9.1
DONZALOOG1234
Member Posts: 241 ★
I always enjoy story content. The nodes that allow us to use champs that we won't often use are always fun. But, 9.1 just isn't it man. The only problem I have is the nodes. The new scourge nodes make all in fights in my experience such slogs, especially so that the 6 star buff node was removed.
For example:
9.1.5. The intercept scourge node. I don't what everyone's experience has been but mine has been hell. The AI refuses to dash in, they either stand holding block or slowly jog in. How am I supposed to intercept them? Additionally, the node timers are so slim. When I do get an eventual intercept, only 2 scourge charges get removed. Mind you the opponent is probably over 10 charges by now. Pausing is done using a striker and only for a mere 4 seconds. How are these supposed to be fun?
All in all, the nodes and AI made 9.1 a slog for me. I've already explored 9.1.1-9.1.5. Hopefully, the rest is better
For example:
9.1.5. The intercept scourge node. I don't what everyone's experience has been but mine has been hell. The AI refuses to dash in, they either stand holding block or slowly jog in. How am I supposed to intercept them? Additionally, the node timers are so slim. When I do get an eventual intercept, only 2 scourge charges get removed. Mind you the opponent is probably over 10 charges by now. Pausing is done using a striker and only for a mere 4 seconds. How are these supposed to be fun?
All in all, the nodes and AI made 9.1 a slog for me. I've already explored 9.1.1-9.1.5. Hopefully, the rest is better
4
Comments
I'm not a fan of BGs. I get to the GC, do about 5 or 6 matches, then stop. Repeat next season. This not a knock on BGs, it's just the game is not what it was when I started playing in 2017. Games need to evolve, I get that. But imo, there's a portion of players, that are being pushed aside.
The seasonal content has been mostly enjoyable, too, but also seems in some way neglected. I'm optimistic as we get closer to the end of act 9, the story might become the focus again. Time will tell...
My problems with 9.1 is mostly just the length. They didn’t technically bump the healthpools by much, but combined with the stark drop in beneficial nodes fights felt like fights took twice as long as in act 8. It feels like too high a jump imo, if they wanted to scale back on the beneficial nodes I think they also should’ve considered scaling back the healthpools a bit to compensate.