changes to BG store--- why remove "lower tier items"?

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Comments

  • BringPopcornBringPopcorn Member Posts: 5,552 ★★★★★
    edited December 10

    If they flood the game with lower stars and mats the player complains about bad rewards.
    If they take them away the player complains about how much those lower rewards mean....
    🤦

    What a ridiculous strawman. When was the last time 5* shards were the main reward focus of end game content? And even those few relic shards being there are completely different from opting those rewards in a store.

    It's not the same people making these complaints
    Really? Cause most people seem to claim being super active and this and that, and all of the sudden thwy can't get certain things.
    People wanted the super event back?.. guess what the 22 hr event had a lot of the things people are asking for right now.
    Its all a trade off, you get both sides of the coin in the forums. People saying how useless the relic rewards are, and now people who want them from the BG store. 5*s plenty of them on other farmsble difficulties. Lower rank up materials? Extremely cheap in glory store,
    Everything is spread out if you know how to manage your resources, farm and be truly active. TRULY ACTIVE doesn't mean spending all day on global and doing just arena.
    I love your question of the 5* shards as reward in end game content. When was the last time that 4* or 5* and their sig stones mattered to end game players? And you call my response ridiculous strawman? Really?
  • Average_DesiAverage_Desi Member Posts: 723 ★★★

    If they flood the game with lower stars and mats the player complains about bad rewards.
    If they take them away the player complains about how much those lower rewards mean....
    🤦

    What a ridiculous strawman. When was the last time 5* shards were the main reward focus of end game content? And even those few relic shards being there are completely different from opting those rewards in a store.

    It's not the same people making these complaints
    Really? Cause most people seem to claim being super active and this and that, and all of the sudden thwy can't get certain things.
    People wanted the super event back?.. guess what the 22 hr event had a lot of the things people are asking for right now.
    Its all a trade off, you get both sides of the coin in the forums. People saying how useless the relic rewards are, and now people who want them from the BG store. 5*s plenty of them on other farmsble difficulties. Lower rank up materials? Extremely cheap in glory store,
    Everything is spread out if you know how to manage your resources, farm and be truly active. TRULY ACTIVE doesn't mean spending all day on global and doing just arena.
    I love your question of the 5* shards as reward in end game content. When was the last time that 4* or 5* and their sig stones mattered to end game players? And you call my response ridiculous strawman? Really?
    Yes . Because it's not the same people complaining about relic rewards and then going and buying it from the BG store.

    There are different types of players. I value 4* sig stones because I want to max out all my 4* champs. No. I don't need it. But that's my style. Same goes for the 5* sig stones from the BG store. I've not once gotten a 5* sig stones from any endgame content for years. So how the hell do I complain about it?
  • BringPopcornBringPopcorn Member Posts: 5,552 ★★★★★

    If they flood the game with lower stars and mats the player complains about bad rewards.
    If they take them away the player complains about how much those lower rewards mean....
    🤦

    What a ridiculous strawman. When was the last time 5* shards were the main reward focus of end game content? And even those few relic shards being there are completely different from opting those rewards in a store.

    It's not the same people making these complaints
    Really? Cause most people seem to claim being super active and this and that, and all of the sudden thwy can't get certain things.
    People wanted the super event back?.. guess what the 22 hr event had a lot of the things people are asking for right now.
    Its all a trade off, you get both sides of the coin in the forums. People saying how useless the relic rewards are, and now people who want them from the BG store. 5*s plenty of them on other farmsble difficulties. Lower rank up materials? Extremely cheap in glory store,
    Everything is spread out if you know how to manage your resources, farm and be truly active. TRULY ACTIVE doesn't mean spending all day on global and doing just arena.
    I love your question of the 5* shards as reward in end game content. When was the last time that 4* or 5* and their sig stones mattered to end game players? And you call my response ridiculous strawman? Really?
    Yes . Because it's not the same people complaining about relic rewards and then going and buying it from the BG store.

