Silver Sable Moderate Buff concept.

EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★
Moderate buff: Silver Sable

Always active: S.I Bounty Hunter

Light and Medium attacks: 60% chance to inflict a Shock debuff for 25 seconds, dealing X Energy damage
When a personal Shock fails to trigger due to an Immunity, inflict a burst of X Energy damage instead.
Heavy attacks cannot Miss, each hit inflicts a 35% Disorient passive, against Science the potency is 50% instead.

So to start things off I increased the chance to inflict Shocks and slightly increased their duration. In addition each hit of the heavy inflicts the Disorient instead of the final hit. That way she can access her disorient with one heavy attack instead of two

Sable Mine

If the Opponent moves into a Sable Mine, it triggers, inflicting an instant Shock dealing a burst of X Energy Damage and refreshes all Shock effects. That Sable Mine then goes on cooldown for 6 seconds, deactivating the burst Damage and Critical Shock effect. Mines are not triggered during Opponent’s Special Attacks.
Remove all Sable Mine cooldowns upon performing an Intercept or punishing a Special Attack. Defenders become more aggressive when they are near the mines and are more likely to throw their Special attacks
As an Attacker, if Silver Sable passes over a Sable Mine, she’s granted a 3% Fervor Passive for 25 seconds and Purifies 1 Debuff.
Knocking Silver Sable into or over a Sable Mine via a Heavy Attack, Special Attack 1 or Special Attack 2 removes the Mine without triggering it

One of Silver Sable’s known issues is dealing with a passive AI who is blocking and unwilling to cooperate. By adding in some AI manipulation mechanics found on similar champs like the Leader, she is able to utilize her rotation much better. Also she can make up for her lack of immunities by using the mines to purify any Debuff on her

Special Attack 1 – ‘Bait and Trap’

On the final hit, set a Sable Mine in front of the Opponent that arms after 2 seconds and lasts until the next Sable Mine is set. Each subsequent Special Attack 1 sets an additional Sable Mine, up to a max of 3.
As a Defender, the Sable Mine spawns at Silver Sable’s location, arms immediately, and only 1 can be set.
On the final hit, inflict a Tracking Passive for 20 seconds as well as an Energy Vulnerability passive for 25 seconds.
The Energy Vulnerability is meant for those with higher base energy resistance, such as Photon.

Special Attack 2 – ‘Split the Bounty’

The first hit grants a non-stacking X Cruelty Passive for 25 seconds.
If the Opponent is knocked into a Sable Mine via Special Attack 2, convert up to 15 personal Shock Debuffs into that many Critical Shock Passives, multiplying their potency by Silver Sable’s Critical Damage Multiplier.

Changing her Cruelty to a Passive allows her to take more matchups that punish buffs, mainly Mystics.

Special Attack 3 – 1 hit – ‘Wrap things up’

Pause personal Buffs, Debuffs, and Passives for 20 seconds.
Deal a burst of X Energy Damage. Additionally, detonate all Sable Mines, dealing an additional burst for each Mine and setting them all on cooldown.
Since I allowed her to refresh her shocks via her Mines, this now pauses them.

Since she can refresh her Shocks with her mines, this now pauses them for a while.

Signature Ability – On the Hunt

Activating a Special Attack grants a X Cruelty Passive for each Shock effect on the Opponent for 15 seconds. Max stacks: 10.
Light and Medium Attacks that Intercept the Opponent have a chance to inflict a Precision passive for 15 seconds. Max stacks: 5

As mentioned above, changing the buff to a passive makes her viable against more defenders. Since I increased the chance to inflict shocks, I instead made the signature ability focus on crit rating instead.

Do you think this is a good concept? Will she finally be usable as an attacker? What should I add and/or remove?

Comments

  • Seaking_04Seaking_04 Member Posts: 49
    Didn't read everything but here to support the hope on a humongous silver sable buff. The goal in every champ should be making them realistically usable at the bare minimum. Does she meet that criteria? I'm sure majority of people who have her (I'm also one of the unlucky ones who have her) would agree she's not. Idk who designed her, but like why?...

