Concept idea for Okoye: I think she'd be a great addition and here's why:

TerminatrixTerminatrix Member Posts: 3,137 ★★★★★


She's the General of Wakanda, expert martial artist and tactician who could have her place in the Skill class. She's T'Challa's #1 bodyguard, so it would be fitting to have her in the game with the rest of the Wakandans.


Okoye has her own abilities and style that would make her a formidable attacker and defender. These alone would seperate her from Jabari Panther, and avoid making Okoye a duplicate version of her.

So here's my Okoye design concept. Fyi, I got a little lost and overwhelmed with all of my flooding ideas and while putting all of this together 😂, so I started to **** out lol. Everything started to run together and some abilities probably overlap lol. Sorry if they do lol.

I wanted her to be Battlegrounds relevant, and possibly a nightmare defender. Also, I didn't want Mutants to have as much of a class advantage over her as they do with the other Skills because of her Vibranium usage, and Kabam has been exploring class advantage/disadvantage reversals, so you're going to see some ineffective or reduced Mutant abilities.

Please help me out with the numbers and percentages, and add your input on what else would make her an OP and valuable champ to the Skill class.

-------------OKOYE'S Design Concept-----------

Abilities
Always Active--Foremothers Gift "Precise, Elegant, and Deadly":

-Okoye has an Indefinite PRECISION Buff allowing every hit landed to be critical.

-Her ELEGANCE and Poise is strangely intimidating to opponents. She is unpredictable to them. This causes them to panic and throw their specials often. *Animation: Okoye stands still and stares down the opponent to make them throw their special lol).

-She also starts each fight with an Indefinite DEADLY buff, reducing evade by 100% and ignoring Miss and Untouchable.

-------------‐--Vibranium Dominance-------------
*Note Vibranium is Indestructible, can pierce armor, absorbs Kinetic Energy, Sound, and Vibration, and becomes stronger from these absorptions. It can also interact with other Wakandan technology.

-Vibranium is woven into Okoye's suit and armor, granting her immunity to Neuroshock, ALL shock debuffs (including Electro's "science based" shocks that not even OG Storm is immune to 🙄😕), AAR, Bleeds, Nullify, Armor Break, Thorns/Damage Reflection (maybe a good new addition?), Power Steal, Power Drain, Power Burn, Ruptures, Energy Attacks debuffs and passives.

-While being attacked, gain a 5 second Indestructible Buff for every 5th hit received.

-Gain an Aegis charge for every hit landed and received. At 10 Aegis charges, Okoye is stun immune.

-----------Light and Medium Attacks-----------

-Gain a Pierce Buff ignoring armor and and inflict critical bleeds dealing 3000.0 damage per second for 10 seconds.

This damage is doubled with the Assassin Mastery.

-------------------Heavy Attack------------------------

Heavy Charge

-Okoye charges her Spear to further build it's durability.

-On heavy hit, inflict a Slow Debuff preventing Unstoppable, and inflict opponent with critical shocks dealing 9500 energy damage over 20 seconds. (Not even sure if that number and duration makes sense 😂)

-----------------Special Attacks----------------------
All special intercepts gain 2 Precision Passives that can be converted into 2 additional Precision Buffs by dashing back and holding block for 1 second. These buffs deals extra crit damage to bleed immune champs. Max stack 3. (She already has an Indefinite Precision).

Special 1.

-Attacks inflicts monstrous bleeds and shocks for 10 seconds. This attack uses only 30% of power, and ignores shock immunities from Mutant and Science champs, and disables ALL Tech and Robot abilities for 10 seconds.

*Animation Idea: Okoye "Helicopter Spins" her spear into the opponent, then launches herself into the air and drops down into the Superhero Landing Pose, slamming her spear into the ground delivering shockwaves into the opponent.

Special 2.

-Spear attacks deals additional critical bleeds, and "pins the opponent down/to the wall" or ROOTS them for 10 seconds. During this root, Okoye gains 100% Resist or Unstoppable buff. Buff last until Root expires.

Special 3.

All Kinetic energy stored during attacks is released dealing reflective damage, and inflicts a 5 second stun debuff. I wanted Okoye to gain another ability here, but I burned out lol.

I had 2 ideas for her Awakened Ability.

--------------------#1: The General-------------------
(Max sig)
-Increases attack damage by 30%.
-Damage can be inflicted through block.
-Indestructible buff lasts an additional 3 seconds.

-------------------#2: The Tactician---------------------

All Spear Attacks are Undexable and Unblockable, plus the following benefits against the classes:

(Max sig)
-Science: gain +3,000 attack rating per hit. Reduces Ability Accuracy by 100%.

-Tech: Gain Indefinite Pierce buff/ Armor Break buff, and +2,000 attack rating.

-Mutants: reduce incoming debuffs by 80%.

-Mystic: Power Steal 25%, then inflict Power Lock Ignoring all immunities to power manipulation.

-Cosmic: Reduces buff duration and AA by 50%, including unblockable attacks.

-Skill: Purify all debuffs.


She would have Synergies with Shuri, Black Panthers, Jabari Panther, Iron Fist (grants Okoye super powers), Killmonger, Avengers, and Wasp (Agents of Wakanda).


And that is all!!

Thoughts and input are welcome!

Comments

  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★
    edited November 11

    I like the effort, but there are a few issues I have with this concept:

    - You're asking for a lot with her passive abilities. Guaranteed crits on each hit as proven by Bullseye can be rather balanced. That being said she also permenantly shuts down miss and evade and has a sort of taunt effect that's active throughout the fight. This is a very loaded combination and in practice she'd either have some of these abilities cut or her damage would be lower than other Skill champions.

