Can we make the Game fair again?
Blizzard_Bomber
Member Posts: 35 ★
When will the recovery time be matched of the for the defender and the attacker?
Is it a strategy/plan to keep things like that? Or a Bug?
- The defender walks(when not blocking more than once within a second) more often than the attacker naturally would.
- When blocking, defenders are able to flash block 8-10+ times within a second(there is virtually no wait time for them to do subsequent actions)
- Defenders can shoot their special as soon as mine gets over, however my specials are inactive till half a second later than when the defender's special is over
- Whether I finish my combo with L or M, if the defender chooses to react at the earliest possible for them, that would successfully hit me 80% times atleast (recovery time issue yet again) - especially if they use a sword or staff or stick or whatever additional weapon.
- if defender chooses to throw 5 hit combo right after I finished mine, I would get hit on the 3rd hit most of the times while dexing, since new game engine launch till date.
- Best case scenario is that I would accidentally parry instead of dexing successfully. Essentially a recovery time issue again.
The point is that, the lower recovery time for the defenders is an unfair advantage and feels like cheating, I have been playing this game since 2016 approximately, and I know when things start to feel different and act differently. The game used to be smooth once, not in the last 3 years approx, not even once it felt the same.
Some Bonus bug reports:
- Joe Fixit combos are also impacted by the time registered by the AI, If I land MLLLM it would often add Light combo ender bonus before the M combo ender bonus gets added and it wastes the full effort if I'm trying for 4 of a kind with Medium enders.
- in all game modes, the defenders have started to survive on 1% health again after a gap of an year or so, this bug/feature keeps returning once or twice every year and then doesn't happen for a few months. Impacting 6-7 out of 10 fights. Fix it, will you?
Is it a strategy/plan to keep things like that? Or a Bug?
- The defender walks(when not blocking more than once within a second) more often than the attacker naturally would.
- When blocking, defenders are able to flash block 8-10+ times within a second(there is virtually no wait time for them to do subsequent actions)
- Defenders can shoot their special as soon as mine gets over, however my specials are inactive till half a second later than when the defender's special is over
- Whether I finish my combo with L or M, if the defender chooses to react at the earliest possible for them, that would successfully hit me 80% times atleast (recovery time issue yet again) - especially if they use a sword or staff or stick or whatever additional weapon.
- if defender chooses to throw 5 hit combo right after I finished mine, I would get hit on the 3rd hit most of the times while dexing, since new game engine launch till date.
- Best case scenario is that I would accidentally parry instead of dexing successfully. Essentially a recovery time issue again.
The point is that, the lower recovery time for the defenders is an unfair advantage and feels like cheating, I have been playing this game since 2016 approximately, and I know when things start to feel different and act differently. The game used to be smooth once, not in the last 3 years approx, not even once it felt the same.
Some Bonus bug reports:
- Joe Fixit combos are also impacted by the time registered by the AI, If I land MLLLM it would often add Light combo ender bonus before the M combo ender bonus gets added and it wastes the full effort if I'm trying for 4 of a kind with Medium enders.
- in all game modes, the defenders have started to survive on 1% health again after a gap of an year or so, this bug/feature keeps returning once or twice every year and then doesn't happen for a few months. Impacting 6-7 out of 10 fights. Fix it, will you?
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