    Pulling her from the titan just feels so disgusting, even typing about her makes me annoyed lol. For the people who like to rank up uncommon champs, surely even they would agree she's just not it.
  • AntsiouAntsiou Member Posts: 188 ★★
    My r1 unduped 7* is shredding through AQ map 5 with seconds left to spare in each fights. Don’t know what you guys are talking about. /s (to be safe)
  • NightheartNightheart Member Posts: 2,122 ★★★★
    Wozzle007 said:

    Silver Sable will be living up to design team’s vision for her. They will be happy how’s she’s performing as an attacker as well as on defence. Therefore no changes are required.

    With how Ironheart and Serpent didn't get changed I'm sure they won't change her
  • WednesdayLengthWednesdayLength Member Posts: 1,718 ★★★★

    Wozzle007 said:

    Silver Sable will be living up to design team’s vision for her. They will be happy how’s she’s performing as an attacker as well as on defence. Therefore no changes are required.

    With how Ironheart and Serpent didn't get changed I'm sure they won't change her
    Ironheart is fine as she is
  • EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★

    Just tried my R2 duped silver sable against photon in battlegrounds and..she doesn't even manage to knock out the opponent she's basically made to counter.

    Yeah it’s because of her damage and in addition Photon also has base energy resistance
  • GalactikDonutGalactikDonut Member Posts: 412 ★★★

    For the people who like to rank up uncommon champs, surely even they would agree she's just not it.


    indeed, she is not it.
  • BeastDadBeastDad Member Posts: 2,013 ★★★★★
    Quite possibly the worst dumpster fire ever released.
  • EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★

    For the people who like to rank up uncommon champs, surely even they would agree she's just not it.


    indeed, she is not it.
    Even at a r3 level she’s not viable?
  • peixemacacopeixemacaco Member Posts: 3,590 ★★★★
    Maybe with these changes people stop hate her
  • EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★

    Maybe with these changes people stop hate her

    I hope so
  • EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★
    edited September 4

    Wozzle007 said:

    Silver Sable will be living up to design team’s vision for her. They will be happy how’s she’s performing as an attacker as well as on defence. Therefore no changes are required.

    With how Ironheart and Serpent didn't get changed I'm sure they won't change her
    Ironheart is much better than Sable lol, with the amount of complaints towards her, I would be truly shocked if she isn't even considered for rebalancing.
  • CsuttonCsutton Member Posts: 227 ★★
    Surely by “moderate” buff you mean that she needs a complete rework? I have the 7* duped as well, and she is hot garbage. I’d use a decent 6* or even a strong 5* before I’d resort to Silver Disable. I think they are aware, but hopefully they have a significant tune up in mind for her. She’s fun and could be really cool, but she’s just not. At all!
  • EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★
    Csutton said:

    Surely by “moderate” buff you mean that she needs a complete rework? I have the 7* duped as well, and she is hot garbage. I’d use a decent 6* or even a strong 5* before I’d resort to Silver Disable. I think they are aware, but hopefully they have a significant tune up in mind for her. She’s fun and could be really cool, but she’s just not. At all!

    PT_99 said:

    What do you mean moderate?
    She needs full overhaul to even have a chance to revive her out of meme tier.

