How can the AI start walking immediately after holding block?
Mentioned in another thread, but needs its own visibility. The “walk of death” by the defender starts immediately after they quit blocking. IMMEDIATELY. We let go of block and we have a noticeable gap of time before we can walk. How is the AI able to do this? This clearly isn’t a skip frame issue. It’s beyond the recovery concerns as well because we aren’t talking milliseconds. This is one of the most obvious and competitively unfair aspects of the current AI.