Spiderman Classic's synergies bugged?
YungLampshade69V2
Member Posts: 47 ★
I recently pulled/ranked Shathra and Hit Monkey from titan crystals, so I've been messing around with them a lot. Since we got 3 free copies of Spiderman Classic as a 7*, I've been testing the synergies he has with Shathra and Hit Monkey because they seem pretty solid.
Here's the synergy with Shathra:
Here's the one with Hit Monkey:
Let's start with the Shathra synergy. First of all, the Wither debuff works as intended- so that part of the synergy is fine. The problem is the part about increasing his taunt ability accuracy by 75%. At base, Spiderman has a 25% chance to inflict taunt on basic attacks (+75% if the opponent is stunned, picture below). Increasing that 25% chance by the 75% from the Shathra synergy obviously means that he should be inflicting taunt on every single basic attack- that's how it works without the synergy when the opponent is stunned. That's not how it works in the game, though. It doesn't actually seem to increase the ability accuracy of his taunts at all, and he still frequently misses placing taunts when he doesn't have a stun up. Here's a picture of Spider-Man's taunt ability:
The problem with Hit Monkey's is a bit different. He does place a fragility debuff at 6+ webbing, but the problem is that he only places one. Spidey's signature ability is supposed to make it so that all webbing debuffs apply twice when at or above 4 webbing. You may think this is just because it's not one of his personal debuffs, but rather one from a synergy. The problem with that is the wither debuff he applies at 7+ webbing when he's Shathra's Wasp Totem does actually apply twice, so why doesn't the fragility from Hit Monkey's synergy?
Here's a picture of Juggs with 8 webbing on him- notice the 2 wither but only 1 fragility:
Hopefully these get fixed sometime soon, because the 3 of them are all pretty good at the very least, and form a nice little trinity together. Plus, the original Wall Crawler could always use a bit more pep in his *thwip*.
Here's the synergy with Shathra:
Here's the one with Hit Monkey:
Let's start with the Shathra synergy. First of all, the Wither debuff works as intended- so that part of the synergy is fine. The problem is the part about increasing his taunt ability accuracy by 75%. At base, Spiderman has a 25% chance to inflict taunt on basic attacks (+75% if the opponent is stunned, picture below). Increasing that 25% chance by the 75% from the Shathra synergy obviously means that he should be inflicting taunt on every single basic attack- that's how it works without the synergy when the opponent is stunned. That's not how it works in the game, though. It doesn't actually seem to increase the ability accuracy of his taunts at all, and he still frequently misses placing taunts when he doesn't have a stun up. Here's a picture of Spider-Man's taunt ability:
The problem with Hit Monkey's is a bit different. He does place a fragility debuff at 6+ webbing, but the problem is that he only places one. Spidey's signature ability is supposed to make it so that all webbing debuffs apply twice when at or above 4 webbing. You may think this is just because it's not one of his personal debuffs, but rather one from a synergy. The problem with that is the wither debuff he applies at 7+ webbing when he's Shathra's Wasp Totem does actually apply twice, so why doesn't the fragility from Hit Monkey's synergy?
Here's a picture of Juggs with 8 webbing on him- notice the 2 wither but only 1 fragility:
Hopefully these get fixed sometime soon, because the 3 of them are all pretty good at the very least, and form a nice little trinity together. Plus, the original Wall Crawler could always use a bit more pep in his *thwip*.
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Comments
As for Hit-Monkey’s synergy, I do not know if that’s bugged, but despite not specifying in his kit I would have assumed that the double webbing debuffs only apply to Spidey’s personal debuffs and not any from synergies, so the fact that Shathra’s synergy wither debuff does stack twice is interesting to me. Either way I do think one of those is bugged, there’s no reason they should behave differently despite having basically the same description, I just don’t know which one is.