    - Okoye has way too many immunities. Ignoring the fact that combined with the already broken passive abilities, many of these don't make sense. If you're going to give Okoye an immunity to bend skill-mutant class relationships, go for Concussion instead of Neuroshock effects because its more broad and better fits in her lore/abilities. Armour Break immunity doesn't make sense either as champions immune to Armour Break either have Armour Up effects that can suffer from those effects or are Mystic champions to counter an ability that Cosmic champions have. I can give an argument for why most of these immunities wouldn't work, except for her Rupture and Thorns immunities.

    - Okoye being indestructible every 5 hits for 5 seconds is crazy (8 seconds with sig 1). This ability alone is overpowered. Not only is this more offensively accessible than the indestructible effects on Killmonger and Terrax, it's a flat out Indestructible effect with no caveats of expiring after 3-4 hits or not applying to SP3 attacks. This ability alone would redefine matchups in BGs and AW where an SP3 is a death sentence with how insanely accessible and reliable this ability is.

    - Ignoring the feasibility Critical Shocks on the heavy, having a Slow apply on the heavy attack is redundant because Okoye already completely counters Evade. I'd replace it with a Grit effect on Okoye, so that she ignores Unstoppable effects (the other ability of Slow).

    - I feel you've confused Precision with Cruelty as on the Special Attacks, you're applying a Critical Damage increase. Precision increases your Critical Chance (no need to have a Precision effect if you're always landing critical hits), Cruelty achieves what you're describing.

    - Having a reduced SP1 cost, "monstrous bleeds and shocks" and a COMPLETE shut down of Tech and Robot is WAY too much. You basically outclassing the crux of Medusa/Aarkus's kits and giving her immense damage on top of ridiculous utility.

    The main problem with this kit is that you've given Okoye far too many abilities (some of which being way too overpowered even isolated from the rest of the kit) and far too much damage to work with. Some of these abilities don't make sense such as the immunities either.

    I don't mean to be a jerk but there's a lot to be desired with this kit and I'm just pointing all these things out so that you don't make the same mistakes with your future concepts.

    Nah you're good. Like I said, I wanted her to be OP, and I wanted feedback on where I got it wrong and others ideas on how they would design Okoye.

    But let's keep in mind too that there are champs in the game who have abilities that "don't make sense", or should have abilities that "makes sense". After all, it's a game.

    Her Indestructible would be 8 seconds at MAX SIG yo lol, not 1 sig lol. And that buff is similar to what Hulkling has. If she's wearing and Indestructible metal...then......it's not so far fetched.
  • ahmynutsahmynuts Member Posts: 7,745 ★★★★★
    Putting the concept aside. Why is her spear so stubby in that first image lol
  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★
    ahmynuts said:

    Putting the concept aside. Why is her spear so stubby in that first image lol

    Lol artist fault 😂
  • dr2wsdr2ws Member Posts: 636 ★★★
    How many immunities do we give Okoye? Yes.

    Other than that, I quite like it, slightly overwhelming but it’s cool.
  • WednesdayLengthWednesdayLength Member Posts: 1,700 ★★★★
    Simply put this is way too strong. Virtually no skill involved just shuts down virtually every character in the game do no reason and with no thought to balance.

    It's really easy to say I want to make a broken character so they just can't take any damage at all, which is pretty much what you've done, but like, what's the point lmao
  • captain_rogerscaptain_rogers Member Posts: 10,131 ★★★★★
    Now Ik DLL's forum account
  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★
    NONYABIZZ said:

    You lost me at all them immunities. THAT'S WAYY TOO MUCH. Why would she need to be immune to all energy damage, ruptures, power steal etc. THAT'S JUST TOO MUCH. We want kabam to respect the class relationships not just completely dis regard it. It's okay with having a few mutant countering abilities but not completely shutting down the entire class. Magneto did but okoye has NO REASON.

    Your concept is also not making okoye have any counters at all because you're proposing okoye to FORCE bleed and shock immunes to not be immune to their immunity. UM... Okay.

    Her light and medium attacks deal 3k bleed over 10 secs and 6k when the assassin mastery is enabled. And according to you she places them On every light and medium attacks and the damage is also MASSIVELY INCREASED by her special attacks.
    Also her heavy attacks deal massive shock damage.
    She's also stun immune. I'm assuming you see why this CANNOT work right???

    With sig damage can also be inflicted through block. What are your proposed methods of fighting her???

    Her Sp2 roots you and is unstoppable AND STUN IMMUNE and also deals damage through block. UMMMMM OKAY

    Her sig also makes her COUNTER THE ENTIRE GAME.

    Now here comes the constructive feedback.
    You said she's nullify immune, so we have no way to deal with her indestructible and unstoppable buffs unless we're using champs like tigra or other mystics that have abilities that can handle her buffs without nullification, we could also use champs with grit, now what about her other DEFENSIVE abilities.

    She also counters unstoppable, miss, evade etc. Her sig also let's her not only TAKE OUT EVERY MUTANT but also every other champion and class in the game.

    In conclusion, NO ONE WOULD WORK FOR OKOYE and her offensive capabilities are WAYY to MUCH.
    There are so many things wrong with this concept that I can't even comprehend right now.

