So I was bored, so I made some new relic concepts!

dr2wsdr2ws Member Posts: 536 ★★★
edited October 28 in General Discussion
Hi everyone, there’s a few things to note before I get to the list:

- I am following Kabams pattern of only using older champions as relics.
- They’re maybe more in one class than others.
- Newer buffs maybe used, I will try my hardest not to duplicate their ability’s, for example Black Panther has cruelty, so I won’t have Daredevil have cruelty.
- I won’t be going specific, simply Relic Champion > Benefit to your champion.
- All champions will deal a passive stun for 3 seconds per usual.
- Not doing awakened ability’s or I might make my fingers numb doing it.

Let’s get into it!

Cosmic:

Spider Man Symbiote: Gain an Energy Resist Buff, reducing the potency of Energy damage by 20% for 10 seconds.
Drax: Gain a Physical Resit Buff, reducing the potency of Physical Damage by 20% for 10 seconds.
SIM: Gain a random buff for 10 seconds between the follow: Armour Up (20% increase) Crit Resistance (20% lowered potency) Energy Resistance (20# lowered potency) Amplify, Regen (Gain 3% health back over 10 seconds)
Ronan: Instead of the passive stun being 3 seconds, it is increased to 5 seconds.

Mystic

Dr Strange: (Forgot what the buffs called, but it lasts 10 seconds) upon hitting the opponent, regenerate 0.50% of base health.
Thor (JF): Gain a perfect block chance for 10 seconds, which if successful, grants the champion +228 attack rating for an extra 10 seconds.
Guillotine: Reduce incoming Degen effects by 10%.

Science

Abomination: Poison Vulnerability, increase Poison potency by 20%.
Electro: Shocking truth, basic attacks now deal additional energy damage for 10 seconds, scaling with attack rating.
Joe Fixit: Chance to grant this champion any of the following buffs for 10 seconds; Hearts (Increases debuff duration for an extra 10 seconds) Spades: Critical Damage increased by 20%. Clubs: When this champion strikes the opponent, 80% chance to gain 5% of a bar of power. Spades: 10% Increased Armour Penetration. Jackpot (5% chance) Gain all buffs.

Skill:

Daredevil: Tracking. Gain a tracking buff for 10 seconds.
Moon Knight: Reduce the incoming effects of Bleed by 20% for 10 seconds.

Mutant:

Colossus: Gain an Armour Up Buff increasing armour rating by 20% for 10 seconds.
Magneto: Gain an unstoppable buff for 2 seconds as soon as the opponents stun passive ends.
Deadpool X: When activated Deadpool will deal a taunt debuff to the opponent, for 8 seconds.

Tech:

Ultron: Gain an evade buff for 6 seconds, granting a 100% chance to evade incoming attacks.
War Machine: Rupture Vulnerability: Increase the potency of Rupture debuffs by 20%.
Iron Patriot: Increase the duration of Non Damaging Debuffs by 20%.



Let me know what you think and if I should change anything or with your own ideas!

Comments

  • captain_rogerscaptain_rogers Member Posts: 9,855 ★★★★★
    Jubliee relic

    On activation : applies a beep debuff which is purified after 5 seconds if not purified already.
    Sig : whenever defender purifies or cleanses a debuff, deals x energy damage. Cooldown x sec.

    Ability 1: purifying a debuff applies a non stacking energy vulnerability passive. Cooldown x sec.
    Ability 2 : if a purify ability fails due to chance, gains a non stacking vicious buff

    Increased prowess potency, increased prowess duration, decreased opponent energy resistance.

    Best pairings : Apoc, AA, Bishop, jubliee


    Hawkeye relic

    On activation: applies a bleed vulnerability passive.
    Sig : increased crit rating for each bleed debuff on opponent. max: 4 bleeds.

    Ability 1: preventing a evade effect grants a precision passive
    Ability 2: preventing a miss effect grants a cruelty passive

    Increased bleed duration, potency, Increased slow duration.

    Best pairings: any bleed inflicting skill champs.


    Electro Relic

    On activation: applies a energy vulnerability debuff
    sig: each non damaging debuff on opponent reduces opponent's energy resistance by x. max: 4 debuffs

    Ability 1: Applying a energy vulnerability debuff applies a non stacking vicious debuff
    Ability 2: When opponent regen rate/ability power rate is below zero,passively increase your damage by x.

    increased shock damage, Increased incenerate damage and increased petrify effect potency.

    Best pairings: Torch, photon, nefaria, miles.


    Wiccan relic

    On activation: applies a 100% neutralize debuff for x seconds. This stack with other neutralize
    sig: When opponent is under a neutralize effect gains the following
    Increased dot damage
    Increased crit rating during specials


    Ability 1: apply energy vulnerability when a neutralize prevents a buff
    Ability 2: apply physical vulnerability when a neutralize prevents a buff

    Increased degen potency, Increased incenerate potency, Increased rupture potency

    Best pairings : wiccan, tigra, rintrah and purgy. helps to counter serpent (Rintrah can counter maestro as well).


    Medusa relic

    On activation: applies a armor break debuff for x seconds.
    sig: While opponent suffers from a armor break debuff, gains increased crit rating.

    Ability 1: Applying a armor break debuff applies a physical vulnerability debuff non stacking
    Ability 2: Applying a armor break debuff applies a energy vulnerability debuff non stacking

    Increased fury potency, armor break potency and bleed potency.

    Best pairings: Medusa, cmm, cgr.


    Ironman relic

    On activation: gains a armor up buff for x sec
    Sig ability: Each armor up buff increase crit damage and crit rating by x. Max 10 secs.

    Ability 1: Invalidating a prowess effect deals x energy damage (cooldown x secs)
    Ability 2:When opponent attempts to gains power while being power locked, deal x energy damage (cooldown x secs)

    Increased armor up potency, armor break potency and increased regen rate.

    Best pairings: Ironman, nimrod, irondoom, ultron.
  • WednesdayLengthWednesdayLength Member Posts: 1,547 ★★★★
    edited October 28
    Nvm I misread
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