Graviton: Ability Kit Concept
Archit_1812
Member Posts: 588 ★★
Class: Science
For every attempt to be knocked down, he inflicts a Passive Neuroshock for 10 seconds.
Graviton can Parry non-contact hits.
Signature Level 1-99: Increases potency and duration of Neuroshocks by 20-50%.
Signature Level 100-200: Has a chance to double the number of Neuroshocks present on the opponent.
When Stunned, Graviton has a 50% chance to remove the Stun and evade the next hit. This has a 20 second cooldown. As a defender, Graviton reduces the Ability Accuracy of all incoming Stuns by 15%, and gains 3 Gravity Charges per 0.8 seconds of an active Stun.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
Abilities
Passive: Gravity Mastery
Graviton cannot be knocked down by heavy attacks and reduces all incoming damage from Energy attacks by 15%.For every attempt to be knocked down, he inflicts a Passive Neuroshock for 10 seconds.
Graviton can Parry non-contact hits.
Light and Heavy Attacks
Each time Graviton lands a Heavy Attack or a hit from a Special Attack, he gains a Gravity Charge. Each Gravity Charge deals 10% burst damage on Medium and Special Attacks. Light Attacks have a 50% chance to gain a Gravity Charge.Neuroshocks
Using an MM combo converts all Gravity Charges into Passive Neuroshocks, dealing 1% of the opponent’s Attack Rating per second per Gravity Charge for 20 seconds. These Neuroshocks are paused for the duration of special attacks by either Graviton or his opponent. All Neuroshocks applied on an Attacker (when Graviton is a defender) remove 1% of the opponent’s health every 3 seconds per stack. If the opponent successfully uses the Dexterity Mastery on any of Graviton’s attacks, they remove a single stack of Neuroshock.Medium Attacks
Each Medium Attack has a 40% chance to inflict an Energy Vulnerability debuff, increasing Energy Damage taken by 15% for 9 seconds.Special Attack 1: Gravity Wave
Graviton unleashes a concentrated wave of gravitational force, inflicting a 30-second Fragility debuff, increasing Critical Damage by 20%. Gains a Kinetic Shield that stores damage taken for 10 seconds, reflecting it back as Burst Physical Damage if Graviton lands a hit on the opponent while the Shield is up. As a defender, the first hit landed on the attacker converts all Gravity Charges to Neuroshocks. This ability can trigger through block.Special Attack 2: Gravitational Pull
Graviton creates a gravitational field that pulls the opponent towards him, Inverting their Controls for the duration of the Special Attack. All hits are Energy attacks. As an Attacker, for each Neuroshock on the opponent, this Special Attack deals 7% more damage. Inflicts a Concussion debuff, reducing the opponent’s Ability Accuracy by 50% for 12 seconds.Special Attack 3: Event Horizon
Graviton creates a massive singularity, warping the battlefield. Inflicts a Power Drain that sustains until all the opponent’s Power is drained, draining at 1 bar every 8 seconds. While this Power Drain is active, Graviton distorts the field around his opponent and slows their advance, inflicting a Passive Dilatory Controls effect, reducing the time in which all actions (attacking or defensive) take place. Graviton, on the other hand, can move and block at regular time. Grants Graviton an additional 5 Gravity Charges.Signature Ability: Event Horizon
Graviton’s mastery over gravity increases, enhancing his abilities.Signature Level 1-99: Increases potency and duration of Neuroshocks by 20-50%.
Signature Level 100-200: Has a chance to double the number of Neuroshocks present on the opponent.
When Stunned, Graviton has a 50% chance to remove the Stun and evade the next hit. This has a 20 second cooldown. As a defender, Graviton reduces the Ability Accuracy of all incoming Stuns by 15%, and gains 3 Gravity Charges per 0.8 seconds of an active Stun.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
0
Comments
Otherwise, looks creative and fun
Good idea!
The dilatory controls thing is just not something that I think would work and even if it does it would be a complete death sentence. You wouldn't be able to do anything but hold block and hope he doesn't heavy so you don't need to dash back. You'd literally have to predict what the opponent is gonna do and react a second or 2 in advance which is near impossible so I just don't think that's necessary or something that should even be considered