    She's simply WAYY too overturned.
    This shows how much thought is put from the devs into champion creation because you can definitely make a good champion without making them LITERALLY BROKEN like what this concept is.
    She counters the entire game

    Yeah. I explained that I wanted her to be OP, and if some of her abilities were too strong, to tell me what you think the percentages should be. So please do
  • GroundedWisdomGroundedWisdom Member Posts: 36,632 ★★★★★
    Question: "Abilities you'd like to see the Champion be given:"
    Answer: "Yes."
  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★
    edited November 11

    I like the effort, but there are a few issues I have with this concept:

    - You're asking for a lot with her passive abilities. Guaranteed crits on each hit as proven by Bullseye can be rather balanced. That being said she also permenantly shuts down miss and evade and has a sort of taunt effect that's active throughout the fight. This is a very loaded combination and in practice she'd either have some of these abilities cut or her damage would be lower than other Skill champions.

    - Okoye has way too many immunities. Ignoring the fact that combined with the already broken passive abilities, many of these don't make sense. If you're going to give Okoye an immunity to bend skill-mutant class relationships, go for Concussion instead of Neuroshock effects because its more broad and better fits in her lore/abilities. Armour Break immunity doesn't make sense either as champions immune to Armour Break either have Armour Up effects that can suffer from those effects or are Mystic champions to counter an ability that Cosmic champions have. I can give an argument for why most of these immunities wouldn't work, except for her Rupture and Thorns immunities.

    - Okoye being indestructible every 5 hits for 5 seconds is crazy (8 seconds with sig 1). This ability alone is overpowered. Not only is this more offensively accessible than the indestructible effects on Killmonger and Terrax, it's a flat out Indestructible effect with no caveats of expiring after 3-4 hits or not applying to SP3 attacks. This ability alone would redefine matchups in BGs and AW where an SP3 is a death sentence with how insanely accessible and reliable this ability is.

    - Ignoring the feasibility Critical Shocks on the heavy, having a Slow apply on the heavy attack is redundant because Okoye already completely counters Evade. I'd replace it with a Grit effect on Okoye, so that she ignores Unstoppable effects (the other ability of Slow).

    - I feel you've confused Precision with Cruelty as on the Special Attacks, you're applying a Critical Damage increase. Precision increases your Critical Chance (no need to have a Precision effect if you're always landing critical hits), Cruelty achieves what you're describing.

    - Having a reduced SP1 cost, "monstrous bleeds and shocks" and a COMPLETE shut down of Tech and Robot is WAY too much. You basically outclassing the crux of Medusa/Aarkus's kits and giving her immense damage on top of ridiculous utility.

    The main problem with this kit is that you've given Okoye far too many abilities (some of which being way too overpowered even isolated from the rest of the kit) and far too much damage to work with. Some of these abilities don't make sense such as the immunities either.

    I don't mean to be a jerk but there's a lot to be desired with this kit and I'm just pointing all these things out so that you don't make the same mistakes with your future concepts.

    😂 I did get precisions and cruelty confused. Thanks for pointing that out. I want to read all of your suggestions. That's what I was asking for. So will come back to this later 🙂
  • ahmynutsahmynuts Member Posts: 7,745 ★★★★★

    Question: "Abilities you'd like to see the Champion be given:"
    Answer: "Yes."

    Every DLL champion in a nutshell
  • EdisonLawEdisonLaw Member Posts: 8,188 ★★★★★
    A skill champ immune to neuroshock? Shock immune makes sense but why neuroshock?
  • SquidopusSquidopus Member Posts: 668 ★★★★

    NONYABIZZ said:

    You lost me at all them immunities. THAT'S WAYY TOO MUCH. Why would she need to be immune to all energy damage, ruptures, power steal etc. THAT'S JUST TOO MUCH. We want kabam to respect the class relationships not just completely dis regard it. It's okay with having a few mutant countering abilities but not completely shutting down the entire class. Magneto did but okoye has NO REASON.

    Your concept is also not making okoye have any counters at all because you're proposing okoye to FORCE bleed and shock immunes to not be immune to their immunity. UM... Okay.

    Her light and medium attacks deal 3k bleed over 10 secs and 6k when the assassin mastery is enabled. And according to you she places them On every light and medium attacks and the damage is also MASSIVELY INCREASED by her special attacks.
    Also her heavy attacks deal massive shock damage.
    She's also stun immune. I'm assuming you see why this CANNOT work right???

    With sig damage can also be inflicted through block. What are your proposed methods of fighting her???

    Her Sp2 roots you and is unstoppable AND STUN IMMUNE and also deals damage through block. UMMMMM OKAY

    Her sig also makes her COUNTER THE ENTIRE GAME.

    Now here comes the constructive feedback.
    You said she's nullify immune, so we have no way to deal with her indestructible and unstoppable buffs unless we're using champs like tigra or other mystics that have abilities that can handle her buffs without nullification, we could also use champs with grit, now what about her other DEFENSIVE abilities.

    She also counters unstoppable, miss, evade etc. Her sig also let's her not only TAKE OUT EVERY MUTANT but also every other champion and class in the game.

    In conclusion, NO ONE WOULD WORK FOR OKOYE and her offensive capabilities are WAYY to MUCH.
    There are so many things wrong with this concept that I can't even comprehend right now.

    She's simply WAYY too overturned.
    This shows how much thought is put from the devs into champion creation because you can definitely make a good champion without making them LITERALLY BROKEN like what this concept is.
    She counters the entire game

    Yeah. I explained that I wanted her to be OP, and if some of her abilities were too strong, to tell me what you think the percentages should be. So please do
    Your mistake is thinking this is a percentage issue like the abilities are just a bit too reliable or damaging as if you didn’t just load her with a staggering amount of absolutes. There’s no percentages to fix with her 20 immunities to everything in the game, nor the fact that she just has guaranteed crits and always ignores miss and evade like a better version of Bullseye, nor the fact that every 5 hits she takes she gets a 5-8 second indestructible buff that prevents any and all damage and can’t be nullified (you bring up Hulkling like that’s a real comparison when you also made her immune to AAR and thus neutralize and also her buff just triggers automatically instead of requiring shapeshift charges you can manage and run dry).