    A complete rework is not required for her to be a good champion. That's not what balancing is for.
    She just needs a few adjustments, numbers tune up, more aggressiveness from her opponents, etc.
  • E8_LatticeE8_Lattice Member Posts: 8
    I'm a little late to the party here but I feel like the entire concept of knocking them into the mines isn't practical unless they let the wall count. Infuriate or taunt would help for sure. But these 3 changes would fix everything imo.
    1) the wall counts as "knocking opponent into the mines" (they're on the wall anyway)
    2) launching s2 instantly removes sable mines cooldown
    3) intercept refreshes or pauses debuffs and passives for X amount of seconds(or heavy attack if you really wana make ppl happy lol)

    The main issue with her is the shocks fall off too fast, the AI needs to be aggressive when you need them to be and a lot of the time you end up missing the mines by going behind them esspecially if the opponents special don't move them a far distance across the board. These 3 changes would fix all of that, she wouldn't be too broken OP and she'd still require a decent amount of skill to get the most out of with intercepting and timing. The pause would also allow her to get to s3, refresh and start again meaning she'd be good for long form content as intended
  • EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★
    edited October 13

    I'm a little late to the party here but I feel like the entire concept of knocking them into the mines isn't practical unless they let the wall count. Infuriate or taunt would help for sure. But these 3 changes would fix everything imo.
    1) the wall counts as "knocking opponent into the mines" (they're on the wall anyway)
    2) launching s2 instantly removes sable mines cooldown
    3) intercept refreshes or pauses debuffs and passives for X amount of seconds(or heavy attack if you really wana make ppl happy lol)

    The main issue with her is the shocks fall off too fast, the AI needs to be aggressive when you need them to be and a lot of the time you end up missing the mines by going behind them esspecially if the opponents special don't move them a far distance across the board. These 3 changes would fix all of that, she wouldn't be too broken OP and she'd still require a decent amount of skill to get the most out of with intercepting and timing. The pause would also allow her to get to s3, refresh and start again meaning she'd be good for long form content as intended

    Hello and thanks for reading my suggestions

    Infuriate would obviously help a lot since we know how the AI is nowadays lol, they don’t cooperate all the time
  • WednesdayLengthWednesdayLength Member Posts: 1,718 ★★★★
    I think barring any ai changes which would ideally just be blanket ai fixes, I think altering her damage so that maybe 2 mines can be used for max ramp if you only want to go for 2 sp1s would be solid, and maybe triggering a mine pauses her shocks for a second or 2 with a bit of increased duration and maybe an overall bump to her shock burst damage. I don't think she needs to be able to refresh her shocks outside of the sp3,I think she just needs the damage to be significant during the period where they are active with a quicker time to ramp up to that point. If they made it so she could get good damage without having to go for the sp3 I think that would be enough, then the sp3 could be for if your want to go for really big long form damage
  • psp742psp742 Member Posts: 2,665 ★★★★
    Even if you change the AI and make it more aggressive, good if your good at intercepting.. the shock % damage is too negligible to make much difference.. add ability to lower energy resistance per shock by % and more shocks will not only lower the resistance, pass 12 to 15 shocks.. DOT damage is increased by another 15%.

    Sad to say I awaken my 7* Silver Sable from Titan.. was searching for possible buff ideas Kabam could apply.. I doubt the Shuri buff would work on Silver Sable.. her entire kit is not efficient or comparable to others in the skill class.. if she were Kraven and BWDO combined.. she should have better damage.. if I had the option for re-roll.. I'd probably taken it.
  • EdisonLawEdisonLaw Member Posts: 8,325 ★★★★★
    psp742 said:

    Even if you change the AI and make it more aggressive, good if your good at intercepting.. the shock % damage is too negligible to make much difference.. add ability to lower energy resistance per shock by % and more shocks will not only lower the resistance, pass 12 to 15 shocks.. DOT damage is increased by another 15%.

    Sad to say I awaken my 7* Silver Sable from Titan.. was searching for possible buff ideas Kabam could apply.. I doubt the Shuri buff would work on Silver Sable.. her entire kit is not efficient or comparable to others in the skill class.. if she were Kraven and BWDO combined.. she should have better damage.. if I had the option for re-roll.. I'd probably taken it.

    Or just increase the base shock damage if the energy vulnerability doesn't work. The balance update did say that they will be focusing on her mines and her shocks, so she'll mostly have the same kit but improved mechanics
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