location, arms immediately, and only 1 can be set.
On the final hit, inflict a Tracking Passive for 20 seconds as well as an Energy Vulnerability passive for 25 seconds.
The Energy Vulnerability is meant for those with higher base energy resistance, such as Photon.
Special Attack 2 – ‘Split the Bounty’
The first hit grants a non-stacking X Cruelty Passive for 25 seconds.
If the Opponent is knocked into a Sable Mine via Special Attack 2, convert up to 15 personal Shock Debuffs into that many Critical Shock Passives, multiplying their potency by Silver Sable’s Critical Damage Multiplier.
Changing her Cruelty to a Passive allows her to take more matchups that punish buffs, mainly Mystics.
Special Attack 3 – 1 hit – ‘Wrap things up’
Pause personal Buffs, Debuffs, and Passives for 20 seconds.
Deal a burst of X Energy Damage. Additionally, detonate all Sable Mines, dealing an additional burst for each Mine and setting them all on cooldown.
Since I allowed her to refresh her shocks via her Mines, this now pauses them.
Since she can refresh her Shocks with her mines, this now pauses them for a while.
Signature Ability – On the Hunt
Activating a Special Attack grants a X Cruelty Passive for each Shock effect on the Opponent for 15 seconds. Max stacks: 10.
Light and Medium Attacks that Intercept the Opponent have a chance to inflict a Precision passive for 15 seconds. Max stacks: 5
As mentioned above, changing the buff to a passive makes her viable against more defenders. Since I increased the chance to inflict shocks, I instead made the signature ability focus on crit rating instead.
Do you think this is a good concept? Will she finally be usable as an attacker? What should I add and/or remove?
2
Comments
She needs full overhaul to even have a chance to revive her out of meme tier.
Pulling her from the titan just feels so disgusting, even typing about her makes me annoyed lol. For the people who like to rank up uncommon champs, surely even they would agree she's just not it.
indeed, she is not it.
She just needs a few adjustments, numbers tune up, more aggressiveness from her opponents, etc.