    More than anything, despite all the words you put into this, this kit is ironically boring and lazy. You wanted an OP character and you just took the cowards way out by giving her anything and everything and going “my work is done, now you all do the actual work of balancing”. There really isn’t much of a discussion to be had because this thing is untenable. It’s a flawed premise from the start, in the same way that asking how you’d balance a champ having permanent deathtouch is. There really isn’t anything to say other than “no”.

    I apologize that this comment sounds really mean, I don’t like doing that to someone trying to exercise their creative thinking, but this really isn’t it. A “balanced version of this kit” doesn’t exist in any form that would be recognizable with this kit, so much so that the question of what’s the point of all this has to be asked.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,355 ★★★★★

    I like the effort, but there are a few issues I have with this concept:

    - You're asking for a lot with her passive abilities. Guaranteed crits on each hit as proven by Bullseye can be rather balanced. That being said she also permenantly shuts down miss and evade and has a sort of taunt effect that's active throughout the fight. This is a very loaded combination and in practice she'd either have some of these abilities cut or her damage would be lower than other Skill champions.

    - Okoye has way too many immunities. Ignoring the fact that combined with the already broken passive abilities, many of these don't make sense. If you're going to give Okoye an immunity to bend skill-mutant class relationships, go for Concussion instead of Neuroshock effects because its more broad and better fits in her lore/abilities. Armour Break immunity doesn't make sense either as champions immune to Armour Break either have Armour Up effects that can suffer from those effects or are Mystic champions to counter an ability that Cosmic champions have. I can give an argument for why most of these immunities wouldn't work, except for her Rupture and Thorns immunities.

    - Okoye being indestructible every 5 hits for 5 seconds is crazy (8 seconds with sig 1). This ability alone is overpowered. Not only is this more offensively accessible than the indestructible effects on Killmonger and Terrax, it's a flat out Indestructible effect with no caveats of expiring after 3-4 hits or not applying to SP3 attacks. This ability alone would redefine matchups in BGs and AW where an SP3 is a death sentence with how insanely accessible and reliable this ability is.

    - Ignoring the feasibility Critical Shocks on the heavy, having a Slow apply on the heavy attack is redundant because Okoye already completely counters Evade. I'd replace it with a Grit effect on Okoye, so that she ignores Unstoppable effects (the other ability of Slow).

    - I feel you've confused Precision with Cruelty as on the Special Attacks, you're applying a Critical Damage increase. Precision increases your Critical Chance (no need to have a Precision effect if you're always landing critical hits), Cruelty achieves what you're describing.

    - Having a reduced SP1 cost, "monstrous bleeds and shocks" and a COMPLETE shut down of Tech and Robot is WAY too much. You basically outclassing the crux of Medusa/Aarkus's kits and giving her immense damage on top of ridiculous utility.

    The main problem with this kit is that you've given Okoye far too many abilities (some of which being way too overpowered even isolated from the rest of the kit) and far too much damage to work with. Some of these abilities don't make sense such as the immunities either.

    I don't mean to be a jerk but there's a lot to be desired with this kit and I'm just pointing all these things out so that you don't make the same mistakes with your future concepts.

    Nah you're good. Like I said, I wanted her to be OP, and I wanted feedback on where I got it wrong and others ideas on how they would design Okoye.

    But let's keep in mind too that there are champs in the game who have abilities that "don't make sense", or should have abilities that "makes sense". After all, it's a game.

    Her Indestructible would be 8 seconds at MAX SIG yo lol, not 1 sig lol. And that buff is similar to what Hulkling has. If she's wearing and Indestructible metal...then......it's not so far fetched.
    When I say the abilities don't make sense, I mean they don't make sense within the confines of the game. Giving a Skill champ immunities to Neuroshock, Armour Break and Power Manipulation effects bends class relationships to a fair degree and Okoye doesn't have any specific abilities that would necessitate such immunities.

    Having an 8 sec Indestructible being that accessible to any capacity is far too much. People would invest like crazy to get that max sig.
  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★
    dr2ws said:

    How many immunities do we give Okoye? Yes.

    Other than that, I quite like it, slightly overwhelming but it’s cool.

    Thanks. Lol definitely a flood of info and abilities..so much that my brain wore out lol.
  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★

    Simply put this is way too strong. Virtually no skill involved just shuts down virtually every character in the game do no reason and with no thought to balance.

    It's really easy to say I want to make a broken character so they just can't take any damage at all, which is pretty much what you've done, but like, what's the point lmao

    So what would you change to make her balanced? ⚖️
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,355 ★★★★★

    Simply put this is way too strong. Virtually no skill involved just shuts down virtually every character in the game do no reason and with no thought to balance.

    It's really easy to say I want to make a broken character so they just can't take any damage at all, which is pretty much what you've done, but like, what's the point lmao

    So what would you change to make her balanced? ⚖️
    There isn't really a change that can make this kit balanced. You've sort of chucked a bunch of immunities, debuffs and ability counters together without a sense of direction.

    Best way to go about to balance Okoye is to start again and try to not cram everything you can into her kit. A great way to start would be to keep the immunities to Rupture and Thorns damage as they answer a bunch of Science champions that can be issues on defense like Spot, Spider-Punk or Scorpion.
  • peixemacacopeixemacaco Member Posts: 3,478 ★★★★



    She's the General of Wakanda, expert martial artist and tactician who could have her place in the Skill class. She's T'Challa's #1 bodyguard, so it would be fitting to have her in the game with the rest of the Wakandans.