    There are different types of players. I value 4* sig stones because I want to max out all my 4* champs. No. I don't need it. But that's my style. Same goes for the 5* sig stones from the BG store. I've not once gotten a 5* sig stones from any endgame content for years. So how the hell do I complain about it?
    Who said end game content anyway?..
    Everything that people are complaining about is spread out in every piece of content. They want it so much well... They are going to have to do it
    I mean SQ, EQ all that stuff is outdated...the rewards are horrible, then people complain about being taken away from BG store?..
    Funniest fact, 4* and 5* sig stones were available for free in the 22hr event; but everyone wanted a much better rewarding Super event, they make BG store more rewarding and now people want all those small items 🤣.
    Also did I say You complained by name? Did I single you out?... Not sure where the "How do I complain about it" comes from. This whole thread is a massive complaint over items that are honestly not worth getting with BG currency.
  • ChapmanChapman Member Posts: 12
    DNA3000 said:

    Chapman said:

    As much as you are pushing people into progression, removing these items (without context of where they will re-appear in-game) is a MASSIVE leap into regression and even when it's finally announced where they will come back in-game, every single one of us knows that it will require more time and effort to obtain, they will not be available in anywhere near the same quantity they were and comparatively will be ludicrously more expensive!!!

    I'm actually someone that uses the lower progression items and wouldn't mind seeing them either reappear in the BG store or reappear elsewhere. However, this is an interesting perspective. What you're saying is if the devs update a store, and the intent is to shift items from one place to another place over time, if they *don't* explicitly tell you all their plans for how everything will eventually shake out, something they generally cannot do, the changes will be looked upon negatively. You're making the case for the devs never updating stores, because the only way they can do it without making "everyone" unhappy is impossible.

    Also, I'm not sure who every single one of you is, but I don't know that everything will take more time and effort to obtain. Historically, that actually hasn't been the case for lower progression items. Over time, they have generally become much easier to get, even as they shift around. I have no idea how anyone could get that idea from a proper recollection of the facts. Recent case in point: https://forums.playcontestofchampions.com/en/discussion/381965/another-weird-way-to-get-gold-and-a-literally-broken-way-to-get-t4b. But also, that's generally been the case for lower catalysts. There was once a similar fear of lower rarity champion crystals suffering a similar fate, where higher progression players would simply stop getting them or have to pay for them, but that hasn't generally been true either.
    Chapman said:

    What I imagine is it will be an apothecary type reform: Remove the abundance of resource and replace with a mere fraction of what we were getting, for example - a daily quest where we get one 6* sig stone crystal for completion and one generic for exploration with the chance of getting a +5 generic.

    The apothecary is a very special case, and if that's where your angst comes from, that's understandable but misplaced. Revives were never meant to be infinitely farmable as they were. The apothecary was added to provide a way to do so in a limited fashion when they removed the easy farms. That was not the devs shifting revive farming from one place to another. That was the devs removing a borderline exploit from the game and replacing it with a compromise opportunity. That has nothing to do with the game team balancing in-game stores, all of which provide resource opportunities that are actually intended to be there at all in the first place.

    @DNA3000 appreciate your healthy debate response and so as not to get into another essay and respond to one of your points.

    My, personal, angst against this decision is the choice being taken away for the community to be able spend their currencies on things that make the game what it is for them personally...I guess, for me, that's it in a nutshell - the choice being taken away.

    In saying that though, a topic of reason that has been in the back of my mind (DISCLAIMER: To the community, I have very little knowledge on this subject so if I get it wrong, it's just a suggestion...) is that someone has to code and program all of this so I get from that angle, it could be quite labour intensive and complicated to have to code and program all progression levels with all the resources at all the different quantities for all the different costs. Furthermore, there has to be a cut off point to make way for future progression levels, which the ongoing reduction in cost/increase in quantity curve for higher progressions just doesn't accommodate.
    *TIN FOIL HAT MOMENT* the re-structure of the store and it's contents + the increase summoner level to 70 and introduction of the refined XP could be pointing to the introduction of the next progression level.
  • ST4RL0RD08ST4RL0RD08 Member Posts: 9

    It’s clear from this thread....

    Hello. I haven't responded because I don't have much to add. The post announcing the changes specifies the intent, that the BG store is intended to become a more premium offering.

    What I will add is that we can't just keep adding more things to the store as we add more progressions. The store is already too big. Imagine 10 years from now with 8 more progressions and dozens of new catalysts. It's just not sustainable to keep adding without ever removing anything. Having said that, we do want to make some of this stuff available elsewhere in a more sustainable way. Likely the Trader's Outpost will be the spot.

    To your comment about "near-universal disapproval" I'm sorry but that's just disconnected from reality. We have the telemetry and the VAST majority of Paragon and Valiant players never bought the stuff we removed. That's what led to the decision to remove it. However I do acknowledge this change has impacted a small number of Summoners who feel very strongly about it, and as a result we are accelerating our plans to replace the relevant sources.

