A START to appeasing the community regarding banquet

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  • GamerGamer Member Posts: 11,196 ★★★★★
    DNA3000 said:

    BigBlueOx said:

    DNA3000 said:

    BigBlueOx said:

    And this year there was a distinct pivot on the reward balance from the crystals themselves to guaranteed rewards and making the realm event look good. Which is probably better for most people but it sucked all anticipation and joy out of the act of opening crystals.

    I don't disagree. I'm simply stating the reality that there are practical limits to how much that can likely change. Especially given the fact that however many complaints that are out there, the playerbase itself seems to be undeterred from participating in the event either way.
    No argument here. It does seem that as long as there’s a paltry chance and the realm event minimums strongly encouraging participation… the data will show the event being successful in the face of the loud negative feedback loops about the crystals and how it feels to open them.

    The one thing to be optimistic about is the current community team does seem much more thoughtful and open to feedback so maybe there will be more attempts at positive change
    Well, the crystal value change itself was a response to complaints about the overall banquet rewards being too heavily dependent on RNG. So if anything, the crystals themselves should make people optimistic that the devs are open to changing things. They just aren’t always going to change them in ways everyone is ultimately going to like.

    As I’ve been saying for a long time now, you can always get the devs to look, you can sometimes get the devs to act, but you can never control what the outcome will be when they do. They aren’t going to just do what you want. They will act in accordance with their own rules and perspectives to react to the feedback, not just blindly follow it.

    They heard players wanted less randomness. But players assumed the devs would just put guaranteed good rewards in the crystals. But that would be problematic, because the banquet is a spending event and spenders can buy unlimited amounts of crystals. if the crystals have guaranteed good value, that would place too much stuff into the game economy concentrated into too few hands. So they shifted that value to the milestones, because the milestones can only be earned once no matter how much you spend. That seemed to be a reasonable compromise to them, and it does to me as well. It does make the crystals a whole lot boring for most, but that’s the price to pay to get what the players were asking for - more guaranteed rewards - without giving too much stuff to the largest spenders.

    We can ask them to try to square that circle again, but it is impossible to a) make the crystals have good value, b) make that value guaranteed, and c) allow players to buy an unlimited number of them. At least one has to go, and in a spending event it isn’t going to be (c). It will have to be less about what the crystals are, and more about what they are perceived to be. And that’s never going to be a sure thing.
    The thing is whales stil going to buying it case and point but the rest of none big spenders hav to live with lack luster crystal i understand there can’t just put guaranteed rewards but you hav to agers the fragments of 10 procent of a tier 6cc and basic and tier 3 aplha shouldn’t had ben in them in anyway i gained way to many tier4 aplha so now I try to rush the rank op very hard because to get rank 2 you need the tier 6cc. It just feels bad but can’t please everyone. After all it Kabam game but really only whale end op in godnes just watch the guys with 3 r4.
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