    Okoye has her own abilities and style that would make her a formidable attacker and defender. These alone would seperate her from Jabari Panther, and avoid making Okoye a duplicate version of her.

    So here's my Okoye design concept. Fyi, I got a little lost and overwhelmed with all of my flooding ideas and while putting all of this together 😂, so I started to **** out lol. Everything started to run together and some abilities probably overlap lol. Sorry if they do lol.

    I wanted her to be Battlegrounds relevant, and possibly a nightmare defender. Also, I didn't want Mutants to have as much of a class advantage over her as they do with the other Skills because of her Vibranium usage, and Kabam has been exploring class advantage/disadvantage reversals, so you're going to see some ineffective or reduced Mutant abilities.

    Please help me out with the numbers and percentages, and add your input on what else would make her an OP and valuable champ to the Skill class.

    -------------OKOYE'S Design Concept-----------

    Abilities
    Always Active--Foremothers Gift "Precise, Elegant, and Deadly":

    -Okoye has an Indefinite PRECISION Buff allowing every hit landed to be critical.

    -Her ELEGANCE and Poise is strangely intimidating to opponents. She is unpredictable to them. This causes them to panic and throw their specials often. *Animation: Okoye stands still and stares down the opponent to make them throw their special lol).

    -She also starts each fight with an Indefinite DEADLY buff, reducing evade by 100% and ignoring Miss and Untouchable.

    -------------‐--Vibranium Dominance-------------
    *Note Vibranium is Indestructible, can pierce armor, absorbs Kinetic Energy, Sound, and Vibration, and becomes stronger from these absorptions. It can also interact with other Wakandan technology.

    -Vibranium is woven into Okoye's suit and armor, granting her immunity to Neuroshock, ALL shock debuffs (including Electro's "science based" shocks that not even OG Storm is immune to 🙄😕), AAR, Bleeds, Nullify, Armor Break, Thorns/Damage Reflection (maybe a good new addition?), Power Steal, Power Drain, Power Burn, Ruptures, Energy Attacks debuffs and passives.

    -While being attacked, gain a 5 second Indestructible Buff for every 5th hit received.

    -Gain an Aegis charge for every hit landed and received. At 10 Aegis charges, Okoye is stun immune.

    -----------Light and Medium Attacks-----------

    -Gain a Pierce Buff ignoring armor and and inflict critical bleeds dealing 3000.0 damage per second for 10 seconds.

    This damage is doubled with the Assassin Mastery.

    -------------------Heavy Attack------------------------

    Heavy Charge

    -Okoye charges her Spear to further build it's durability.

    -On heavy hit, inflict a Slow Debuff preventing Unstoppable, and inflict opponent with critical shocks dealing 9500 energy damage over 20 seconds. (Not even sure if that number and duration makes sense 😂)

    -----------------Special Attacks----------------------
    All special intercepts gain 2 Precision Passives that can be converted into 2 additional Precision Buffs by dashing back and holding block for 1 second. These buffs deals extra crit damage to bleed immune champs. Max stack 3. (She already has an Indefinite Precision).

    Special 1.

    -Attacks inflicts monstrous bleeds and shocks for 10 seconds. This attack uses only 30% of power, and ignores shock immunities from Mutant and Science champs, and disables ALL Tech and Robot abilities for 10 seconds.

    *Animation Idea: Okoye "Helicopter Spins" her spear into the opponent, then launches herself into the air and drops down into the Superhero Landing Pose, slamming her spear into the ground delivering shockwaves into the opponent.

    Special 2.

    -Spear attacks deals additional critical bleeds, and "pins the opponent down/to the wall" or ROOTS them for 10 seconds. During this root, Okoye gains 100% Resist or Unstoppable buff. Buff last until Root expires.

    Special 3.

    All Kinetic energy stored during attacks is released dealing reflective damage, and inflicts a 5 second stun debuff. I wanted Okoye to gain another ability here, but I burned out lol.

    I had 2 ideas for her Awakened Ability.

    --------------------#1: The General-------------------
    (Max sig)
    -Increases attack damage by 30%.
    -Damage can be inflicted through block.
    -Indestructible buff lasts an additional 3 seconds.

    -------------------#2: The Tactician---------------------

    All Spear Attacks are Undexable and Unblockable, plus the following benefits against the classes:

    (Max sig)
    -Science: gain +3,000 attack rating per hit. Reduces Ability Accuracy by 100%.

    -Tech: Gain Indefinite Pierce buff/ Armor Break buff, and +2,000 attack rating.

    -Mutants: reduce incoming debuffs by 80%.

    -Mystic: Power Steal 25%, then inflict Power Lock Ignoring all immunities to power manipulation.

    -Cosmic: Reduces buff duration and AA by 50%, including unblockable attacks.

    -Skill: Purify all debuffs.


    She would have Synergies with Shuri, Black Panthers, Jabari Panther, Iron Fist (grants Okoye super powers), Killmonger, Avengers, and Wasp (Agents of Wakanda).


    And that is all!!

    Thoughts and input are welcome!

    Okoye is basically like Jabari Panther without mask
  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★
    edited November 12



    She's the General of Wakanda, expert martial artist and tactician who could have her place in the Skill class. She's T'Challa's #1 bodyguard, so it would be fitting to have her in the game with the rest of the Wakandans.