    It’s clear from this thread....

    Hello. I haven't responded because I don't have much to add. The post announcing the changes specifies the intent, that the BG store is intended to become a more premium offering.

    What I will add is that we can't just keep adding more things to the store as we add more progressions. The store is already too big. Imagine 10 years from now with 8 more progressions and dozens of new catalysts. It's just not sustainable to keep adding without ever removing anything. Having said that, we do want to make some of this stuff available elsewhere in a more sustainable way. Likely the Trader's Outpost will be the spot.

    To your comment about "near-universal disapproval" I'm sorry but that's just disconnected from reality. We have the telemetry and the VAST majority of Paragon and Valiant players never bought the stuff we removed. That's what led to the decision to remove it. However I do acknowledge this change has impacted a small number of Summoners who feel very strongly about it, and as a result we are accelerating our plans to replace the relevant sources.

    Hi Kabam Crashed

    Thank you for responding directly to the concerns raised. While your explanation offers some clarity, I still feel there are several key issues that need addressing regarding the removal of these items from the Battlegrounds Store and their proposed relocation to the Trader’s Outpost.

    1. The Trader’s Outpost Limits Player Freedom
    If the removed items are moved to the Trader’s Outpost, players will be forced to choose between progression-based items and lower-tier resources necessary for ranking up champions. For example, taking the current Mysterium side quest as a model, players can earn around 22,500 Mysterium per week, while most bundles for Paragon players cost 6,000–7,000 Mysterium each. This means players can only afford around three bundles weekly, forcing them to decide between advancing their roster or replenishing these essential lower-tier items.

    This trade-off is exacerbated by the fact that the Battlegrounds Store offered effectively limitless purchases of these resources (based on earned chips), whereas the Trader’s Outpost imposes a strict cap via weekly Mysterium rewards. If these resources are shifted to the Trader’s Outpost, will Mysterium rewards increase to accommodate this added strain on players?

    2. The Incentive to Push Progression Levels
    Recent events, particularly the 10x10 drop, heavily incentivized players to push their progression levels to Thronebreaker and Paragon. Thronebreaker players received a free 7-star champion Isophyne along with 10 free 6-stars, while Paragon players were rewarded with 10 free 7-stars. However, this same group of incentivized players is now disproportionately affected by the removal of items from the Battlegrounds Store.

    Players who pushed progression levels to access these rewards are now penalized by having essential lower-tier resources stripped away. This creates a scenario where progression is being encouraged, only for those same players to lose access to tools needed to build their rosters effectively. (Even if it’s just for a time.)

    3. Glory Costs and Incremental Pricing
    Currently, advanced players must now either overspend Glory or use Units to obtain these lower-tier resources. In the Glory Store, incremental pricing makes buying the maximum weekly limit of Tier 4 Class Catalysts cost over 1,000 Glory—a significant portion of the 3,500 Glory most alliances earn weekly.

    These catalysts remain highly relevant for ranking up 6-star champions from Rank 1 to 2 and Rank 2 to 3, which makes their removal from the Battlegrounds Store particularly frustrating. Kabam’s justification that these items are “outdated” for Paragon players is disconnected from their actual utility in-game.
    As an interim measure, could we at least see an adjustment to the Glory costs of these lower items whilst Kabam works on the alternative?

    4. The Basis for This Decision
    The assertion that the removed items were rarely purchased, based on telemetry data from past months, fails to account for the recent influx of new Thronebreaker and Paragon players incentivized by Kabam’s own campaigns. The data used to justify this decision likely predates the surge of players who now rely on these resources.

    If Kabam intends to reallocate these resources elsewhere, it would have been far more responsible to analyze data in the new year after accounting for these changes in player progression. Making decisions based on outdated data risks alienating players who are already heavily invested in advancing their rosters.

    Final Thoughts:
    While I appreciate that Kabam plans to replace these items elsewhere, the transition has been poorly handled. Removing key resources without a simultaneous alternative is unacceptable. The delay in implementing replacements, the strain this puts on Glory and other limited resources, and the failure to account for recent player progression incentives make this change feel shortsighted and unfair.

    I hope Kabam will consider these points carefully and work toward a solution that better supports its player base across all progression levels.
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