what is the point of having multiple tokens for the side quest?
hurricant
Member Posts: 597 ★★★★
I thought the point was to make side quest design simpler. We gotta do fights, to get a token, to enter a quest, to randomly get a path, unless we have a different token, which we use to pick a path in order to 100% the map.
How about this instead: we have a sidequest with 3 paths and 0 teleporters and 0 entry fees.
Same thing but so much simpler. Am I the only one confused about why these side quests are done in such a convoluted way? Didn't kabam want side quests to be easier to understand? stop overcomplicating everything.
How about this instead: we have a sidequest with 3 paths and 0 teleporters and 0 entry fees.
Same thing but so much simpler. Am I the only one confused about why these side quests are done in such a convoluted way? Didn't kabam want side quests to be easier to understand? stop overcomplicating everything.
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In my opinion tho, This makes rift kind of boring and unnecessary because everyone gets the rewards in the end.
It's such a simple process Kabam, why do you insist on adding additional steps and creating opportunities for people to fail?