    Okoye has her own abilities and style that would make her a formidable attacker and defender. These alone would seperate her from Jabari Panther, and avoid making Okoye a duplicate version of her.

    So here's my Okoye design concept. Fyi, I got a little lost and overwhelmed with all of my flooding ideas and while putting all of this together 😂, so I started to **** out lol. Everything started to run together and some abilities probably overlap lol. Sorry if they do lol.

    I wanted her to be Battlegrounds relevant, and possibly a nightmare defender. Also, I didn't want Mutants to have as much of a class advantage over her as they do with the other Skills because of her Vibranium usage, and Kabam has been exploring class advantage/disadvantage reversals, so you're going to see some ineffective or reduced Mutant abilities.

    Please help me out with the numbers and percentages, and add your input on what else would make her an OP and valuable champ to the Skill class.

    -------------OKOYE'S Design Concept-----------

    Abilities
    Always Active--Foremothers Gift "Precise, Elegant, and Deadly":

    -Okoye has an Indefinite PRECISION Buff allowing every hit landed to be critical.

    -Her ELEGANCE and Poise is strangely intimidating to opponents. She is unpredictable to them. This causes them to panic and throw their specials often. *Animation: Okoye stands still and stares down the opponent to make them throw their special lol).

    -She also starts each fight with an Indefinite DEADLY buff, reducing evade by 100% and ignoring Miss and Untouchable.

    -------------‐--Vibranium Dominance-------------
    *Note Vibranium is Indestructible, can pierce armor, absorbs Kinetic Energy, Sound, and Vibration, and becomes stronger from these absorptions. It can also interact with other Wakandan technology.

    -Vibranium is woven into Okoye's suit and armor, granting her immunity to Neuroshock, ALL shock debuffs (including Electro's "science based" shocks that not even OG Storm is immune to 🙄😕), AAR, Bleeds, Nullify, Armor Break, Thorns/Damage Reflection (maybe a good new addition?), Power Steal, Power Drain, Power Burn, Ruptures, Energy Attacks debuffs and passives.

    -While being attacked, gain a 5 second Indestructible Buff for every 5th hit received.

    -Gain an Aegis charge for every hit landed and received. At 10 Aegis charges, Okoye is stun immune.

    -----------Light and Medium Attacks-----------

    -Gain a Pierce Buff ignoring armor and and inflict critical bleeds dealing 3000.0 damage per second for 10 seconds.

    This damage is doubled with the Assassin Mastery.

    -------------------Heavy Attack------------------------

    Heavy Charge

    -Okoye charges her Spear to further build it's durability.

    -On heavy hit, inflict a Slow Debuff preventing Unstoppable, and inflict opponent with critical shocks dealing 9500 energy damage over 20 seconds. (Not even sure if that number and duration makes sense 😂)

    -----------------Special Attacks----------------------
    All special intercepts gain 2 Precision Passives that can be converted into 2 additional Precision Buffs by dashing back and holding block for 1 second. These buffs deals extra crit damage to bleed immune champs. Max stack 3. (She already has an Indefinite Precision).

    Special 1.

    -Attacks inflicts monstrous bleeds and shocks for 10 seconds. This attack uses only 30% of power, and ignores shock immunities from Mutant and Science champs, and disables ALL Tech and Robot abilities for 10 seconds.

    *Animation Idea: Okoye "Helicopter Spins" her spear into the opponent, then launches herself into the air and drops down into the Superhero Landing Pose, slamming her spear into the ground delivering shockwaves into the opponent.

    Special 2.

    -Spear attacks deals additional critical bleeds, and "pins the opponent down/to the wall" or ROOTS them for 10 seconds. During this root, Okoye gains 100% Resist or Unstoppable buff. Buff last until Root expires.

    Special 3.

    All Kinetic energy stored during attacks is released dealing reflective damage, and inflicts a 5 second stun debuff. I wanted Okoye to gain another ability here, but I burned out lol.

    I had 2 ideas for her Awakened Ability.

    --------------------#1: The General-------------------
    (Max sig)
    -Increases attack damage by 30%.
    -Damage can be inflicted through block.
    -Indestructible buff lasts an additional 3 seconds.

    -------------------#2: The Tactician---------------------

    All Spear Attacks are Undexable and Unblockable, plus the following benefits against the classes:

    (Max sig)
    -Science: gain +3,000 attack rating per hit. Reduces Ability Accuracy by 100%.

    -Tech: Gain Indefinite Pierce buff/ Armor Break buff, and +2,000 attack rating.

    -Mutants: reduce incoming debuffs by 80%.

    -Mystic: Power Steal 25%, then inflict Power Lock Ignoring all immunities to power manipulation.

    -Cosmic: Reduces buff duration and AA by 50%, including unblockable attacks.

    -Skill: Purify all debuffs.


    She would have Synergies with Shuri, Black Panthers, Jabari Panther, Iron Fist (grants Okoye super powers), Killmonger, Avengers, and Wasp (Agents of Wakanda).


    And that is all!!

    Thoughts and input are welcome!

    Okoye is basically like Jabari Panther without mask
    Similar in appearance, but Okoye's abilities can be different because she is more skilled than Jabari Panther, and actually wears Vibranium. Jabari tribe doesn't wear or use Vibranium.

    Like The Black Panthers are similar to Killmonger, but have different abilities. OG BP is great on attack, but not so great on defense. KM's value is his defensive abilities.
  • TerminatrixTerminatrix Member Posts: 3,137 ★★★★★
    Squidopus said:

    NONYABIZZ said:

    You lost me at all them immunities. THAT'S WAYY TOO MUCH. Why would she need to be immune to all energy damage, ruptures, power steal etc. THAT'S JUST TOO MUCH. We want kabam to respect the class relationships not just completely dis regard it. It's okay with having a few mutant countering abilities but not completely shutting down the entire class. Magneto did but okoye has NO REASON.

