Simple play style. Build the spells by partying, heavy and intercept. End in light combo. Use sp2 for soul barb. More spells active=higher damage. Then use sp1 for incinerates. Sp2 deals damage based on buffs active on opponent and light ending combo gives Them a buff which doesn't have any effect. Sp1 converts most of buffs into incinerates. And if u have the parry spell active, u can block any unblockable attack, except for science champ. She is awesome and doesn't need awakening.
Simple play style. Build the spells by partying, heavy and intercept. End in light combo. Use sp2 for soul barb. More spells active=higher damage. Then use sp1 for incinerates. Sp2 deals damage based on buffs active on opponent and light ending combo gives Them a buff which doesn't have any effect. Sp1 converts most of buffs into incinerates. And if u have the parry spell active, u can block any unblockable attack, except for science champ. She is awesome and doesn't need awakening.
First line is parrying not partying lol. I mean party if u wanna, invite me as well.
Also if opponent if buff heavy don't use sp1, instead only use sp2. It deals damage based on buffs. If u need to nullify opponents buffs, then sure go for sp1
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