Season 52 global attackers are underpowered
startropics
Member Posts: 959 ★★★★
1. the global needs constant debuffs to counter the power gain.
2. many of the attackers don't do them fast enough.
3. sometimes it forces odd gameplay to be able to get them, like constant M-Ms with omega sentinel, or lots of stalling with void.
4. the defenders can be difficult.
5. some node combinations become punishing since debuffs go against nodes like conflictor. trigger-happy bishop says hi.
is there any way to have this looked at? i would suggest maybe adding a mechanic where attacks from global attackers have a 20-30% chance of causing a placebo debuff or something. maybe update the pool with a few more viable attackers?
we're only a war in but what's your feedback on the global so far?
2. many of the attackers don't do them fast enough.
3. sometimes it forces odd gameplay to be able to get them, like constant M-Ms with omega sentinel, or lots of stalling with void.
4. the defenders can be difficult.
5. some node combinations become punishing since debuffs go against nodes like conflictor. trigger-happy bishop says hi.
is there any way to have this looked at? i would suggest maybe adding a mechanic where attacks from global attackers have a 20-30% chance of causing a placebo debuff or something. maybe update the pool with a few more viable attackers?
we're only a war in but what's your feedback on the global so far?
21
Comments
Kabam with big trolling.
Plus how you're supposed to put debuffs with shocker, peni and DeathLol vision?
Also duck is great for this war, he have easy access to debuffs.
But yeah, the pool is kinda joke (I'm mad they didn't include nimrod).
https://www.youtube.com/watch?v=Cg-dbCOutk8
So do Mysterio, Viv Vision, Civil Warrior, Sentinel, Yondu. In War where time isn't a meaningful factor, once you've ramped up Sentinel and Yondu their damage actually gets pretty respectable. With 100 charges, Sentinels SP2 does enormous Incinerate damage. Yondu's SP2 Furies give him way more damage than people realise, too; but with 20 mutants in the defender Tactic, it might be a seriously good idea for people to take up their Sentinels...
This probably isn't it, though.
One of Yondu's interesting points as a Tech champion is that he inflicts Bleed, which not a lot of Techs do. And that's sometimes a strength; but looking at him as an option for the mutants in this pool, though, they seem to have chosen literally every mutant you don't want to bleed, except Onslaught (who I suspect, people don't need encouragement to place on defense; so he'll be around, anyway...):
Good against: Emma Frost, Storm X, Negasonic, Dani, Namor, Havok, Northstar, Prof X, Sabertooth, Toad
Suboptimal against: Domino, Magneto, Old Man Logan, Weapon X
It's very, very bad to inflict bleed against: Sauron, Bishop, Dust, Omega Red, Cable, Mister Sinister
So, looks like Yondu stays at r3 for another Saga. Shame, really...
Domino, by comparison, is a nightmare with Yondu. No AAR immunity and a low chance to inflict bleed means you can’t throw lights or heavies without risking crit failure damage, and even if you do trigger bleed Domino can purify it for a bunch of power. Even sp1 bleeds aren’t guaranteed with 100% AA.
I’ll also add the Bishop isn’t actually a death sentence matchup for Yondu. Bleed triggers overload yes but since most of Yondu’s attacks are physical damage and he’s tech Bishop usually doesn’t have any prowess to consume, meaning no energy damage. Just have to watch out for the unblockable specials, but if you’re comfortable pushing Bishop to sp2 and dodging the beam it’s manageable.
Most of them do not place debuffs consistently or are good enough to handle meta defenders and certain tough nodes.
They purposefully left out the meta sciences and gave us underwhelming ones just to try and boost their uses knowing this would just make the meta more difficult. Why is Captain America IW tactic? What DEBUFF does he place consistently, what debuff does shocker place??? What about doc Ock(what fights can he even take?). What about peni? "She has a passive heal block" what about the power gain that triggers Everytime from the node if you don't place debuffs?
How many fights can these champions even take in today's meta? They purposefully left out the good champions all in the name of making this saga unnecessarily difficult with the mediocre attackers they gave us. There's absolutely no reason champions that ACTUALLY PLACE debuffs in their base attacks are excluded from this.
Cap is really good because his leadership allows you to place armor breaks, weakness and petrify (depending on your teammate class) and can also purify a debuff if you have a skill team mate.
While dock ock lack damage, He has crazy power control and easily inflict heal block and power lock debuffs. Definitely useful in AW.
Shocker can handle a lot of meta threats with silk synergy, but
1- silk often gets banned and is definitely going to get blacklisted next season
2 - silk synergy makes shocker suck against bishop and onslaught.
I understand they definitely can't make nimrod or scorp tactic, but why left out bunch of others? Like iron man Og, Hulk, Titania, spam, spiderman classic, spot, photon, quicksilver, war machine, imiw, psychoman?
Seriously, champs like war machine, imiw, psychoman and spiderman classic are already used less, but is perfect for the tactic, but they chose to skip him and give someone like shocker who does nothing?
sidenote: already starting to see count chocula bans and he probably gets banned for the rest of the season since he's so good and blacklisted the next. i understand how niche globals and the ban system keep the mode fresh but not a fan of this, especially after the sale.
One heavy apply heal block,
Easy power control by parrying/blocking enemy hits, giga damage on sp2 sp1 spam