    Your concept is also not making okoye have any counters at all because you're proposing okoye to FORCE bleed and shock immunes to not be immune to their immunity. UM... Okay.

    Her light and medium attacks deal 3k bleed over 10 secs and 6k when the assassin mastery is enabled. And according to you she places them On every light and medium attacks and the damage is also MASSIVELY INCREASED by her special attacks.
    Also her heavy attacks deal massive shock damage.
    She's also stun immune. I'm assuming you see why this CANNOT work right???

    With sig damage can also be inflicted through block. What are your proposed methods of fighting her???

    Her Sp2 roots you and is unstoppable AND STUN IMMUNE and also deals damage through block. UMMMMM OKAY

    Her sig also makes her COUNTER THE ENTIRE GAME.

    Now here comes the constructive feedback.
    You said she's nullify immune, so we have no way to deal with her indestructible and unstoppable buffs unless we're using champs like tigra or other mystics that have abilities that can handle her buffs without nullification, we could also use champs with grit, now what about her other DEFENSIVE abilities.

    She also counters unstoppable, miss, evade etc. Her sig also let's her not only TAKE OUT EVERY MUTANT but also every other champion and class in the game.

    In conclusion, NO ONE WOULD WORK FOR OKOYE and her offensive capabilities are WAYY to MUCH.
    There are so many things wrong with this concept that I can't even comprehend right now.

    She's simply WAYY too overturned.
    This shows how much thought is put from the devs into champion creation because you can definitely make a good champion without making them LITERALLY BROKEN like what this concept is.
    She counters the entire game

    Yeah. I explained that I wanted her to be OP, and if some of her abilities were too strong, to tell me what you think the percentages should be. So please do
    Your mistake is thinking this is a percentage issue like the abilities are just a bit too reliable or damaging as if you didn’t just load her with a staggering amount of absolutes. There’s no percentages to fix with her 20 immunities to everything in the game, nor the fact that she just has guaranteed crits and always ignores miss and evade like a better version of Bullseye, nor the fact that every 5 hits she takes she gets a 5-8 second indestructible buff that prevents any and all damage and can’t be nullified (you bring up Hulkling like that’s a real comparison when you also made her immune to AAR and thus neutralize and also her buff just triggers automatically instead of requiring shapeshift charges you can manage and run dry).

    More than anything, despite all the words you put into this, this kit is ironically boring and lazy. You wanted an OP character and you just took the cowards way out by giving her anything and everything and going “my work is done, now you all do the actual work of balancing”. There really isn’t much of a discussion to be had because this thing is untenable. It’s a flawed premise from the start, in the same way that asking how you’d balance a champ having permanent deathtouch is. There really isn’t anything to say other than “no”.

    I apologize that this comment sounds really mean, I don’t like doing that to someone trying to exercise their creative thinking, but this really isn’t it. A “balanced version of this kit” doesn’t exist in any form that would be recognizable with this kit, so much so that the question of what’s the point of all this has to be asked.
    Ok thanks 👍🏼
  • peixemacacopeixemacaco Member Posts: 3,478 ★★★★



    She's the General of Wakanda, expert martial artist and tactician who could have her place in the Skill class. She's T'Challa's #1 bodyguard, so it would be fitting to have her in the game with the rest of the Wakandans.


    Okoye has her own abilities and style that would make her a formidable attacker and defender. These alone would seperate her from Jabari Panther, and avoid making Okoye a duplicate version of her.

    So here's my Okoye design concept. Fyi, I got a little lost and overwhelmed with all of my flooding ideas and while putting all of this together 😂, so I started to **** out lol. Everything started to run together and some abilities probably overlap lol. Sorry if they do lol.

    I wanted her to be Battlegrounds relevant, and possibly a nightmare defender. Also, I didn't want Mutants to have as much of a class advantage over her as they do with the other Skills because of her Vibranium usage, and Kabam has been exploring class advantage/disadvantage reversals, so you're going to see some ineffective or reduced Mutant abilities.

    Please help me out with the numbers and percentages, and add your input on what else would make her an OP and valuable champ to the Skill class.

    -------------OKOYE'S Design Concept-----------

    Abilities
    Always Active--Foremothers Gift "Precise, Elegant, and Deadly":

    -Okoye has an Indefinite PRECISION Buff allowing every hit landed to be critical.

    -Her ELEGANCE and Poise is strangely intimidating to opponents. She is unpredictable to them. This causes them to panic and throw their specials often. *Animation: Okoye stands still and stares down the opponent to make them throw their special lol).

    -She also starts each fight with an Indefinite DEADLY buff, reducing evade by 100% and ignoring Miss and Untouchable.

    -------------‐--Vibranium Dominance-------------
    *Note Vibranium is Indestructible, can pierce armor, absorbs Kinetic Energy, Sound, and Vibration, and becomes stronger from these absorptions. It can also interact with other Wakandan technology.

    -Vibranium is woven into Okoye's suit and armor, granting her immunity to Neuroshock, ALL shock debuffs (including Electro's "science based" shocks that not even OG Storm is immune to 🙄😕), AAR, Bleeds, Nullify, Armor Break, Thorns/Damage Reflection (maybe a good new addition?), Power Steal, Power Drain, Power Burn, Ruptures, Energy Attacks debuffs and passives.

    -While being attacked, gain a 5 second Indestructible Buff for every 5th hit received.

    -Gain an Aegis charge for every hit landed and received. At 10 Aegis charges, Okoye is stun immune.

    -----------Light and Medium Attacks-----------

    -Gain a Pierce Buff ignoring armor and and inflict critical bleeds dealing 3000.0 damage per second for 10 seconds.

    This damage is doubled with the Assassin Mastery.

    -------------------Heavy Attack------------------------

    Heavy Charge

    -Okoye charges her Spear to further build it's durability.

    -On heavy hit, inflict a Slow Debuff preventing Unstoppable, and inflict opponent with critical shocks dealing 9500 energy damage over 20 seconds. (Not even sure if that number and duration makes sense 😂)

    -----------------Special Attacks----------------------
    All special intercepts gain 2 Precision Passives that can be converted into 2 additional Precision Buffs by dashing back and holding block for 1 second. These buffs deals extra crit damage to bleed immune champs. Max stack 3. (She already has an Indefinite Precision).

    Special 1.

    -Attacks inflicts monstrous bleeds and shocks for 10 seconds. This attack uses only 30% of power, and ignores shock immunities from Mutant and Science champs, and disables ALL Tech and Robot abilities for 10 seconds.

    *Animation Idea: Okoye "Helicopter Spins" her spear into the opponent, then launches herself into the air and drops down into the Superhero Landing Pose, slamming her spear into the ground delivering shockwaves into the opponent.

    Special 2.

    -Spear attacks deals additional critical bleeds, and "pins the opponent down/to the wall" or ROOTS them for 10 seconds. During this root, Okoye gains 100% Resist or Unstoppable buff. Buff last until Root expires.

    Special 3.

    All Kinetic energy stored during attacks is released dealing reflective damage, and inflicts a 5 second stun debuff. I wanted Okoye to gain another ability here, but I burned out lol.

    I had 2 ideas for her Awakened Ability.

    --------------------#1: The General-------------------
    (Max sig)
    -Increases attack damage by 30%.
    -Damage can be inflicted through block.
    -Indestructible buff lasts an additional 3 seconds.

    -------------------#2: The Tactician---------------------

    All Spear Attacks are Undexable and Unblockable, plus the following benefits against the classes:

    (Max sig)
    -Science: gain +3,000 attack rating per hit. Reduces Ability Accuracy by 100%.

    -Tech: Gain Indefinite Pierce buff/ Armor Break buff, and +2,000 attack rating.

    -Mutants: reduce incoming debuffs by 80%.

    -Mystic: Power Steal 25%, then inflict Power Lock Ignoring all immunities to power manipulation.

    -Cosmic: Reduces buff duration and AA by 50%, including unblockable attacks.

    -Skill: Purify all debuffs.


    She would have Synergies with Shuri, Black Panthers, Jabari Panther, Iron Fist (grants Okoye super powers), Killmonger, Avengers, and Wasp (Agents of Wakanda).


    And that is all!!

    Thoughts and input are welcome!

    Okoye is basically like Jabari Panther without mask
    Similar in appearance, but Okoye's abilities can be different because she is more skilled than Jabari Panther, and actually wears Vibranium. Jabari tribe doesn't wear or use Vibranium.

    Like The Black Panthers are similar to Killmonger, but have different abilities. OG BP is great on attack, but not so great on defense. KM's value is his defensive abilities.
    Agree 👍
  • WednesdayLengthWednesdayLength Member Posts: 1,700 ★★★★

    NONYABIZZ said:

    You lost me at all them immunities. THAT'S WAYY TOO MUCH. Why would she need to be immune to all energy damage, ruptures, power steal etc. THAT'S JUST TOO MUCH. We want kabam to respect the class relationships not just completely dis regard it. It's okay with having a few mutant countering abilities but not completely shutting down the entire class. Magneto did but okoye has NO REASON.

    Your concept is also not making okoye have any counters at all because you're proposing okoye to FORCE bleed and shock immunes to not be immune to their immunity. UM... Okay.

    Her light and medium attacks deal 3k bleed over 10 secs and 6k when the assassin mastery is enabled. And according to you she places them On every light and medium attacks and the damage is also MASSIVELY INCREASED by her special attacks.
    Also her heavy attacks deal massive shock damage.
    She's also stun immune. I'm assuming you see why this CANNOT work right???

    With sig damage can also be inflicted through block. What are your proposed methods of fighting her???

    Her Sp2 roots you and is unstoppable AND STUN IMMUNE and also deals damage through block. UMMMMM OKAY

    Her sig also makes her COUNTER THE ENTIRE GAME.

    Now here comes the constructive feedback.
    You said she's nullify immune, so we have no way to deal with her indestructible and unstoppable buffs unless we're using champs like tigra or other mystics that have abilities that can handle her buffs without nullification, we could also use champs with grit, now what about her other DEFENSIVE abilities.

    She also counters unstoppable, miss, evade etc. Her sig also let's her not only TAKE OUT EVERY MUTANT but also every other champion and class in the game.

    In conclusion, NO ONE WOULD WORK FOR OKOYE and her offensive capabilities are WAYY to MUCH.
    There are so many things wrong with this concept that I can't even comprehend right now.

    She's simply WAYY too overturned.
    This shows how much thought is put from the devs into champion creation because you can definitely make a good champion without making them LITERALLY BROKEN like what this concept is.
    She counters the entire game

    Yeah. I explained that I wanted her to be OP, and if some of her abilities were too strong, to tell me what you think the percentages should be. So please do
    It's not the percentages that's the issue, it's the fact that she has nearly every ability you would need to shut down every character without having a single skill requirement for any of it
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